QuickSmelt

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Total Downloads: 57,447 - First Release: May 27, 2015 - Last Update: Jun 13, 2018

5/5, 106 likes
  1. How to make the value of x2 for smelting, I do not understand the problems with translation just. And how to make distressed out of coal?
     
  2. Does anyone have cfg for X2?
     
  3. Is it possible to make it so that campfires cannot smelt everything including crude oil and ore? Thanks.
     
  4. Idk atm what it allows and what not, i need to test this.
    [DOUBLEPOST=1485513944][/DOUBLEPOST]
    The plugin might need some overhaul for better understanding of the settings...Dud not much have time for testing.
     
  5. Hey, mine isnt working and this is my config

    {
    "ByproductModifier": 50.0,
    "ByproductPercent": 100,
    "CookedModifier": 50.0,
    "CookedPercent": 100,
    "FuelUsageModifier": 1,
    "OvercookMeat": false,
    "UsePermissions": true
    }

    we restarted the server and also did "oxide.reload quicksmelt" which didnt seam to work
     
  6. Plz define more exactly what is not working for you.
     
  7. theres nothing different from the original smelthing, the rates are still the same
     
  8. Please take a look into which smelter can smelt what. It renders furnaces and oil refineries useless if everything can be cooked in a campfire. Thank you for the reply!
     
  9. if "FuelUsageModifier": 3, lanterns and ceiling lights uses 3 fuel. Is it possible to add a setting for that?
     
  10. Hi Guys

    I am a new Admin and I struggle to get the quick smelt right is there anyone that can help me or tell me where do I edit it so it would be instant please.
     
  11. Tricky topic....and hard to explain..need to review the plugin. The original author had also his small probs with defining the right balance.
     
  12. Try adding this to OnFuelConsume
    Code:
    if (oven.ShortPrefabName != "furnace" || oven.ShortPrefabName != "furnace.large" || oven.ShortPrefabName != "campfire") return;
    Code:
            void OnConsumeFuel(BaseOven oven, Item fuel, ItemModBurnable burnable)
            {
                // Check if furnance is usable
                if (oven == null) return;
                if (oven.ShortPrefabName != "furnace" || oven.ShortPrefabName != "furnace.large" || oven.ShortPrefabName != "campfire") return;
    
     
  13. @Fujikura
    PLEAAAAAAAAAAAAAASe !!!
    can you spear the Campfire (and the others furnaces) then Players can use Campfire for warming without consume a lot of wood at one tick ?

    That will be great! In other way players can not use the Campfire just for warming.
     
  14. Use the code above but remove the reference to campfire.
    You will also loose the quick cooking of food, and also the setting that stops food from burning, if you have that enabled.

    Code:
    if (oven.ShortPrefabName != "furnace" || oven.ShortPrefabName != "furnace.large") return;
     
  15. Yes I already did it, but I only want avoid the speed burning in the campfire.
     
  16. Needs a bit better description to change/implement anything useful ;)
     
  17. forget it
    I have solved, was not difficult

    ---

    And sorry, There is not MORE DESCIPTION for that.
     
  18. .... :p
     
  19. Turns out that code doesnt actually work as intended.
    Code to disable the additional fuel usage for lights
    Code:
               if (oven.ShortPrefabName == "tunalight.deployed" | oven.ShortPrefabName == "ceilinglight.deployed" | oven.ShortPrefabName == "lantern.deployed") return;
    Vanilla campfire as well:
    Code:
               if (oven.ShortPrefabName == "tunalight.deployed" | oven.ShortPrefabName == "ceilinglight.deployed" | oven.ShortPrefabName == "lantern.deployed" |oven.ShortPrefabName == "campfire") return;
     
  20. thats fine but still giving x100 charcoal when x1 wood is burned. that's a big glitch that can be xploited