hello i need help please my eventmanager.json config file getting delete for no reason every 3 hours and i dont know why and how so i always need to copy paste the code and restart my server so i cant have autoevents
EventManager
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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
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So unload EventManager, edit file, save. Load EventManager. -
Hey guys,
I'm having an issue since the wipe, with GunGame and ChopperSurvival.
It's spawn related.
My players join the game and spawn in just fine, but when anyone dies and respawns, they see the arena briefly (as sleeper), and then are immediately moved DDEEEEEEEP into the sea. Like, 2 minutes to get to the surface with god mode on.
My arena zones have 'eject sleepers' false, and my event manager config has kill deserters false.
Any one else getting this? -
Hi
Before wipe worked well, now dont work and i have some warnings:
(01:15:42) | [Oxide] 01:12 [Warning] EventManager has replaced the 'global.Choose_Class' console command previously registered by EventManager
(01:15:42) | [Oxide] 01:12 [Warning] EventManager has replaced the 'event' chat command previously registered by EventManager
(01:15:42) | [Oxide] 01:12 [Warning] EventManager has replaced the 'global.event' console command previously registered by EventManager -
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Cool cool man. Thank you.
If you're working a new version, certainly don't spend time fixing the old one on my account.
Appreciate your work, as always. -
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Hi guys
There is way to grant some player to use Event Manager ?
I've try whith oxide.grant ... player ... EventManager but it's don't seems to work
thx -
Ok, just testing some things with the spawn issue.
Apparently there is no problem if event is started manually! Yay...that'll do me for now. -
I'm getting reports from players that they are losing items upon respawn. Some are friends I have been playing with for over a year now, so I trust their experience. Are there known bugs around losing items after an event ends?
This is happening with both TDM and Deathmatch.
Thanks! -
[Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v2.0.21' (NullReferenceException: Object reference not set to an instance of an object) May i have to worry about this??
Also theres a bug not sure if its caused by event manager or the other plugin(last man standing plugin)
On Last man Standing event there is 1 case ( atleast didnt notice more) when there are 2 players left that the one who dies loss his items. If u press respawn without letting event manager teleport u back u lost items almost sure but if u give the event manager about 10 secs to tp u outside it usually works. any idea???
rust last man standing plugin Last Man Standing Event for Rust | Oxide
Maybe is there a more compatible plugin to do such events?? thx!! -
I have TeamDeathmatch setup, everything is working great by starting the event manually.
It doesn't seem to auto announce. I made sure to check the formatting,spawns and game mode. The log file isn't producing any errors. Do you see anything wrong here?
Code:{ "Announce_Event": true, "AnnounceDuring_Event": true, "AnnounceEvent_Interval": 1, "Battlefield_Timer": 1200, "Default_Gamemode": "TeamDeathmatch", "Default_Spawnfile": "tdmspawns_a", "KillDeserters": true, "Messaging_MainColor": "#FF8C00", "Messaging_MsgColor": "#939393", "Required_AuthLevel": 0, "UseClassSelector_Default": true, "UseEconomicsAsTokens": false, "z_AutoEvents": { "AutoCancel": true, "AutoCancel_Timer": 300, "GameInterval": 1200, "z_AutoEventSetup": [ { "CloseOnStart": false, "EventMode": 0, "GameType": "TeamDeathmatch", "Kit": "tdmkit", "MaximumPlayers": 20, "MinimumPlayers": 2, "Spawnfile": "tdmspawns_a", "TimeLimit": 0, "TimeToJoin": 60, "UseClassSelector": true, "ZoneID": null } ] } }
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Does event mode 0 works? i thot just mode 1 worked -
I had started the event manually and ended it prematurely because i was solo. I set the interval to 1 because I was short on time. I did not see any event notification after that. I also wasn't sure if that was seconds or minutes so thanks for clearing that up for me. I changed announce interval to 60, for testing.
When troubleshooting I did not try anything with event mode so I just changed event mode to 1 and it works now.
Thanks a bunch! -
hello guys, we're trying to set up a 100 slots TDM server... we are almost finished but when we activate "TeamDeathmatch" and "EventManager" our animals become invulnerable... we are not sure which one of these plugins are causing that error, but we are looking for a fix... even deactivating all animals would be fine!!! any suggestions?
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Heres the problem i mentioned above when some1 loss their items when event ends:
[Oxide] 12:09 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'LastManStanding v1.1.3' (InvalidOperationException: Collection was modified; enumeration operation may not execute.)
[Oxide] 12:09 [Debug] at System.Collections.Generic.List`1+Enumerator[Oxide.Plugins.LastManStanding+LastManStandingPlayers].VerifyState () [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1+Enumerator[Oxide.Plugins.LastManStanding+LastManStandingPlayers].MoveNext () [0x00000] in <filename unknown>:0
at Oxide.Plugins.LastManStanding.SearchWinner () [0x00000] in <filename unknown>:0
at Oxide.Plugins.LastManStanding.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.LastManStanding.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
I think i should check the lastmanstanding plugin right? for that death hook -
I had a player testing the chopper survival event earlier, and when they did a </event leave> command and ended up with the kit instead of their inventory, although ended up in the right place after leaving. I had issues with the chopper not coming close enough, though I believe it may have been a zoning problem (I had a second zone as a barrier that encompassed the arena and beyond with a message to warn other players of the potential dangers of hanging around too close with an incoming heli)... I understand a lot of these issues is due to oversight, but I've been looking and looking- is there something I'm missing?
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When i'm dieing on a GunGame and don't get my kit aggain, ideas why?