Reneb updated Event Manager with a new update entry:
1.2.4
[DOUBLEPOST=1440578769][/DOUBLEPOST]I'm going to rework how the zone management works to match how it works for the Battlefield plugin.
I prefer that people make there own zones as they want, and set the zone names in the config file.
At the moment just do as it's stated in the overview ^^
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Yep, sorry for wasting your time.
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[DOUBLEPOST=1440582840][/DOUBLEPOST]i made nobleed avaible on the latest zone manager plugin -
Both issues appear resolved based on initial testing;
There appears to be a string error with event.kit, it's returning the spawnfile name instead of the kitname, though it is loading the proper kit. I think the code is on line 1900
Code:SendReply(arg, string.Format("The new Kit for {0} is now {1}", EventGameName.ToString(), EventSpawnFile.ToString()));
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Reneb updated Event Manager with a new update entry:
1.2.5
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question i have my config set to
"AutoEvents - Activate": false,
"AutoEvents - Activated": true,
y do my events not auto start, i can manually use event.launch to start events -
Reneb updated Event Manager with a new update entry:
1.2.6
[DOUBLEPOST=1440607379][/DOUBLEPOST] -
[DOUBLEPOST=1440608457][/DOUBLEPOST]o
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auto events don't start if you don't do at least once: event.launch
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ah ok so need to add that command to my timedExecute mod
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yes for the moment
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Unable to reproduce the respawn issue, thanks Reneb!
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is there any reason why high qulity metal dont exsist? when i type event.reward add "High Quality Metal" 1 "High Quality Metal" 1 then it says This item doesn't exist and no kits match this name neither.
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use this link for item names Oxide API for Rust
HQM has 2 names ingame name and server name ex: High Quality Metal metal.refined -
ah okay. Thanks alot
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"High Quality Metal" should have worked, this is strange
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Seems to be working but this is getting spammed in my console
2:54 PM [Error] Failed to call hook 'OnRequestZoneName' on plugin 'Battlefield v1.0.2' (KeyNotFoundException: The given key was not present in the dictionary.)
2:54 PM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Battlefield.OnRequestZoneName () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
read the update messages from the Battlefield plugin.
you didnt refresh your config file as requested -
I didn't have a config to refresh, I just installed the plugin today.
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Then you didnt set it as it should ^^
Read how you are supposed to make zones on the plugin