EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Reneb updated Event Manager with a new update entry:

    1.2.4


    [DOUBLEPOST=1440578769][/DOUBLEPOST]I'm going to rework how the zone management works to match how it works for the Battlefield plugin.
    I prefer that people make there own zones as they want, and set the zone names in the config file.
    At the moment just do as it's stated in the overview ^^
     
  2. Yep, sorry for wasting your time.
     
  3. please tell me if those errors are bugged with the new updates plz ^^
    [DOUBLEPOST=1440582840][/DOUBLEPOST]i made nobleed avaible on the latest zone manager plugin
     
  4. Both issues appear resolved based on initial testing;

    There appears to be a string error with event.kit, it's returning the spawnfile name instead of the kitname, though it is loading the proper kit. I think the code is on line 1900

    Code:
    SendReply(arg, string.Format("The new Kit for {0} is now {1}", EventGameName.ToString(), EventSpawnFile.ToString()));
    but i'm not sure i'm still learning
     
  5. Reneb updated Event Manager with a new update entry:

    1.2.5

     
  6. question i have my config set to
    "AutoEvents - Activate": false,
    "AutoEvents - Activated": true,
    y do my events not auto start, i can manually use event.launch to start events
     
  7. Reneb updated Event Manager with a new update entry:

    1.2.6


    [DOUBLEPOST=1440607379][/DOUBLEPOST]
    reset your config file, this is because you have multiple config versions in one
     
  8. ahhhh ok ty so much dont know how that happened
    [DOUBLEPOST=1440608457][/DOUBLEPOST]o
    k i reset config file, reedited it,restarted the server. How long should it take to auto start events
     
  9. auto events don't start if you don't do at least once: event.launch
     
  10. ah ok so need to add that command to my timedExecute mod
     
  11. yes for the moment ;)
     
  12. Unable to reproduce the respawn issue, thanks Reneb!
     
  13. is there any reason why high qulity metal dont exsist? when i type event.reward add "High Quality Metal" 1 "High Quality Metal" 1 then it says This item doesn't exist and no kits match this name neither.
     
  14. use this link for item names Oxide API for Rust

    HQM has 2 names ingame name and server name ex: High Quality Metal metal.refined
     
  15. ah okay. Thanks alot
     
  16. "High Quality Metal" should have worked, this is strange
     
  17. Seems to be working but this is getting spammed in my console

    2:54 PM [Error] Failed to call hook 'OnRequestZoneName' on plugin 'Battlefield v1.0.2' (KeyNotFoundException: The given key was not present in the dictionary.)
    2:54 PM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.Battlefield.OnRequestZoneName () [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
     
  18. read the update messages from the Battlefield plugin.
    you didnt refresh your config file as requested ;)
     
  19. I didn't have a config to refresh, I just installed the plugin today.
     
  20. Then you didnt set it as it should ^^
    Read how you are supposed to make zones on the plugin