Hello all, i apologize if this is a repeat request but there are alot of threads here. there appears to be a glitch when flying into the side of a base. the copter despawns and the driver is magicly inside the base.. any input or help would be appreciated, Thank you

Gyrocopter
Allows players to fly there very own scrap build gyrocopter ingame
Total Downloads: 5,164 - First Release: Jun 22, 2017 - Last Update: Jul 26, 2018
- 5/5, 44 likes
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Hi
Since last update 5/4 anybody trying to use the Gyrocopter gets kicked from the game saying flyhack any fix for this -
Code:
/sjtiernan2000 disconnecting: NullReferenceException LODComponent.ChangeLOD () LODCell.ChangeLOD () LODGrid+c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
Code:/sjtiernan2000 disconnecting: NullReferenceException LODComponent.ChangeLOD () LODCell.ChangeLOD () LODGrid.Refresh () LODGrid.RefreshAll () BasePlayer+c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) BasePlayer:FinishLoading() BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:CL_RPCMessage(UInt32, UInt64, Message) Client:OnRPCMessage(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()Version: 26401
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I am seeing the following in the console after the last update.
"
NullReferenceException: Object reference not set to an instance of an object
Oxide.Plugins.Gyrocopter+GyroCopter.ClntDstry (.BaseNetworkable entity) Oxide.Plugins.Gyrocopter+GyroCopter.RefreshEntities () Oxide.Plugins.Gyrocopter+GyroCopter.FixedUpdate ()"
ideas? -
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Thank you @Colon Blow
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the Copter is running now?
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Hello Colon , was just wondering how is the update for Gyrocopter is coming along? Again thanks for the work you put into the plugins.
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Last thing to get done before update is to redo the way players are mounted to the copter to stop some issues that can arise from a little lag causing players to dismount or have other strange issues.
Now, once this next update is done, I will be adding in saving of copters on plugin reload / server restarts.. as well as saving of all painted areas. I just need to get copter squared away first .
Plus the BOMBS will be back too .
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Thanks for the update Colon
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the copter doesn´t work i am a admin i can use the copter but the players can´t fly when they fly they get an instantly kick from the server
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finishing up work on being kicked randomly. then a little more testing and should have a update. -
That is wonderful news thanks Colon.
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I removed all coding dealing with parts going invisible (culling) while moving copter and recoded the copter mostly. What does this mean, if players find the copter parts (only mailboxs, waterbarrel and chairs) going invisible annoying they will have to manually toggle there client culling off in there F1 console and type culling.toggle 0 or culling.env 0, then everything will look perfect again
But I will add a note on the overview when I release the new version. I hope to have a updated video as well. But I may not get to that till this weekend. -
Colon Blow updated Gyrocopter with a new update entry:
1.2.0
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Hi
I tried it out just now with some of the players. They love it but its a lil laggy and glithes sometimes and ends up under the map. And i also notice that sometimes you cant see the chairs or the barrels on the copter. These are the issues i found so far. -
They can always turn it back on at any time by doing culling.toggle 1
it doesn't effect any glitches/lag while moving, but does make things visible again
I'll work more on the movement smoothness. -
I'm still getting the NullReferenceException flood if you /copterdestroy while seated. I tried running it with all other plugins unloaded and it still came back with the same result.