HitIcon

Moved

Total Downloads: 10,500 - First Release: May 17, 2016 - Last Update: Jan 24, 2018

5/5, 46 likes
  1. Why I have displayed a png file because of the question marks?/ Если что ответить можно на Русском=)
     

    Attached Files:

    Last edited by a moderator: Apr 21, 2018
  2. Read Overview (Обзор обзора:):
    BEFORE LOAD PLUGIN YOU NEED DOWNLOAD hit.png and death.png (look below)
    AND PUT IT IN YOUR /oxide/data/
     
  3. I did all that, the files I have there. (without them, the plugin won't start at all)
     
  4. serezhadelaet, there is a Bug on AI if use this together with BotSpawn the Dmg count Freeze on hitting AI the DMG stays in screen can there be a fix or a option to ignore AI
    [DOUBLEPOST=1515845271][/DOUBLEPOST]
    the plkugin will always starts this idicates that ur just missing or missplaced the PNG Files Required please put hit.png & death.png in ur data folder
    [DOUBLEPOST=1515845285][/DOUBLEPOST]then reload the plugin with oxide.reload HitIcon
     
  5. serezhadelaet updated HitIcon with a new update entry:

    1.5.7

     
  6. i get this error after yesterdays patch

    Error while compiling: HitIcon.cs(322,35): error CS0012: The type `Apex.LoadBalancing.ILoadBalanced' is defined in an assembly that is not referenced. Consider adding a reference to assembly `ApexShared, Version=1.1.1.0, Culture=neutral, PublicKeyToken=null'
     
  7. Release build changelog
     
  8. Wulf

    Wulf Community Admin

    Per the linked changelog for Oxide: apply the fix or update Oxide.
     
  9. serezhadelaet updated HitIcon with a new update entry:

    1.5.9

     
  10. My death icon no longer appears when the target is killed. It was working on the previous version.

    Edit: The 25-Jan-18 Oxide update has resolved the issue. Thank you for the fast response @serezhadelaet :)
     
    Last edited by a moderator: Jan 25, 2018
  11. Show me your config, idk why it happen with you.
     
  12. How do you like the idea of adding a picture if a player is wounded?
     
  13. hi author,I am a server administrator,When I put this MOD in the server, it doesn't have the effect that he should have. /hit is also invalid. Please tell me what's the reason for it?
     
  14. Code:
    at Oxide.Plugins.HitIcon.SendHit (.BasePlayer attacker, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.OnPlayerAttack (.BasePlayer attacker, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (01:21:17) | Failed to call hook 'OnEntityDeath' on plugin 'HitIcon v1.5.9' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.HitIcon.SendDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.OnEntityDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (01:21:31) | Failed to call hook 'CanMoveItem' on plugin 'FurnaceSplitter v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.FurnaceSplitter.GetEnabled (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.FurnaceSplitter+<CanMoveItem>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.FurnaceSplitter.CanMoveItem (.Item item, .PlayerInventory playerLoot, UInt32 targetContainer, Int32 targetSlot) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.FurnaceSplitter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    why does it always give such an error
     
  15. is there any way to make it so i can use 3 icons one for a hit marker anywhere on the body and one for a headshot and one for death?
     
  16. Failed to call hook 'OnPlayerAttack' on plugin 'HitIcon v1.5.9' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.MonoBehaviour:CancelInvoke (string) at Oxide.Plugins.HitIcon+UIHandler.DestroyUI () [0x00000] in :0
    at Oxide.Plugins.HitIcon.GuiDisplay (.BasePlayer player, System.String color, .HitInfo hitinfo, Boolean isKill, System.String whatIsIt, Boolean isHead) [0x00000] in :0
     
  17. Code:
    22:52 [Error] Failed to call hook 'OnPlayerAttack' on plugin 'HitIcon v1.5.9' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.HitIcon.FetchImage (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.GuiDisplay (.BasePlayer player, System.String color, .HitInfo hitinfo, Boolean isKill, System.String whatIsIt, Boolean isHead) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.SendHit (.BasePlayer attacker, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.OnPlayerAttack (.BasePlayer attacker, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.HitIcon.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: May 30, 2018
  18. can we please get an update on this?> it's been a month
     
  19. What should I update?