EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Thank you very much :)
     
  2. I swear I'm going senile in my old age. I could have swore I looked all over to see if it said the commands could be used in chat or console. I'm just gonna head on down to the old folks home and play some bingo now, never mind me.
     
  3. I feel you haha
     
  4. Is anyone else getting this error on /event launch?

    Code:
    Failed to call hook 'cmdEvent' on plugin 'EventManager v2.0.3' (NullReferenceException: Object reference not set to an instance of an object)
     
  5. EventManager plugin failed to compile!

    EventManager.cs(529,105): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch.Extend' using directive?
     
  6. This is covered on the previous page. There's a 2.0.3 update not listed in the version history.

    Also, please disregard my previous question. An out-of-date config file got pulled in from somewhere.
     
  7. After the last rust update I updated oxide, etc and all plugins work perfectly except Eventmanager, when i go to load it it gives me this error: EventManager.cs(529,105): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch.Extend' using directive?
     
  8. This has already been fixed check my post on page 43
     
    Last edited by a moderator: May 6, 2016
  9. Where can i see that?
     
  10. Read above
     
  11. all works good, but if you have more than 3 autoevents(i have 4). One of them dint work if you if you write /event launch. i have DM, GG, Chopper, and TDM (this not starting automaticaly), tryed many times to start events in automode. Any idea?
     
  12. Just go this
    Code:
    [Oxide] 01:09 [Error] Failed to run a 5.00 timer in 'EventManager v2.0.3' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 01:09 [Debug]   at Oxide.Plugins.EventManager+EventPlayer.RestoreInventory () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.RestorePlayer (Oxide.Plugins.EventPlayer p) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.ProcessPlayers () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.<ProcessPlayers>m__4 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
    AND
    Code:
    [Oxide] 01:15 [Error] Failed to call hook 'cmdEvent' on plugin 'EventManager v2.0.3' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 01:15 [Debug]   at Oxide.Plugins.EventManager+EventPlayer.RestoreInventory () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.RestorePlayer (Oxide.Plugins.EventPlayer p) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.ProcessPlayers () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.cmdEvent (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
    Edit:
    Looks like after reloading EventManager fixed it, But still worth telling you as the developer of the plugin :)
     
    Last edited by a moderator: May 7, 2016
  13. fix for now and wait for developer to update new one
     

    Attached Files:

  14. This has already been fixed by me Event Manager | Page 43 | Oxide
    Will upload it here again with the code cleaned up a bit
     

    Attached Files:

    Last edited by a moderator: May 7, 2016
  15. Thanks for the fix :)
     
  16. We love this plugin. Unfortunately I get this error message. Not sure what to do or how to fix. Looked all over for an answer. Help would be great.
    [Oxide] 14:45 [Error] Failed to load plugin 'plugin' (no source found)
    [Oxide] 14:45 [Error] EventManager plugin failed to compile!
    [Oxide] 14:45 [Error] EventManager.cs(529,105): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch.Extend' using directive?
     
  17. why in the "UseClassSelector": false all the same window appears with select classes? LOL you tested plugin noob?
     
  18. Thanks for the fix Resistance.
     
  19. Grow up and respect people who write these plugins for us.
     
  20. Have you set valid entries in the config for it? It will skip if it can't validate all the options. This is going to be changed next update to a list of pre setup games, with the intention that you will be able to select a preconfigured event through ui (instead of manually opening games) you can then add those events to a list to use with auto events
    Since your the only one to report it out of the ~200 people who have used this new patch I'm going to assume it's because your not using it right, noob.