HeliControl

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Total Downloads: 35,357 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. No sir. The problem is fine now. Thank you.
     
  2. “产卵 - 使用定制直升机产卵”:真实的, / helispawn 1 为什么没有产卵
    [DOUBLEPOST=1512478846][/DOUBLEPOST]"Spawning - Use custom helicopter spawns": true, / helispawn 1 Why didn't lay eggs
     
  3. Hi ,
    I have helicontrol with magicloot , but heli doesn't drop crates i tried to change magic loot a'd helicontrol but nothing seems to work , any idea ?
     
  4. Hi,

    is there a way to time heli spawn with MonumentRadiation plugin?

    I am a bit confused by the first cooldown lines.

    Code:
      "Cooldowns": {
        "Cooldown.0": 86400.0,
        "Cooldown.1": 86400.0,
        "Cooldown.2": 86400.0,
        "Cooldown.3": 86400.0,
        "Cooldown.4": 86400.0,
        "Cooldown.5": 86400.0,
        "Cooldown.6": 86400.0,
        "Cooldown.7": 86400.0,
        "Cooldown.8": 86400.0,
        "Cooldown.9": 86400.0
      },
    I've set auto spawn at 7200:

    Code:
      "Spawning - Automatically call helicopter after this many seconds": 7200.0,
    And on MonumentRadiation:


    Code:
      "Timers": {
        "Forced off time (minutes)": 15,
        "Forced on time (minutes)": 120,
    When I set both times to 1 min it works, so heli spawns and radiation is off then, I set it then back to 2 hours and I noticed the heli spawned randomly.

    Has this something to do with the 9 cooldowns?

    Edit: I reloaded both plugins at the same time to have both timers going off at the same time.
     
  5. You may have granted yourself the permission "helicontrol.nodrop". Try revoking this or call your helicopters through server console.

    The cooldowns have nothing to do with automatically calling the Helicopter. They are only related to the /callheli command itself. If a Helicopter is spawning "randomly", I'm going to assume that you still have Rust's default spawns enabled (check config), which means HeliControl will be calling them & Rust will spawn them whenever it wants, too.
     
  6. I have given permission to players to call their own helis, as per permission instructions........oxide.grant group players helicontrol.callheliself

    I have even given permission to individual players, instead of the entire group......./callheli "players name"......Does Not Work for them.

    Wondering what I am doing wrong......please help.

    Thanks
     
  7. Is there a way to stop the heli from self healing ?
     
  8. can anyone help? The heli will get around 100hp fly away and come back full hp... What am i overlooking to fix this?
     
  9. This is a known issue, I'll be releasing a small update soon which should address this.

    Whatever behavior you're witnessing, it's related to vanilla Rust or another plugin's behavior. Regardless of that, HeliControl does not currently have any settings to control any of the behavior you've described, so I'm not sure how to help you with that issue.
     
  10. Shady757 updated HeliControl with a new update entry:

    1.2.5

     
  11. "Spawning - Automatically call helicopter if one is already flying": true,
    "Spawning - Disable Helicopter": false,
    "Spawning - Disable helicopter gibs": false,
    "Spawning - Disable helicopter napalm": false,
    "Spawning - Disable Rust's default spawns": true,
    "Spawning - Max active helicopters": -1,
    "Spawning - Use custom helicopter spawns": true,
    "Turrets - Helicopter bullet accuracy": 2.0,
    "Turrets - Helicopter bullet damage": 20.0,
    "Turrets - Helicopter bullet speed": 250,

    How can't custom refresh, setting
     
  12. I'm sorry, but I don't understand what you're asking. If you're looking to automatically call helicopters after a certain amount of seconds, look at the config option:
    Code:
    Spawning - Automatically call helicopter after this many seconds
    
    Otherwise, I don't know what you're asking. Sorry! :(
     
  13. I want to set a custom refresh point
     
  14. Oh, okay. I assume you're talking about /helispawn, what troubles are you having with it?

    An example of it's usage:
    Code:
    /helispawn add spawnName
    If you're using that and the helicopter isn't using those spawns, then there may be a bug with it. I'll look into to make sure it's working as intended.
     
