EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Something broke with last rust update

    As for the rest of you that are reporting errors. Hold out for a bit, a major update is in the works packed full of new features and improvements. Think similar to Quests
     
  2. dddduuuuuudeeee.
    Looking forward to that! :)
     
  3. Everything works for me but the problem is that when I start an event nobody has the kit I set for the game mode, I typed /event kit Deathmatch a lot of time and everyone still spawns naked, really need help.
     
  4. Players lost XP in Arena ( event )
    1 round = -2 LVL ( ZLevelsRemastered ) :-(
    how to fix it?
     
  5. hey guys, we are still workin on our TDM server... we decided to end the event with a timer instead of a kill cap... it's workin so far but the timer is running 3 times faster as realtime... 1 second in realtime is 3 seconds at the timer... any suggestions how to fix that?
    everything else is workin, the neutral spawn zone, the starting kit and environment is pretty fine... we managed the invulnerable animals bug with just to reset animals every 10 mins via tool..
    feel free to support us on testing: 185.62.204.192:28225
     
  6. *update*
    seems like every player who joins the event takes another second.... 1 player= 1 second ... 3 players= 3 seconds
     
  7. Im getting this also, all the rest run fine

    Any ideas?
     
  8. is it possible to have more then one event running for auto events?
     
  9. is it possible to have more then one event running for auto events?
    how set autolaunch after server restart ?
     
  10. Can I grant permission to player to use event manager and all commands ?
     
  11. Check to make sure the plugin is loaded
    Request it in the z levels support thread
    Not with the way it is setup, it would cause too much lag anyway
    Use something like timed execute to run the launch command
    No, but I will add it to the update
     
  12. Are any of these following things possible?
    A 20 second or so timer before gungame starts
    Hiding the kill feed from deathnotes somehow in event manger from the people not in the event
     
  13. Would be nice to have a timer b4 killing some1 :p like a god mode for 20 secs or 10?
     
  14. i need help with Event Manager i need to some to create area and event i will pay for this
    [DOUBLEPOST=1466177965][/DOUBLEPOST]some have mabe video tutreal
     
  15. i have the auto events set to close when they start but they don't? can someone help me. thanks.
     
  16. with the " event manager " as I do to make automated events ?, I do not understand file should I edit . Also when you edit a bit had a problem , there were some players who were immortal !
     
  17. Im trying to make a deathmatch game, ive followed the instructions, ive even copied from the overview. ive downloaded the arena deathmatch mod aswell. yet, when i autolanch it, it tells me "No Events were successfully initialized, check that your events are correctly configure"

    also if i manually run it with /event open, no one get the kit. please help
     
  18. The only time I ever got that message was when I'd put the name of something in correctly.
    Most likely kit name. Check and double check zone names, kit names, spawnfile names, and anything that's unique to your setup.
     
  19. ive made a gungame now, wich works perfectly when i run it manually, but every once in a while a player is not killable. why? also one player wont get tp'd out when event is finnished
     
  20. That happens to me as well. I think it's EventManager. Because I get it on GunGame and TeamDeathmatch. I have to ask the person with the "godmode" to leave the event and kill himself after the event is over and all players have respawned. Or any other event he joins after allows him to stay in godmode. @Leviathan || Detoxify