Thanks man, I didn't realise this was a thing!
HeliControl
Moved
Total Downloads: 35,354 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Hey, I'm getting an error when I try to load the plugin:
Failed to compile: HeliControl.cs(440,68): error CS1525: Unexpected symbol `monoTurret', expecting `,', `;', or `='
This is what's on line 440:
Code:object CanBeTargeted(BaseCombatEntity entity, MonoBehaviour monoTurret) { if (!init || entity == null || (entity?.IsDestroyed ?? true) || monoTurret == null) return null; var aiHeli = monoTurret?.GetComponent<HelicopterTurret>()?._heliAI ?? null; if (aiHeli == null) return null; var player = entity?.GetComponent<BasePlayer>() ?? null; if (player != null && Vanish != null && (Vanish?.Call<bool>("IsInvisible", player) ?? false)) return null; if ((aiHeli?._currentState ?? PatrolHelicopterAI.aiState.DEATH) == PatrolHelicopterAI.aiState.DEATH) return false; return null; }
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Alright, will do.
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edit: like, keep track of hp and if somehow the hp shoots up to max again, immediately explode the heli and drop loot. -
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Try to keep heli not too close to ground or building. Keep shooting it as it goes down. I saw a jira ticket recently on facepunch that suggests issue might be triggered by killing during rocket run
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Timings didnt work!
Granted permission to player:
helicontrol.callheliself
helicontrol.Cooldown.0
Config:
"helicontrol.Cooldown.0": 86400.0,
PLAYER CAN`T STILL USE /CALLHELI name - IT SAYS NO PERMISSIONS
WTF ?
Can anyone help? -
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Doesnt work. Plugin uploaded, server restarted by nothing happens. Please advise
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I noticed that the heli doesn't shoot it's turrets anymore after installing the plugin.
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Last edited by a moderator: Feb 16, 2018
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I’ll grt back to you on it.
EDIT:
With default config I can confirm turrets still do not fire.
Let me test without the plugin.
EDIT:
Vanilla Rust heli settings, and it does not shoot it's turrets.Last edited by a moderator: Feb 16, 2018 -
Shame -
With that said, I will test it out again myself, as I find your issue very odd. Is there any other plugins you're using that modify the Helicopter in any way? -
Thanks for the quick support.
Also, don't mention it. I have some experience in plugin maintaining as well.
I know how hard it is to do these things, and I appreciate the work everyone does around here.
Finishing a heli base now to test it out.
[DOUBLEPOST=1518849675][/DOUBLEPOST] -
Shady757 updated HeliControl with a new update entry:
1.2.6
[DOUBLEPOST=1518855421][/DOUBLEPOST]