QuickSmelt

Moved

Total Downloads: 57,447 - First Release: May 27, 2015 - Last Update: Jun 13, 2018

5/5, 106 likes
  1. blasphemy!!! :p
    But yes, when the game breaks code on older versions, you need to fix it byself..
     
  2. yeah i understand that
    oh not good as i wouldn't know where to start
     
  3. So, I'm still getting 1 sulfur ore per tick and it's quite annoying. The provided code doesn't seem to make a difference wether I have 100 or 2423 in there.
     
  4. i dont think it works the same as it did in 1.3 anymore, could be wrong
     
  5. How can I do, for a 500 by 500 transformation, like the old version? thanks for your reply

    I tried several config and nothing works, only coal go fast....
     
    Last edited by a moderator: Feb 8, 2017
  6. Guys, how about to read overview and try it out? Its cool settings, and its better then older versions cause you get actually controll of smellting tons of things, @Fujikura did his great job again and he is providing alot power to it, so we others can use it. And yes its working! And since we are all getting the coolest ability of all plugins that are arround - meaning the abillity of full controll of all different things with different settings, clean code, updates, active developer - I want o ask for another ability, or add a suggestion: Cooking list with all things that can be smelted with timers to each item, how long it will take to be cooked or smelted, for example, I want to smelt sulfur 5 seconds, so with like 100 wood and 100 sulfur it would smelt in 5 seccond 40 sulfur by the configuration that it haves now. with lower time it would like give more of smelted/cooked things and with higher numbers lower. is it possible?
     
  7. Fujikura updated QuickSmelt with a new update entry:

    2.2.0

     
  8. Awesome :) Thanx! Going to try it out :p
     
  9. Yeah ! thanks, you're a king
     
  10. Fujikura updated QuickSmelt with a new update entry:

    2.3.0

     
  11. So CookTimes.. Is that in seconds? I assume it is?
     
  12. coooorrect
     
  13. I am using this and getting charcoal fast but hq metal is not ticking. What am I doing wrong? I am cooking on the fire and have not touched the other file.
    {
    "AmountsOfBecome": {
    "can_beans_empty": 15,
    "can_tuna_empty": 10,
    "chicken_cooked": 1,
    "chicken_raw": 1,
    "crude_oil": 3,
    "fish_cooked": 1,
    "fish_raw": 1,
    "hq_metal_ore": 1,
    "humanmeat_cooked": 1,
    "humanmeat_raw": 1,
    "meat.bear.cooked": 1,
    "meat.bear.raw": 1,
    "meat.pork.burned": 1,
    "meat.pork.cooked": 1,
    "meat.pork.raw": 1,
    "meat.wolf.cooked": 1,
    "meat.wolf.raw": 1,
    "metal_ore": 1,
    "sulfur_ore": 1
    },
    "CharcoalPercentLoss": 25,
    "CookTimes": {
    "can_beans_empty": 30.0,
    "can_tuna_empty": 30.0,
    "chicken_cooked": 60.0,
    "chicken_raw": 30.0,
    "crude_oil": .5,
    "fish_cooked": 60.0,
    "fish_raw": 20.0,
    "hq_metal_ore": .5,
    "humanmeat_cooked": 60.0,
    "humanmeat_raw": 30.0,
    "meat.bear.cooked": 30.0,
    "meat.bear.raw": 30.0,
    "meat.pork.burned": 120.0,
    "meat.pork.cooked": 60.0,
    "meat.pork.raw": 30.0,
    "meat.wolf.cooked": 60.0,
    "meat.wolf.raw": 30.0,
    "metal_ore": .5,
    "sulfur_ore": .5
    },
    "OvenMultipliers": {
    "campfire": 5.0,
    "ceilinglight.deployed": 1.0,
    "furnace": 8.0,
    "furnace.large": 10.0,
    "jackolantern.angry": 1.0,
    "jackolantern.happy": 1.0,
    "lantern.deployed": 1.0,
    "refinery_small_deployed": 1.0,
    "small_refinery_static": 1.0,
    "tunalight.deployed": 1.0
    },
    "OvercookMeat": false,
    "UsePermissions": false
    }
     
  14. Looks like you have 1/2 a second per tick for hq metal... Not sure if the plugin supports 1/2 seconds maybe?
     
  15. Will try on 1 again... it did not work as well
    Edit: 1 is not working. It worked fine before update maybe I need to reedit the other file?
     
  16. Set to 50 or more to lower charcoal production
    Wrong value and formatting..it would be correct 0.5, but supports anyway only 1.0 and above
     
  17. Try "1.0" instead of 1, and/or make sure you've reloaded the plugin.
     
  18. what is it that needs to be updated 4 fucking times in a day... like... common.
     
  19. Now it acts like it is smelting by skipping Charcoal, but it is not making hq ore. I might have a conflict with plugins or something?
    {
    "AmountsOfBecome": {
    "can_beans_empty": 15,
    "can_tuna_empty": 10,
    "chicken_cooked": 1,
    "chicken_raw": 1,
    "crude_oil": 3,
    "fish_cooked": 1,
    "fish_raw": 1,
    "hq_metal_ore": 1,
    "humanmeat_cooked": 1,
    "humanmeat_raw": 1,
    "meat.bear.cooked": 1,
    "meat.bear.raw": 1,
    "meat.pork.burned": 1,
    "meat.pork.cooked": 1,
    "meat.pork.raw": 1,
    "meat.wolf.cooked": 1,
    "meat.wolf.raw": 1,
    "metal_ore": 1,
    "sulfur_ore": 1
    },
    "CharcoalPercentLoss": 50,
    "CookTimes": {
    "can_beans_empty": 30.0,
    "can_tuna_empty": 30.0,
    "chicken_cooked": 60.0,
    "chicken_raw": 30.0,
    "crude_oil": 1.0,
    "fish_cooked": 60.0,
    "fish_raw": 20.0,
    "hq_metal_ore": 1.0,
    "humanmeat_cooked": 60.0,
    "humanmeat_raw": 30.0,
    "meat.bear.cooked": 30.0,
    "meat.bear.raw": 30.0,
    "meat.pork.burned": 120.0,
    "meat.pork.cooked": 60.0,
    "meat.pork.raw": 30.0,
    "meat.wolf.cooked": 60.0,
    "meat.wolf.raw": 30.0,
    "metal_ore": 1.0,
    "sulfur_ore": 1.0
    },
    "OvenMultipliers": {
    "campfire": 5.0,
    "ceilinglight.deployed": 1.0,
    "furnace": 8.0,
    "furnace.large": 10.0,
    "jackolantern.angry": 1.0,
    "jackolantern.happy": 1.0,
    "lantern.deployed": 1.0,
    "refinery_small_deployed": 1.0,
    "small_refinery_static": 1.0,
    "tunalight.deployed": 1.0
    },
    "OvercookMeat": false,
    "UsePermissions": false
    }
     
  20. I'm very sorry SIR....Next time i avoid to implement more features!!!