EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. I have a problem with the kits being given on a death match? Anyone?!
     
  2. What is the problem though?
     
  3. Like I said the kits are just not being spawned for the players its just they spawn naked with empty inv.
     
  4. did you try "event.kit "kitname"" in console? Besides that u can try reinstalling emanager
     
  5. Hot damn thank you sir I think changing the name of the kit helped I changed it to arena vs death match as I did with the spawns file I changed to arena as well and all is good I think thank you
     
  6. Line 3 of EventManager in my Json
    Code:
    "AutoEvents - Announce Open Interval": 3000,
    The announce interval is still occurring every 30 seconds, regardless of what value I put into the config. I'm not sure where the discrepancy is in the code of the main body; possibilities are:

    Line 933

    Code:
    private static int EventAutoAnnounceInterval = 300;
    (i set it to 300 myself in the .cs file after the config wouldn't take, but it had no impact)

    Another possibility is the method that starts at 1220

    Code:
            void OnEventOpenPostAutoEvent()
            {
                if (!AutoEventLaunched) return;            DestroyTimers();
                AutoArenaTimers.Add(timer.Once(300f, () => CancelEvent("Not enough players")));
                AutoArenaTimers.Add(timer.Repeat(30f, 0, () => AnnounceEvent()));
            }
    but I only understand about half of whats in this method so i didn't tinker with it

    Not a big deal, just the default value of 30 seconds is kinda spammy and I'd like to adjust it. Thanks!
     
  7. yes i did put the option in the configs but i actually didnt put it in the plugin ^^
    my mistake
    i'll fix it when i can
     
  8. Reneb updated Event Manager with a new update entry:

    1.2.7

     
  9. I am having problems when a player who is in the event disconect for any reason. He loose his last location and inventory before he came into the event. It would be a great idea to save at least the inventory on a DataFile (or the whole "EventPlayers")
     
  10. Code:
      "AutoEvents - Activate": false,
      "AutoEvents - Announce Open Interval": 30,
      "AutoEvents - Config": {
        "0": {
          "closeonstart": "true",
          "gametype": "Deathmatch",
          "maxplayers": "10",
          "minplayers": "0",
          "spawnfile": "3",
          "timelimit": "100",
          "timetojoin": "30"
        },
    "timelimit": "100",
    in config doesn't effect. Deathmatch never ends(if you didn't choose kill limit).
     
  11. hi, im admin into VizzioServer 24/7 but my friend is configuring this plugind and dont idea for how put for players doesnt escape fron event zone...

    sorry for my words, im spanish xD

    server ip: client.connect 108.61.97.35:28037
     
  12. it is written in the overview --'
     
  13. Hello Reneb can you help me im not understand this..Im want this in /reward shop ,Supply are to buying but how can i make it? im making :

    event.reward add "Supply Signal" 200 Supply Signal 1 but not going why....and a another question how can i make the battlefield arena with commands and its corpatible with Event Deathmatch? Thx for your help and sry for my bad english ^^ :)
     
  14. event.reward add "Supply Signal" 200 "Supply Signal" 1
     
  15. Oke so i have setup a nice arena for players to play events in currently deathmatch.

    Everything is proper set up and working the spawns and event kit.
    Now i wanted to use auto event and yes it works it starts a event but not how i did set it up in the eventmanager config?
    I did set all the correct spawn files and gamename, But i set min players to start at 8 and it keeps starting the event after 1 has joined -.-

    {
    "AutoEvents - Activate": true,
    "AutoEvents - Announce Open Interval": 20,
    "AutoEvents - Config": {
    "0": {
    "closeonstart": "false",
    "gametype": "Deathmatch",
    "maxplayers": "16",
    "minplayers": "8",
    "spawnfile": "DeathmatchSpawnfile",
    "timelimit": "600",
    "timetojoin": "60"
    },
    "1": {
    "closeonstart": "false",
    "gametype": "Deathmatch",
    "maxplayers": "16",
    "minplayers": "8",
    "spawnfile": "DeathmatchSpawnfile",
    "timelimit": "600",
    "timetojoin": "60"
    }
    },
    "AutoEvents - Interval between 2 events": 1800,
    "Default - Game": "Deathmatch",
    "Default - Spawnfile": "DeathmatchSpawnfile",


    What is wrong? event keeps starting at min players 1 and i have set it to 8
    Maybe i need to remove 1 event because they are both the same?
     
  16. Probably that i hard coded "1" and forgot to make it configurable ^^
     
  17. RDZo_O , even more! Timelimit doesnt' work, timetojoin too.
     
  18. Oke so for now i will have to set up a event manually if i want to have minimum of 8 players? Cheers on this plugin anyway works like a charm!
     
  19. LOL well i'll Check that all configs work when i get home
     
  20. Hi, to start with, great plugin, i love it. However i've run into a problem. When i rebuilt arena after our server wipe and put spawns, people fall through the foundations and die as they spawn (i spawn OK). I don't know what plugin causes it spawnfile/eventmanager/arena but i thought i'd ask you if this is only for me or why this happens..?