HeliControl

Moved

Total Downloads: 35,353 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. Thanks for the report. Minor oversight in my copy and paste ;) - Will post an update soon.
     
  2. Works for me
     
  3. When using /callch47 <playername> is the chinook suppose to come to your location or just spawn in ? cause if its supposed to come to location, it doesn't.

    Not sure if it was set up the way the regular heli has been or not.
     
  4. Hey! First of all, thanks for a great plugin!

    I got a question, each time I run /callch47 or callch47 from Console I get this:

    (11:11:22) | Helicopter Inbound!
    (11:11:23) | m249.entity[131431323] changed its network group to null

    And the network group to null counts 5 times.

    After times for CH47 is up, I get this:

    (11:23:59) | [131431318/1487717] changed its network group to null

    Also counts 5 times.

    Do I need to worry? :)
     
    Last edited by a moderator: Apr 9, 2018
  5. @Shady757 love the update! Thanks for the new Chinook support. With the /callch47 command I see you've chosen to exclude it from a cooldown. My only concern with this is that it can now be spammed by players. Would it be possible to add some seperate limits and cooldowns for it? I think this would allow a lot of needed control to stop players abusing it.

    Thanks for your hard work, awesome stuff and you've done a great job!
     
  6. Great plugin and update, thanks :)
     
    Last edited by a moderator: Apr 9, 2018
  7. I didn't actually have much time to set if setting the destination actually forced it to go there or not, I just hoped that the method SetMoveTarget() would work. I wanted to get the core functionality out as soon as possible, so some of the features for the CH47 weren't fully tested and polished.
    This warning will be printed to the console without HeliControl when CH-47 enters and leaves. I don't think it's anything to worry about.
    This will likely come in a later version (though probably still soon). As I said above, my intent was to get the core functionality out as soon as possible and do the rest later. The main reason I didn't implement the same features that regular /callheli has is because I wanted to refine the code for both of them, instead of copy and pasting what is already un-neat code.
     
  8. Amazing, sounds great shady and good reasoning. Awesome stuff, take your time appreciate your hard work :)
     
  9. it does not work anymore with the new chinook, the so-called helicopter, any solution?
     
  10. Not sure what you mean. What part doesn't work?
     
  11. Thanks alot mate, Ill give it some tries on my servers
     
  12. Since the Rust (and Oxide) update today, I (and all my of my players) have not been able to pilot or mount (passenger) the CH47 anymore. Any ideas why that might be?
    PS: I don't think the problem is related to your plugin but I thought I'd point that out..
     
  13. Will the votenight also work again with the chinook?
     
  14. @Shady757 I'm a little confused by this

    Code:
    (20:30:00) | [HeliControl] Next Helicopter spawn: 452 minutes
    (20:54:30) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
    (22:23:10) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
    I can't tell if this means it spawned at 20:30, 20:54 and 22:23, but I imagine the next helicopter spawn is either wrong or it's not working as expected.
     
  15. Could be related to issues with CH47 spawning timer being set wrong and in some cases overriding the "regular" heli's timer. There will be an update soon, once it's posted, try it out and let me see if you're still seeing the same odd behavior.
     
  16. hi i am using this mod spot on by the way love having the heli at 2x health it puts a challange back into it as i have done it solo on 4xhealth but can not really expect the same from everyone els so 2x it is i have done some testing since the update and callch47 works fine and callch47 playername works but the ch47 dose not go to players it goes where it wants as its set to go to monuments as standered i did have the problerm where the ch47 would not shoot at me i deleted the mod and added it again now they shoot at me the only problem is i can not get hit marks on the heli i have tried this with and without admin powers sometimes there is even no ai in the ch47 thats when it dont shoot but like i say i cant hit the heli it takes no damage any ideas ?
     
  17. Chinook spawns confirmed, Just doesnt drop a crate
     
    Last edited by a moderator: Apr 11, 2018
  18. ......
     
    Last edited by a moderator: Apr 11, 2018
  19. Shady, ive noticed that over the last 2-3 months now.....the heli has been spawning and it makes its rounds killing and causing ma ham .....BUT a lot of the time it dies short or explodes for no reason.....it used to never do this. I dont want it blowing up unless it is shot down with all its HP. I have my heli beefed up to 12k HP and loot is also very good........If the heli is not taken down or lost all its HP after the 15 min is up...........i want it to leave the map....NOT just blow up . Any idea why its doing this?
     
  20. hello im pretty new to all of this, but i just installed the plugin and it saids i do not have permissions to use this command when ever i try to write a command. am i doing something wrong?