  15. I use /helispawn add 1 setting,When I refresh the helicopter, there is no fixed point refresh
     
  16. Why did the helicopter disappear one second after the appearance of the helicopter?
    [DOUBLEPOST=1513857326][/DOUBLEPOST]
    Code:
    {
      ": 0.0,": 0.0,
      "Cooldowns": {
        "Cooldown.0": 86400.0,
        "Cooldown.1": 86400.0,
        "Cooldown.2": 86400.0,
        "Cooldown.3": 86400.0,
        "Cooldown.4": 86400.0,
        "Cooldown.5": 86400.0,
        "Cooldown.6": 86400.0,
        "Cooldown.7": 86400.0,
        "Cooldown.8": 86400.0,
        "Cooldown.9": 86400.0
      },
      "Damage - Global damage multiplier": 1.0,
      "Gibs - Health of gibs": 500.0,
      "Gibs - Time until gibs can be harvested in seconds": 480.0,
      "Health - Base Helicopter health": 20000.0,
      "Health - Main rotor health": 3000.0,
      "Health - Tail rotor health": 1500.0,
      "Limits": {
        "Limit.0": 5,
        "Limit.1": 5,
        "Limit.2": 5,
        "Limit.3": 5,
        "Limit.4": 5,
        "Limit.5": 5,
        "Limit.6": 5,
        "Limit.7": 5,
        "Limit.8": 5,
        "Limit.9": 5
      },
      "Loot - Max Crates to drop": 5,
      "Loot - Time before unlocking crates": -1.0,
      "Loot - Use Custom loot spawns": false,
      "Misc - Helicopter can shoot while dying": true,
      "Misc - Helicopter speed": 30.0,
      "Misc - Helicopter startup length in seconds": 0.0,
      "Misc - Helicopter startup speed": 25.0,
      "Misc - Maximum helicopter life time in minutes": 25,
      "Misc - Prevent crates from spawning when forcefully killing helicopter": true,
      "Misc - Water required to extinguish napalm flames": 10000,
      "Rockets - Blunt damage to deal": 275.0,
      "Rockets - Explosion damage to deal": 150.0,
      "Rockets - Explosion radius": 7.0,
      "Rockets - Max helicopter rockets": 15,
      "Rockets - Time between each rocket in seconds": 0.2,
      "Spawning - Automatically call helicopter after this many seconds": 0.0,
      "Spawning - Automatically call helicopter if one is already flying": true,
      "Spawning - Disable Helicopter": false,
      "Spawning - Disable helicopter gibs": false,
      "Spawning - Disable helicopter napalm": false,
      "Spawning - Disable Rust's default spawns": true,
      "Spawning - Max active helicopters": -2,
      "Spawning - Use custom helicopter spawns": true,
      "Turrets - Helicopter bullet accuracy": 3.0,
      "Turrets - Helicopter bullet damage": 25.0,
      "Turrets - Helicopter bullet speed": 250,
      "Turrets - Max range": 300.0,
      "Turrets - Time between turret bursts in seconds": 3.0,
      "Turrets - Turret burst length in seconds": 3.0,
      "Turrets - Turret fire rate in seconds": 0.125
    }
     
  17. Okay. I'll look into it. ;)

    Your maximum active helicopters is set to -2, it should be -1 (default, which means infinite) or a positive number.
     
  18. Not sure what I am doing wrong?.....but even after latest update 1.2.5
    players still cannot call heli for themselves after been given "helicontrol.callheliself" permission.

    ?
     
  19. I've been a bit busy, so I didn't have time to test it personally. I'll test it soon and see what's going on. I fixed what I thought it was, but maybe that wasn't all. ;)
     
  20. OK thank you