The last update has helped a ton. Just FYI, sometimes seeing the timer not work.
My settings are 45min-60min
Heli time to live is 14 mins.
Does callheli mess with timer?
(16:41:59) | [HeliControl] Next Helicopter spawn: 45 minutes
(17:44:36) | [HeliControl] Next Helicopter spawn: 44 minutes
(18:36:19) | [HeliControl] Next Helicopter spawn: 51 minutes
(19:37:42) | [HeliControl] Next Helicopter spawn: 44 minutes
(20:31:57) | [HeliControl] Next Helicopter spawn: 46 minutes
(21:28:54) | [HeliControl] Next Helicopter spawn: 44 minutes
(22:31:01) | [HeliControl] Next Helicopter spawn: 50 minutes
(23:39:30) | [HeliControl] Next Helicopter spawn: 55 minutes
(00:52:49) | [HeliControl] Next Helicopter spawn: 44 minutes
(01:55:11) | [HeliControl] Next Helicopter spawn: 55 minutes
(03:08:27) | [HeliControl] Next Helicopter spawn: 41 minutes
(04:07:32) | [HeliControl] Next Helicopter spawn: 53 minutes
(05:18:17) | [HeliControl] Next Helicopter spawn: 56 minutes
(06:32:40) | [HeliControl] Next Helicopter spawn: 45 minutes
(07:35:44) | [HeliControl] Next Helicopter spawn: 47 minutes
(08:41:02) | [HeliControl] Next Helicopter spawn: 53 minutes
(09:51:38) | [HeliControl] Next Helicopter spawn: 42 minutes
(09:56:16) | [HeliControl] Next Helicopter spawn: 53 minutes
(11:07:34) | [HeliControl] Next Helicopter spawn: 59 minutes
(12:24:21) | [HeliControl] Next Helicopter spawn: 50 minutes
(13:31:57) | [HeliControl] Next Helicopter spawn: 42 minutes
(14:32:00) | [HeliControl] Next Helicopter spawn: 46 minutes
(15:25:26) | [HeliControl] Next Helicopter spawn: 44 minutes
(16:19:48) | [HeliControl] Next Helicopter spawn: 48 minutes
(17:16:24) | [HeliControl] Next Helicopter spawn: 44 minutes
(18:06:12) | [HeliControl] Next Helicopter spawn: 49 minutes < stopped calling here
(10:02:41) | [HeliControl] Next Helicopter spawn: 42 minutes < server reboot
(10:57:39) | [HeliControl] Next Helicopter spawn: 53 minutes
(12:00:07) | [HeliControl] Next Helicopter spawn: 45 minutes < stopped again. no new heli since here. it is 16:19:05 right now.
HeliControl
Moved
Total Downloads: 35,353 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Thanks for replying. -
Sorry to be a burden, hoping you can give me a hand here but I cant seem to get the plugin to work :/ I had it running on a server many, many updates ago, was straight forward, plug and play basically, this time not so much..
Maybe im doing something wrong lol.
So first off, despite being admin on my server, "/callheli" says I haven't got permission to do so? cant "F1" and do it either and cant do it from a console, all it does in "F1" and the console is leave a blank space, no errors or anything.
I have tried tweaking the config files with no luck, reloading the plugin and even removing all data for it and then re adding it to the server (obviously with stopping and starting the server).
I have also checked to make sure that the plugin is actually running with no errors too, it loads fine and even kills more then 1 chopper if i spawn 2 in with the "heli.calltome" command from "F1".
Any ideas what im doing wrong here?
Can add logs and what not if you need.
Thanks in advance -
Code:oxide.grant user UserName helicontrol.admin
The overview page of this plugin also has a list of all permissions. -
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I have a little problem, on our server we created a heli-zone so other players don't get their base destroyed by unwanted heli's. I created a bunch of custom spawn points in that zone and enabled the custom spawns in the config file. But it still spawns far away from the zones, is there anything I'm missing?
