Loyalty

Moved

Total Downloads: 1,205 - First Release: Jun 24, 2016 - Last Update: Mar 30, 2018

5/5, 8 likes
  1. Bamabo updated Loyalty with a new update entry:

    1.2.3


    [DOUBLEPOST=1467290744][/DOUBLEPOST]
    New update is out, download the new version and see if your problems persist.
     
  2. Yep all fixed thank you so much for your help :)
     
  3. No problem at all. Let me know if there's anything else
     
  4. i can do the user will get items ?
     
  5. No, currently you can only grant permissions and assign usergroups
     
  6. You could use a kit like i did :), make a permission for the kit and added it to the reward :)
     
  7. Good thinking!
     
  8. Bamabo updated Loyalty with a new update entry:

    1.3.0

     
  9. Hey just wondering, as the new update you need -(group) to make the group go after another group is set, will i have to redo my groups on this update to make the group get removed after a new one is added?
     
  10. Nope, it still behaves the same way as before, only difference is that you can remove groups/permissions on demand too
     
    Last edited by a moderator: Jul 3, 2016
  11. I found the issue, I'll be a few more hours before I can upload it. For now you can search in the plugin file for "case "Top":" and change the capital 'T' to a lower case 't'
     
  12. Bamabo updated Loyalty with a new update entry:

    1.3.1

     
  13. Thanks ;)
     
  14. No worries :)
     
  15. Hi how do i make so when a player has been online for 1 hour they can get into Player group instead of New-Player?
     
  16. /loyalty addg 60 Player Should have you covered there. If New-Player is being assigned through Loyalty too then the player will automatically be removed from New-Player upon getting the rank of Player. If it's not however, you can simply add another entry that removes that rank. /loyalty addg 60 -New-Player like so. Notice the '-' before the ranks name. That will have it revoked when reaching the set amount of loyalty instead of granted.
     
    Last edited by a moderator: Jul 8, 2016
  17. Pardon my ignorance, but do I create a separate config file with the data I want?
    For example if I wanted to give players the ability to private message other players after X loyalty gained, where would I put that? In the Loyalty.json config file?
     
  18. You could manually add it in the JSON file but I do not recommend it. Use the chat command /loyalty add <loyalty requirement> <permission they'll receive> <how it's used '/pm playername message' for example >
     
    Last edited by a moderator: Jul 25, 2016