Really??? I know of 2 of the top of my head: Fancydrop and Pilot Eject
Just put in a min time to spawn and a max time to spawn in the config and the plugin chooses a random time between that.
Fancy Drop Config:
Pilot Eject Config:Code:"Maximum minutes for random timer delay ": 120, "Minimum minutes for random timer delay ": 30,
Code:"Max Time Until Next Event": 21600.0, "Max Time Until Pilot Eject": 600.0, "Min Spawn Height Enabled": false, "Min Time Until Next Event": 3600.0, "Min Time Until Pilot Eject": 300.0,
HeliControl
Moved
Total Downloads: 35,358 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Code:
This plugin creates a semi-dynamic event revolving around the helicopter. This event adds: A random chance of the helicopter "malfunctioning", which causes the helicopter to spin out of control to the ground (settings to control this included in the configuration file) Upon this events occurrence, the pilot will eject from the helicopter and float down to the ground with a parachute, he will then go into a wounded state where players will be able to search for him and steal his gear
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and i add /helispawn add 1
then reload the plugin and /updatehelis
but it didn't spawn there when /callheliLast edited by a moderator: Nov 12, 2017 -
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Do I need to create HeliControlData.json ? There's only HeliControlWeapons which has the default config, but I need to change the loot table
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im having an issue with copters spawning at my custom spawn also
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I can't seem to increase the fire rate of the turrets or the turret burst length at all. every time it just resets to default
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I have setup the cooldowns/limits and granted the targeted group the perms callhelitoself and player, but not the helicontrol.callheli. Upon players using /callheli [targetname] it render that they do not have perms.
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Code:oxide.grant user UserName helicontrol.limit.1
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somebody knows why plugin work only after reload if server restarted
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Hey Shadey!!!! Hello sir. I have HeliRefuel added to my server now also. I also sent this same message to it's Developer. I loaded his plugin in the server and everything was uno perfectO!!!!!! And no probs! ....But. When the heli spawned it's normal routines from the helicontroll plugin. This is what I got in the Logs. Do you see a way past this so there is no conflict sir? Please PM me....thankyou kindly!!!....Dave
Code:(08:07:07) | at Oxide.Plugins.HeliControl.OnEntitySpawned (.BaseNetworkable entity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Dec 4, 2017 -
Could you elaborate a bit on this? Does it just not load, or is there an issue when it first loads? Are you even still having this issue?Last edited by a moderator: Dec 4, 2017 -
No Shady..... The problem has been resolved sir. In Devblog they said they addressed Heli and Horse issues. Both of which I was involved in. I had to communicate with many Dev's about conflicts with some of the server lag...etc. When adding new payed for mods. I want to thank you sir for your time. I know your a busy guy. I apologize for any hassle I have caused you sir. Your Mod and my servers are working great sir. Thank you. Dave
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