EventManager

Moved

Total Downloads: 10,607 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. shouldnt do it if you didnt use event.launch
     
  2. i only use event.open and event.start. i do not use event.launch because you said it was bugged
     
  3. there is NO reason (with the latest version at least) for this to happen if you didnt use event.launch
     
  4. at some point yes ... i just need feedback on if the plugin works fine now.
    [DOUBLEPOST=1440452109][/DOUBLEPOST]everything does look much better with a GUI ^^
     
  5. I'll be installing this day after tomorrow and will let you know how it works out. The added GUI would be awesome though!
     
  6. shouldnt be very long ^^
    upload_2015-8-25_9-52-3.png
     
  7. Hell yeah man, can't wait!
     
  8. @Reneb

    Bolt action rifle typo <3
     
  9. lol doesn't matter, the reward names are not the same as the reward item ;)
    so my reward name is Bolt Action Riffle, but the item is Bolt Action Rifle :p
     
  10. Alright lol i am not attacking you just point out something for you ^^
     
  11. Last update with GUI awesome, thanks!
    Got this:
    Code:
    [Oxide] 3:02 PM [Warning] CallHook 'OnEventPlayerDeath' on plugin 'ArenaDeathmatch v1.1.3' took: 2406ms
    [Oxide] 3:02 PM [Warning] CallHook 'OnEntityDeath' on plugin 'EventManager v1.2.3' took: 2500ms
    [Oxide] 3:02 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v3.1.1' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 3:02 PM [Debug]   at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity vic, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
    After Arena ends.
    Prevent bunch of lags for players.
     
  12. it's possible that it's just a coincidence, there is no reasons for any of both plugins to lag like that.
     
  13. great plugin! really. uhmm
    but How can i add a event? like
    "0"
    "1"
    "2"?
    atm i have 2x deathmatch with 2 different places. i thought about adding 1 BF event....

    and- does the BF event TIMER work? we fighted last time like 20 min ....
     
  14. it should work yes.
    and yes you add with "0" "1" "2"
     
  15. Couple bug reports:

    1) For event.launch, after one event has concluded, and a new event begins, players will be ported in as per normal, but after their first death they get ported back out, lose their score, and have to use /event_join again

    2) If a player is dead when the round concludes (somebody reaches kill limit) and chooses respawn, it appears they are respawning on the beach instead of in their previous position (and they are losing their kit as well and instead, in our case, being issued the autokit); possible fix is to force respawn everybody before the event is ended? I believe there is a mod called respawner you could probably snip code from.

    The UI looks great dude, can't wait! Where it says "Event Manager" it'd be cool if we could customize that text.

    One thing players have been griping about is bleed damage not awarding kills. Can any of the managers disable bleeds in the arenas? Or, even better, award the kill?

    Another common complaint has to do with weapon positions on the hotbar, and weapons coming as if they were freshly crafted. Any progress on this? I would love to be able to spawn people in with full-weapons and supplies in the right order.


    Last, i suspect this is a pipe dream, but would it be possible to load UT soundpaks? I would love to hear "headshot" and "mmmmonster killll kill kill".

    Thanks for this mod Rene, lots of people love it.
    [DOUBLEPOST=1440548941][/DOUBLEPOST]Oh, one other idea; it'd be cool if I could customize boxes to spawn weapons every # of seconds (old skool fps style).
     

  16. I SECOND THE NO BLEED IN ARENAS IF ITS POSSIBLE!!!!!
     
  17. you are NOT using the last update. i know it because the UI is already out ...
    the fix for your 2nd problem should be in the SAME update.
    Please report back if it still happens

    same for the 1), report back if it still happens after the update.