1. This is not a problem from this plugin. Either its oxide or its you
     
  2. Hmm didn't have this error since i updated, but ive always had the problem of having to reload the plugin so the custom loot spawns.
     
  3. Code:
    10:33 PM [Error] Unable to load LootSpawnLists. System.TypeInitializationException: An exception was thrown by the type initializer for Oxide.Plugins.LootSpawnLists ---> System.NullReferenceException: Object reference not set to an instance of an object
      at Oxide.Plugins.LootSpawnLists.LoadDefaultSpawnlists () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.LootSpawnLists..cctor () [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    10:33 PM [Info] No previous version to rollback plugin: LootSpawnLists
     

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  4. could some one please post the contents of theeir json file i tried everything and looked everywhere but the file just wont create. all my other plug ins are working fine
     
  5. Ok so I have made this loot table.. All I have done is changed ammo spawns and medkit spawns. If you look in the config you can see that NONE of the ammo spawns have a minimum value below 8 (e.g. "min": 8,), however when I go in game to test this I find crates with 3/4 bullets in...

    Please could someone tell me if my config looks ok? I use a similar plugin on 1.18 and had no issues. Another minor issue is that I tried to remove paper and bloodkits, but still no joy.
     

    Attached Files:

  6. I've noticed on server restart it reverts back to default but once you let the boxes respawn again it comes with your modified loot.
     
  7. yes antec, @Mughisi or @Wulf changed something latelly that made the plugins load BEFORE the server (before it was just after the server) so now i have to wait for the server to finish initialzing to edit the loot spawns, so initial loots aren't modified, only after they have been looted once
     
  8. Plugins were always loaded before the server initialized, only recently due to the change to the streaming compiler they were loaded after the server was initialized so another change was made to have them load before the initialization again. :)
     
  9. that fucked this plugin <3
     
  10. Any help please? Installed but getting this error.

    [Oxide] 5:33 PM [Error] Assembly referenced by LootSpawnLists plugin does not exist: Facepunch.ID.dll
    [Oxide] 5:33 PM [Error] Assembly referenced by LootSpawnLists plugin does not exist: Facepunch.MeshBatch.dll
    [Oxide] 5:33 PM [Error] Assembly referenced by LootSpawnLists plugin does not exist: Google.ProtocolBuffers.dll
     
  11. Wulf

    Wulf Community Admin

    This plugin is for Rust Legacy, not Rust Experimental.
     
  12. Thank you sir.
     
  13. Had something, but realized it was my own fault and figured it out. Thanks for the great plugin!
     
  14. Wulf

    Wulf Community Admin

    For those using the latest Oxide snapshot, use the below version with the unnecessary imports removed.
     

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  15. Cant you just update it as admin ^^?
     
  16. I changed the loot and everything, but it seems like the loot in crates are still vanilla..
     
  17. Hello,

    I need help i have config. LootSpawnLists.json and now is in all mutant`s custom loot but in all crates vanilla.. why?
     
  18. 2 users reports well I should report too, that I even made weight 0.3 users can find it easilly, so it mean this plugin doesn't work anymore. And if I remember correctly there is some error on start up! Plugin must be f*cked up because of those updates.
     
  19. Wulf

    Wulf Community Admin

    Can you provide the error?