serezhadelaet submitted a new resource:
HitIcon - Configurable GUI icon and damage when you hit player|friend|clanmate|head
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HitIcon
Moved
Total Downloads: 10,500 - First Release: May 17, 2016 - Last Update: Jan 24, 2018
- 5/5, 46 likes
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Wulf Community Admin
Just for reference, the image isn't cached or pre-cached in any way, it is just being sent from the server's filesystem instead of a remote URL. The client still has to get it each time it is called.
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Is it possible to do a cached icon for the client?
Or do it more faster? -
Wulf Community Admin
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I mean, Create => Show/Hide (few times) => Destroy -
Wulf Community Admin
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Nice, i will change my HitMarkerGUI on it!
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Or .png file. I can not download anything ??
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Good work.
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superb)
1 suggestion, can you make it different type of image appear when you hit player|friend|clanmate|head etc? i can provide any icon you will request for it) -
[Oxide] 10:38 [Debug] at Oxide.Plugins.HitIcon.OnPlayerAttack (.BasePlayer attacker, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.HitIcon.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
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and fix this
Code:[Oxide] 10:38 [Debug] at Oxide.Plugins.HitIcon.OnPlayerAttack (.BasePlayer attacker, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HitIcon.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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Can you give me some instruction for color settings?
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It RGBA palette, where R - red, G - green, B - blue, A - alpha (transparency)
For example, you can set your Hit body color to "1 0 0 1" - here you get RA (red and alpha)
if you set alpha = 0 - it will be full transparent color.
Hit clanmate color - color, when you hit clanmate.
Hit friend color - color, when you hit friend.
Hit head color - color, when you hit player's head.
Hit body color - color, when you hit body. -
Last edited by a moderator: Jun 7, 2016
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please add a permission to use this