QuickSmelt

Moved

Total Downloads: 57,447 - First Release: May 27, 2015 - Last Update: Jun 13, 2018

5/5, 106 likes
  1. Under which config settings?
     
  2. all x100

    as this:

    Code:
    {
      "ByproductModifier": 100.0,
      "ByproductPercent": 100,
      "CookedModifier": 100.0,
      "CookedPercent": 100,
      "FuelUsageModifier": 100,
      "OvercookMeat": false,
      "UsePermissions": false
    }
     
  3. I assume you did never read plugin description, or? :p
     
  4. That config was working well ever, but now I want let out the Campfire on the QuickSmelt effect.
    If you read some post ago, i was using the plug for a long time, and Wulf added more features...
    and that current config is what I looking and works fine:
    100x wood burned 100x charcoal produced 100x ore burned and 100x resource come back IN ONE TICK. (I asked for change the tick time too... but seems to be more difficult or can crap another timers, I dont know)

    But now... Im only looking for let the Campfire as vanilla without the QuickSmelt effect.

    The Plugin works well as ever, but trying to do this with the @Dubz idea... in test gives anyway x100 charcoal with x1 wood consumed.
    I think is needed to put a check in the Output when Charcoal is produced for check too if the oven is a Campfire or Furnace.

    Stop assuming a lot ;)
     
  5. got ya :p

    Btw, i'm trying to go with the plugin a simplier way, when i publish an update...based on changing the times per tick for each oven type...
    If it works
     
  6. ok great

    but there is not a simple way of let out the Campfire of the QuickSmelt? or QuickSmelt needs to affect to all the "burning items"?
     
  7. If the timer-changes works, then the option is available for each different kind of oven.
     
  8. Fujikura updated QuickSmelt with a new update entry:

    2.0.0


    [DOUBLEPOST=1486512762][/DOUBLEPOST]
    Done ;)
     
  9. Failed to initialize plugin 'QuickSmelt v2.0.0' (ArgumentException: An element with the same key already exists in the dictionary.)
     
  10. today's update created this:
    QuickSmelt was compiled successfully in 2406ms
    Unloaded plugin QuickSmelt v1.3.0 by Wulf/lukespragg
    Loaded plugin QuickSmelt v2.0.0 by Wulf/Fujikura
    Failed to initialize plugin 'QuickSmelt v2.0.0' (ArgumentException: An element with the same key already exists in the dictionary.)
    Unloaded plugin QuickSmelt v2.0.0 by Wulf/Fujikura
    No previous version to rollback plugin: QuickSmelt

    oxide.reload QuickSmelt
    Loaded plugin QuickSmelt v2.0.0 by Wulf/Fujikura
    Failed to initialize plugin 'QuickSmelt v2.0.0' (ArgumentException: An element with the same key already exists in the dictionary.)
    Unloaded plugin QuickSmelt v2.0.0 by Wulf/Fujikura
    No previous version to rollback plugin: QuickSmelt
     
  11. Fujikura updated QuickSmelt with a new update entry:

    2.0.1

     
  12. i can confirm im also getting this

    Loaded plugin QuickSmelt v2.0.0 by Wulf/Fujikura
    Failed to initialize plugin 'QuickSmelt v2.0.0' (ArgumentException: An element with the same key already exists in the dictionary.) on the update you just pushed :)

    ok all working now i removed all files to do with quicksmelt and readded it fresh and sorted :)
     
    Last edited by a moderator: Feb 8, 2017
  13. will use working version :
    QuickSmelt was compiled successfully in 2422ms
    Loaded plugin QuickSmelt v1.3.0 by Wulf/lukespragg
     
  14. campfire_static = wood only in campfire?
     
  15. It does change only the tick-speeds of each oven.
     
  16. Fuji, the new version
    only change the speed tick?

    Not more x100 burn of wood and x100 resource get back?

    The speed tick dont affect the server performance? I wanted to Lower the tick not up.

    I mean...
    Vanilla:

    1x wood
    1x charcoal
    1x ore converted to resource
    5 seconds tick

    Possible Modded:
    100x wood
    100x charcoal
    100x ore converted to resource
    30 seconds tick


    Is possible that?
     
  17. change this (2 times):
    Code:
    if (ovenMultiplier < 1f) ovenMultiplier = 1f;
    to this:
    Code:
    if (ovenMultiplier < 0.1f) ovenMultiplier = 0.1f;
    Then you can slow it also down by setting lower numbers then 1.0, like 0.5
     
  18. But... I will take the multipliers activated?
    x100 wood consumed?
     
  19. I think the multipliers should affect the amount burned per tick, and leave the vanilla tick rate as standard.
     
  20. The config has only these used options left:
    Code:
    {
      "OvenMultipliers": {
        "campfire": 1.0,
        "ceilinglight.deployed": 1.0,
        "furnace": 10.0,
        "furnace.large": 10.0,
        "jackolantern.angry": 1.0,
        "jackolantern.happy": 1.0,
        "lantern.deployed": 1.0,
        "refinery_small_deployed": 1.0,
        "tunalight.deployed": 1.0
      },
      "OvercookMeat": false,
      "UsePermissions": false
    }
    Anything else from earlier versions is not more used. The numbers to speed up the tick time, but no consume amounts.
    [DOUBLEPOST=1486518173][/DOUBLEPOST]
    It does speed up the processing time.
    1.0 is equal to vanilla speed.