EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. the timelimit is not working for me either, once the round starts it never ends
     
  2. Reneb updated Event Manager with a new update entry:

    1.2.8

     
  3. Reneb updated Event Manager with a new update entry:

    1.2.9

     
  4. is it at all possible to add a scoreboard gui for players in the arena?
     
  5. This is getting better every day Reneb! Any possibility of getting a nowarp added to zone manager During Battlefield people cant tp out with notp but they can still warp out with the bf kit they get then suicide and leave all that gear with someone at a warp point/ repeat
     
  6. you need to ask in the Warp plugin to add the canTeleport check.
     
  7. Reneb updated Event Manager with a new update entry:

    1.2.10

     
  8. Will do, ty.
     
  9. Something is wrong at loading :/ :

    Code:
    [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'Battlefield v1.0.2' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 7:15 AM [Debug]   at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Battlefield.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 7:15 AM [Info] [Event Manager] Registered event game: Battlefield
    [Oxide] 7:15 AM [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'Battlefield v1.0.2' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 7:15 AM [Debug]   at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Battlefield.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 7:15 AM [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'Battlefield v1.0.2' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 7:15 AM [Debug]   at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Battlefield.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
     
  10. You dont have Event Manager
     
  11. ...Sure I have :D
     
  12. Then your config is corrupted or something
     
  13. Hi Reneb, I have 2 arenas set up, a small one with pistols and smgs and a large one with aks and boltys, when I load event.launch it loads the large arena (even though the small is set to default, possibly because the large arena is ground 0?) with the small arena weapon options (pistols/smgs), and yes I have triple checked my configs. Also the round timer still does nothing for me and rounds will go on forever. This will be really cool and will save alot of fucking around changing kits to suit the arena for normal deathmatch but at this stage its not working for me.

    On another note, I am loving all the updates you have been pushing and your plugins are favourites on my server so my thanks to you
     
  14. Sup Reneb,

    I've been toying with your events plugin all night. Great plugin, but I have some feedback and questions!

    1. Players complain that their skinned items are returned to them as normal items (you can save the item.skinID and restore it to fix this).
    2. Bullets are also an issue, both the count and type of bullets seems to be reset on weapons.
    3. Condition is reset as well, nobody complained about that one, but still.
    4. I've had reports of players returning home with less health than they came in with as well as bleeding effects they acquired during the match.
    5. Would be very nice to have a time out period when spawning the first time so you can rearrange your toolbars the way to want and have these persist through respawns
    6. Biggest issue we have though is friendly fire plugin in Deathmatches... It should totally be off, I cannot rely on my players to turn it off manually before matches, clans obviously use that to their advantage and turn this into a clan vs solo players instantly.

    For point 1-3 I'm working on a plugin to save/load inventories properly. Maybe I can release it and you could use it when it's done?

    For point 5, maybe use PaiN's Freeze plugin to give players a 30 sec period to rearrange stuff?

    For point 6, I don't know what can be done (I suppose you can't just turn it off since it's in another plugin) but this needs fixing big time.
     
  15. 1-4 noted i'll do it when i can
    5. that would need to be in each mods not in this main core
    6. this should be fixed with the latest version, ONLY if you use FriendlyFire from RustIO
     
  16. How about bug, when 1 player killed another and arena match closed(1 player wins), so the other player that died, respawned on a beach without any loot.
    Every time that thing.
     
  17. this should be fixed with an old update. people reported that it was fixed also.
     
  18. Another issue reported by players: maps items are reset when restored to players... Had some drama because of this last night!
     
  19. I can second this is not fixed the player that dies last does not get gear back and respawns in my respawn town
     
  20. hi, pls help with the auto event, i have set as default gametype spawnfile y can run the event 100% manually but canot do it automatic :( when i type event.launch appears this
    [Event Manager] No Events were successfully initialized, check that your events are correctly configured in AutoEvents - Config