Wulf updated Loyalty with a new update entry:
1.3.3
Loyalty
Moved
Total Downloads: 1,205 - First Release: Jun 24, 2016 - Last Update: Mar 30, 2018
- 5/5, 8 likes
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Wulf Community Admin
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Hello. After latest update I think plugin is broke because it shows that you are added to group or granted permission but you can't use it anyway
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Wulf Community Admin
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Wulf Community Admin
"it shows that you are added to group or granted permission but you can't use it anyway" -
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Ok done loads of testing, conclusion loyalty as plugin working fine but it doesn't add player to specific group. If anybody can look into it? or maybe has alternative to this plugin?
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Wulf Community Admin
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Any luck with this one wulf.. ???
It started by upgrading all players perfect then I think it happened after a rust update were it was only upgrading a few people then after the last couple of rust updates it will not auto-upgrade anybody. I run BetterChat, BetterChatMute, BetterChatFilter, don't know if one of them is causing the problem. as I had issues with Quests when BetterChatMute was installed.
Also just noticed my Loyaltydata file is 2.26mb would that be a issueLast edited by a moderator: Jun 13, 2017 -
Wulf Community Admin
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Only get this in the compiler log
Loyalty.cs(41,22): warning CS0108: `Oxide.Plugins.Loyalty.Player' hides inherited member `Oxide.Plugins.RustPlugin.Player'. Use the new keyword if hiding was intended -
Wulf could it have anything to do with me haveing PlayerChallenges on as that also gives players an extra rank.
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yep so did I mate had them both on from about 3 months ago, just thinking out aloud trying to sort this out, I know there have been a lot of changes to rust and that plugins cannot call same hooks. Just don't know where to go from here as my players love the auto ranking system for time played.
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would it be possible to have the plugin do a console msg so any rcon could pick it up, making it easier to know when say a permission is/should be given to a player?
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Have there been any updates to this? My players are not being added to the usergroup as intended.
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Still waiting on original Creator of the plugin or the master magician Wulf to sort this one out
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I think people may not be added to groups for me too.
Also /loyalty set {string: playername} {int: newLoyalty} seems not to work.
I use /loyalty set playername 1000
I get
Code:(01:28:35) | at Oxide.Game.Rust.Libraries.Player.Message (.BasePlayer player, System.String message, System.String prefix, UInt64 userId) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Rust.SendChatMessage (.BasePlayer player, System.String name, System.String message, System.String userId) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Loyalty.SendMessage (.BasePlayer receiver, System.String messageID, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Loyalty.CmdSet (.BasePlayer sender, System.String playerName, System.String newLoyalty) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Loyalty.CmdLoyalty (.BasePlayer sender, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Loyalty.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Jul 22, 2017 -
This is a serious issue for me as this is the main cornerstone of my server's setup. I'm not sure what I would do if this remained broken.
Any help on this would be greatly appreciated.
[DOUBLEPOST=1502107342][/DOUBLEPOST]I'm going to revert back to the previous version. My guess is the latest update may have broken it as it has to do with assigning permissions.