EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Means you didnt configure it well
     
  2. i did it how appears on the plugin instructions and dont know where i miss any help?
     
  3. it means that the plugin tried to check the configs and one of them was wrong. i can't help you more, you just didnt configure it well.
     
  4. Code:
    [Oxide] 1:56 AM [Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v1.2.10' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 1:56 AM [Debug]   at Oxide.Plugins.EventManager.SelectSpawnfile (System.String name) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 1:56 AM [Info] [PaiN TimedExecute] Ran command: server.save
    [Oxide] 1:56 AM [Info] [NightLantern v1.1.2] All lanterns turned ON
    [Oxide] 1:56 AM [Error] Failed to call hook 'ccmdEventSpawnfile' on plugin 'EventManager v1.2.10' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 1:56 AM [Debug]   at Oxide.Plugins.EventManager.SelectSpawnfile (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.ccmdEventSpawnfile (.Arg arg) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [DOUBLEPOST=1441242665][/DOUBLEPOST]
    Code:
    [Oxide] 2:08 AM [Info] Unloaded plugin Event Manager v1.2.10 by Reneb
    [Oxide] 2:08 AM [Info] Loaded plugin Event Manager v1.2.10 by Reneb
    [Oxide] 2:08 AM [Info] [Event Manager] Registered event game: Deathmatch
    [Oxide] 2:08 AM [Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v1.2.10' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 2:08 AM [Debug]   at Oxide.Plugins.EventManager.SelectSpawnfile (System.String name) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 2:08 AM [Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v1.2.10' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 2:08 AM [Debug]   at Oxide.Plugins.EventManager.SelectSpawnfile (System.String name) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 2:08 AM [Error] Failed to run a 0.20 timer in 'EventManager v1.2.10' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 2:08 AM [Debug]   at Oxide.Plugins.EventManager.SelectSpawnfile (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.InitializeGames () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.<OnServerInitialized>m__1 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
    [Oxide] 2:08 AM [Info] [BetterLoot] BetterLoot: Refreshed 3 containers (0 destroyed)
     
    Last edited by a moderator: Sep 4, 2015
  5. Do you even havé Spawns Database?
     
  6. Yes lol and it was working fine until today
    [DOUBLEPOST=1441263755][/DOUBLEPOST]After I did latest update of event manager
    [DOUBLEPOST=1441263879][/DOUBLEPOST]And the spawn file is named medieval1 and I checked its still there and so is spawns although no spawns commands will run... IE /spawns_new but it is there and I just reloaded it with a new version fresh download still doesn't work... Any ideas
     
  7. For me it probably means:
    - Spawns Database isnt installed
    - The spawnfile is empty
    - you edited manually the spawnfile and fucked it
    - you didnt set the correct name of the spawnfile in configs
     
  8. Correct name is set spawns is installed I didn't edit it manually and the file isn't empty lol
     
  9. I get this error after some time in console. think its because the current event aint over yet. Not sure.
    Code:
    [Oxide] 4:16 PM [Error] Failed to run a 600.00 timer in 'EventManager v1.2.10' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)
    [Oxide] 4:16 PM [Debug]   at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
      at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
      at System.String.Format (System.String format, System.Object arg0) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.CancelEvent (System.String reason) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.<OnEventStartPostAutoEvent>m__5 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
     
  10. Hello my friend found a glitch for deatmatch with you can stolen weapons from arena. Just start a teleportation to your home before enter in arena. Tested worked perfect, with zone manager and tp disabled. (sry for my bad english)
     
  11. i think this is for @Mughisi . Probably needs to make a check when the player is about to get teleported.

    Also Scapula this shouldn't happen if you've configured the events well with the zones, because the zones should keep inside players, meaning they should get teleported back. In the configs did you set the zone names right?
     
  12. It's not problem with zone. For fix the problem you need to interrupt all teleports (Tp,Home) before entering the arena.
    Thx for your fast response Rened.
     
  13. yes scapula because if you set the zone well, then the zone will keep players inside the arena and won't allow them to teleport even if they do.
     
  14. Ok my arena have zone with "notp true" with 200 radius but it's not the problem. Test yourself type /home and directly after /event_join and you are home with the arena stuff.
     
  15. scapula that is not what i ment ...
    ok then do this:
    join the event, when you are in the arena try to fly away.
    If you can => you did NOT set correctly your zone
    If you can't => then you set it correctly and players shouldn't be able to teleport out even if they do what you said.
     
  16. I can fly on the arena but in zone manager i have not command for block fly in arena.
    i use this command line:
    /zone radius 200 sleepgod true undestr true nobleed true nobuild true noboxloot true nodecay true nocorpse true nogather true notp true noplayerloot true noremove true nowounded true killsleepers true
     
  17. As i said you didnt configure the zone in the events.
    Do /zone_list
    And put the zoneid in the config file of your event where you are supposed to.
     
  18. Thx i have use eject true parameter and add the zone name in deathmatch config work good ;)
     
  19. ;) happy you got it figured it out ^^
     
  20. Thanks for the great plugin! I am having a small problem that I did not see posted yet. When we start the event I cannot be killed or take damage. It does not matter if they are in my group or noobs that just started on server. I checked friendly fire as well. Everyone else can die wonderfully, but I cannot. My only guess is, because I am running the event in my console maybe? Appreciate any info.