Is it possible to use "Random Spawns" plugin and have them spawn in around the map?

Gyrocopter
Allows players to fly there very own scrap build gyrocopter ingame
Total Downloads: 5,164 - First Release: Jun 22, 2017 - Last Update: Jul 26, 2018
- 5/5, 44 likes
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how can i change or remove bomb? I dont want it! Im trying to edit congif, and reload, then it goes back to default 250 and 2.0
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can you make a jetpack plugin , make it work on low grade or oil. if you run out of fuel in mid-air you will just drop to ground like a rock possible death.
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My players often get stuck in the air when they run out of charge
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can you split the unlimited by unlimited fuel permission and unlimited copters?
now i want to give some players unlimited fuel but al have also unlimited copters
the config with limit isnt working.// -
No one else players get stuck in the air when it runs out of charge?
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Is there a way to destroy previous copter a person built, whenever they spawn a new one?
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Hey Colon is it possible to set coords to where i want the chopper to spawn?
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After renewing Oxide.Rust 2.0.3965, pressing the space bar will cause you to jump off the plane rather than rise
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Can confirm. Pressing space causes you to jump out of the gyro instead of going up.
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So no one else gets stuck in the air when the charge runs out?
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can we fix the spacebar issue oh lord and savior Colon??
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yes please fix, also as an admin I would like to wipe all copters on the server even if I am not 10 ft away
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I have a bad memory and end up killing myself a couple times a day.
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пробел не работает не могу поднять вертолет
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Code:
public void CopterInput(InputState input, BasePlayer player) { if (input == null || player == null) return; if (input.WasJustPressed(BUTTON.FORWARD)) moveforward = true; if (input.WasJustReleased(BUTTON.FORWARD)) moveforward = false; if (input.WasJustPressed(BUTTON.BACKWARD)) movebackward = true; if (input.WasJustReleased(BUTTON.BACKWARD)) movebackward = false; if (input.WasJustPressed(BUTTON.RIGHT)) rotright = true; if (input.WasJustReleased(BUTTON.RIGHT)) rotright = false; if (input.WasJustPressed(BUTTON.LEFT)) rotleft = true; if (input.WasJustReleased(BUTTON.LEFT)) rotleft = false; if (input.IsDown(BUTTON.SPRINT)) throttleup = true; if (input.WasJustReleased(BUTTON.SPRINT)) throttleup = false; if (input.WasJustPressed(BUTTON.RELOAD)) moveup = true; if (input.WasJustReleased(BUTTON.RELOAD)) moveup = false; if (input.WasJustPressed(BUTTON.DUCK)) movedown = true; if (input.WasJustReleased(BUTTON.DUCK)) movedown = false; if (!engineon) return; if (input.WasJustPressed(BUTTON.JUMP)) FindMoreDaBombs(player); if (input.WasJustPressed(BUTTON.FIRE_THIRD)) UseDaBombs(player); }