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Is it not impractical to have a heli spawn right above you when your in a zone? i thought that was the reason for the heli entering the map in the first place? lol
Regardless, heli's shouldn't attack bases unless it first targets and attacks an armed player first?
Im sure shady can answer but im not 100% sure -
But it's PVE, so you can imagine that it pisses other players off, that's why I thought of spawning it inside the zone only cause there they know they have the risk for the heli
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well thats a good way to do it i suppose
not entirely sure how you can get it to spawn straight there unless you use the console command for it, see here for that command (trying not to advertise), only problem is that way requires an admin or mod with permissions to be active and with the player in question, again though, im not sure what shady has as an idea
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Hey shady it's still showing failed to call hook on.
Code:Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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is there a command we can use to see how long it is before the next heli will spawn
For example ?
/nextheli -
I'm asking this question to anyone who's interested in this command: Would you prefer if this had a permission to use it, like all other commands, or was just always usable by everyone? I imagine there are a few who would prefer the permission (which I think is the better option), but some might be annoyed by having to grant another permission. -
Code:
{ "Cooldowns": { "Cooldown.0": 3600.0, "Cooldown.1": 3600.0, "Cooldown.2": 3600.0, "Cooldown.3": 3600.0, "Cooldown.4": 3600.0, "Cooldown.5": 3600.0, "Cooldown.6": 3600.0, "Cooldown.7": 3600.0, "Cooldown.8": 3600.0, "Cooldown.9": 3600.0 }, "Damage - Global damage multiplier": 1.0, "Gibs - Health of gibs": 500.0, "Gibs - Time until gibs can be harvested in seconds": 480.0, "Health - Base Helicopter health": 10000.0, "Health - Main rotor health": 750.0, "Health - Tail rotor health": 375.0, "Limits": { "Limit.0": 5, "Limit.1": 5, "Limit.2": 5, "Limit.3": 5, "Limit.4": 5, "Limit.5": 5, "Limit.6": 5, "Limit.7": 5, "Limit.8": 5, "Limit.9": 5 }, "Loot - Max Crates to drop": 4, "Loot - Time before unlocking crates": -1.0, "Loot - Use Custom loot spawns": false, "Misc - Helicopter can shoot while dying": true, "Misc - Helicopter speed": 25.0, "Misc - Helicopter startup length in seconds": 0.0, "Misc - Helicopter startup speed": 25.0, "Misc - Maximum helicopter life time in minutes": 20, "Misc - Prevent crates from spawning when forcefully killing helicopter": true, "Misc - Water required to extinguish napalm flames": 10000, "Rockets - Blunt damage to deal": 175.0, "Rockets - Explosion damage to deal": 100.0, "Rockets - Explosion radius": 6.0, "Rockets - Max helicopter rockets": 18, "Rockets - Time between each rocket in seconds": 0.2, "Spawning - Automatically call helicopter between max seconds": 3600.0, "Spawning - Automatically call helicopter between min seconds": 4000.0, "Spawning - Automatically call helicopter if one is already flying": false, "Spawning - Disable Helicopter": false, "Spawning - Disable helicopter gibs": false, "Spawning - Disable helicopter napalm": false, "Spawning - Disable Rust's default spawns": true, "Spawning - Max active helicopters": -1, "Spawning - Use custom helicopter spawns": true, "Spawning - Use static spawning": false, "Turrets - Helicopter bullet accuracy": 2.0, "Turrets - Helicopter bullet damage": 20.0, "Turrets - Helicopter bullet speed": 250, "Turrets - Max range": 300.0, "Turrets - Time between turret bursts in seconds": 3.0, "Turrets - Turret burst length in seconds": 3.0, "Turrets - Turret fire rate in seconds": 0.125 }
I think i may have my config all wrong and this command would tell me when one was due. -
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will fix that now cheers
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looks like my heli does not spawn any loot
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