EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Sweet thanks for fix and was too many pages to look threw so thanks for that x2
     
  2. Use the new syntax:

    event open - Open a event
    event cancel - Cancel a event
    event start - Start a event
    event close - Close a event to new entries
    event end - End a event
    event launch - Launch auto events
    event game \"Game Name\" - Change event game
    event minplayers XX - Set minimum required players (auto event)
    event maxplayers XX - Set maximum players (auto event)
    event spawnfile \"filename\" - Change the event spawnfile
    event kit \"kitname\" - Change the event kit
    event cs - Activate/de-activate class selection
    event cs add <classname> <kitname> - Add a new kit to class selection
    event cs remove <classname> - Remove a kit from class selection
     
  3. Error plugin

    Code:
    [Oxide] 19:06 [Debug] Load requested for plugin which is already loading: EventM
    anager
    [Oxide] 19:06 [Error] EventManager plugin failed to compile!
    [Oxide] 19:06 [Error] EventManager.cs(529,105): error CS1061: Type `string' does
    not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of
    type `string' could be found. Are you missing `Facepunch.Extend' using directiv
    e?
     
  4. You're not the first.
     
  5. haha :D
     
  6. There is a fix on the last page

    I haven't had much time lately to solve the current issues, hopefully I get to it sometime this week, worst case this weekend. I am still seeing a few problems that can be solved by reading the instructions. To those people, make sure you take the time to read through the overview so you fully understand how this plugin works
     
  7. Event Manager | Page 44 | Oxide
     
  8. Sounds great k1lllyOu! Thank you for all your work, much appreciated! Only issue I am having right now, is players sometimes spawn into auto events injured or killed, and game timer seems to go down 2 seconds for every 1 second in real life..
     
    Last edited by a moderator: May 11, 2016
  9. EventManager Is not auto creating the config file for me? Have no idea why, have installed this plugin many times no problem. I am positive i installed it right, unless the plugin is for some reason not suppose to go into the plugins folder with all the other plugins. I have tried everything i can think of, restarting server, re installing the plugin, reloading plugins, etc... I just cant seem to get the config file for the eventmanager to show up in the config folder of oxide.

    Update, I just installed the modified version of the event manager on page 45 and the config file is there.
     

  10. hi guys I'm having the problem with this EventManager - Failed to compile: EventManager.cs(1016,51): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch' using directive? no I have selected a verson before this lastest one and I have tried reinstalling the plugin can anyone help get event manager running again plz
    [DOUBLEPOST=1462948559][/DOUBLEPOST]I having problems with event manager not working I'm have had it working before updated to new version and now it get
    (16:33:12) | [Oxide] 16:33 [Error] EventManager plugin failed to compile!

    (16:33:12) | [Oxide] 16:33 [Error] EventManager.cs(529,105): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch.Extend' using directive? dose anyone know how to fix this as I have tried and earilyer version and stuff but still get the same thing need help plz
     
  11. Event Manager | Page 44 | Oxide
     
  12. Is there a way to just flat out remove the visual timer for the event from my player's screens as it ends up going into the negatives and does not work correctly at all.

    This is on a completely clean install of the plugin and dependencies

    The following are the 2 errors which display constantly over the course of the event


    Code:
    12:38 [Error] Failed to run a 5.00 timer in 'EventManager v2.0.2' (NullReferenceException: )
    12:38 [Debug]   at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[EventPlayer] () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.RedeemInventory (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager+<RedeemInventory>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 

    Code:
    12:38 [Error] Failed to run a 1.00 timer in 'EventManager v2.0.2' (NullReferenceException: Object reference not set to an instance of an object)
    12:38 [Debug]   at Oxide.Plugins.EventManager+<OnExitZone>c__AnonStorey5.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 

    And this is our EventManager config file:

    *I would like to point out that everything BUT the timer works fine, the event itself "Last Man Standing" works fine.*

    Code:
    {
      "Announce_Event": true,
      "AnnounceDuring_Event": true,
      "AnnounceEvent_Interval": 60,
      "Battlefield_Timer": 1500,
      "Default_Gamemode": "LastManStanding",
      "Default_Spawnfile": "hellcat",
      "KillDeserters": true,
      "Messaging_MainColor": "#FF8C00",
      "Messaging_MsgColor": "#FF8C00",
      "Required_AuthLevel": 1,
      "UseClassSelector_Default": true,
      "UseEconomicsAsTokens": false,
      "z_AutoEvents": {
        "AutoCancel": true,
        "AutoCancel_Timer": 300,
        "GameInterval": 3100,
        "z_AutoEventSetup": [
          {
            "CloseOnStart": true,
            "EventMode": 0,
            "GameType": "LastManStanding",
            "Kit": "arena",
            "MaximumPlayers": 20,
            "MinimumPlayers": 4,
            "Spawnfile": "hellcat",
            "TimeLimit": 1500,
            "TimeToJoin": 120,
            "UseClassSelector": false,
            "ZoneID": 35806361
          }
        ]
      }
    }
     
  13. [Error] EventManager plugin failed to compile!

    (23:29:27) | [Oxide] 22:29 [Error] EventManager.cs(529,105): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch.Extend' using directive?

    Help me fast pls ..
     
  14. scroll up to my other post and remember always check before posting as the fix might already be posted
     
  15. Code:
    [Oxide] 11:32 [Error] EventManager plugin failed to compile!
    [Oxide] 11:32 [Error] EventManager.cs(529,105): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch.Extend' using directive?


    I'm using a Multiplay server, with ClanForge.
    They could load only official releases. :(

    I could't use the EventManager.cs with Line 5 => "using Facepunch;" instead "using Facepunch.Extend;"


    Anybody else k1lly0u can push an update for this plug-in ?
     
  16. You need it to be official? Nightmare!
     
  17. Yes
    So it's very simple to add / remove plug-in, but if i need edit a plug-in it's impossible...
     
  18. k1lly0u updated Event Manager with a new update entry:

    2.0.21

     
  19. I 've seen you have uploaded "Server Reward" few minutes ago,
    i was spaming F5 :p

    Many thanks k1llyou !
     
  20. I noticed that when enabled "Kill Deserters": true, 2 players from 10 at the beginning of the Event are dying.
    I do not know on what it depends, but you could not see the reason?