HeliControl
Moved
Total Downloads: 35,357 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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“产卵 - 使用定制直升机产卵”:真实的, / helispawn 1 为什么没有产卵
[DOUBLEPOST=1512478846][/DOUBLEPOST]"Spawning - Use custom helicopter spawns": true, / helispawn 1 Why didn't lay eggs -
Hi ,
I have helicontrol with magicloot , but heli doesn't drop crates i tried to change magic loot a'd helicontrol but nothing seems to work , any idea ? -
Hi,
is there a way to time heli spawn with MonumentRadiation plugin?
I am a bit confused by the first cooldown lines.
Code:"Cooldowns": { "Cooldown.0": 86400.0, "Cooldown.1": 86400.0, "Cooldown.2": 86400.0, "Cooldown.3": 86400.0, "Cooldown.4": 86400.0, "Cooldown.5": 86400.0, "Cooldown.6": 86400.0, "Cooldown.7": 86400.0, "Cooldown.8": 86400.0, "Cooldown.9": 86400.0 },
Code:"Spawning - Automatically call helicopter after this many seconds": 7200.0,
Code:"Timers": { "Forced off time (minutes)": 15, "Forced on time (minutes)": 120,
Has this something to do with the 9 cooldowns?
Edit: I reloaded both plugins at the same time to have both timers going off at the same time. -
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I have given permission to players to call their own helis, as per permission instructions........oxide.grant group players helicontrol.callheliself
I have even given permission to individual players, instead of the entire group......./callheli "players name"......Does Not Work for them.
Wondering what I am doing wrong......please help.
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Is there a way to stop the heli from self healing ?
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can anyone help? The heli will get around 100hp fly away and come back full hp... What am i overlooking to fix this?
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Shady757 updated HeliControl with a new update entry:
1.2.5
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"Spawning - Automatically call helicopter if one is already flying": true,
"Spawning - Disable Helicopter": false,
"Spawning - Disable helicopter gibs": false,
"Spawning - Disable helicopter napalm": false,
"Spawning - Disable Rust's default spawns": true,
"Spawning - Max active helicopters": -1,
"Spawning - Use custom helicopter spawns": true,
"Turrets - Helicopter bullet accuracy": 2.0,
"Turrets - Helicopter bullet damage": 20.0,
"Turrets - Helicopter bullet speed": 250,
How can't custom refresh, setting -
Code:Spawning - Automatically call helicopter after this many seconds
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An example of it's usage:Code:/helispawn add spawnName
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Why did the helicopter disappear one second after the appearance of the helicopter?
[DOUBLEPOST=1513857326][/DOUBLEPOST]Code:{ ": 0.0,": 0.0, "Cooldowns": { "Cooldown.0": 86400.0, "Cooldown.1": 86400.0, "Cooldown.2": 86400.0, "Cooldown.3": 86400.0, "Cooldown.4": 86400.0, "Cooldown.5": 86400.0, "Cooldown.6": 86400.0, "Cooldown.7": 86400.0, "Cooldown.8": 86400.0, "Cooldown.9": 86400.0 }, "Damage - Global damage multiplier": 1.0, "Gibs - Health of gibs": 500.0, "Gibs - Time until gibs can be harvested in seconds": 480.0, "Health - Base Helicopter health": 20000.0, "Health - Main rotor health": 3000.0, "Health - Tail rotor health": 1500.0, "Limits": { "Limit.0": 5, "Limit.1": 5, "Limit.2": 5, "Limit.3": 5, "Limit.4": 5, "Limit.5": 5, "Limit.6": 5, "Limit.7": 5, "Limit.8": 5, "Limit.9": 5 }, "Loot - Max Crates to drop": 5, "Loot - Time before unlocking crates": -1.0, "Loot - Use Custom loot spawns": false, "Misc - Helicopter can shoot while dying": true, "Misc - Helicopter speed": 30.0, "Misc - Helicopter startup length in seconds": 0.0, "Misc - Helicopter startup speed": 25.0, "Misc - Maximum helicopter life time in minutes": 25, "Misc - Prevent crates from spawning when forcefully killing helicopter": true, "Misc - Water required to extinguish napalm flames": 10000, "Rockets - Blunt damage to deal": 275.0, "Rockets - Explosion damage to deal": 150.0, "Rockets - Explosion radius": 7.0, "Rockets - Max helicopter rockets": 15, "Rockets - Time between each rocket in seconds": 0.2, "Spawning - Automatically call helicopter after this many seconds": 0.0, "Spawning - Automatically call helicopter if one is already flying": true, "Spawning - Disable Helicopter": false, "Spawning - Disable helicopter gibs": false, "Spawning - Disable helicopter napalm": false, "Spawning - Disable Rust's default spawns": true, "Spawning - Max active helicopters": -2, "Spawning - Use custom helicopter spawns": true, "Turrets - Helicopter bullet accuracy": 3.0, "Turrets - Helicopter bullet damage": 25.0, "Turrets - Helicopter bullet speed": 250, "Turrets - Max range": 300.0, "Turrets - Time between turret bursts in seconds": 3.0, "Turrets - Turret burst length in seconds": 3.0, "Turrets - Turret fire rate in seconds": 0.125 }
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Not sure what I am doing wrong?.....but even after latest update 1.2.5
players still cannot call heli for themselves after been given "helicontrol.callheliself" permission.
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