EventManager

Moved

Total Downloads: 10,607 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Excellent thank you, i should have seen the pattern apologies.

     
  2. Hi, how can I bypass the friendly fire? I amo not be able to code it well :( please help me!

    thanks!
     
  3. Updating the EventManager.json file (to add more maps to the rotation like we talked about earlier), and than sending oxide.reload is causing the updated file to be overwritten with the default config. Am I doing something wrong or is this a bug?

    Relevant code:

    Code:
    {
      "AutoEvents - Activated": true,
      "AutoEvents - Announce Open Interval": 30,
      "AutoEvents - Config": [
        {
          "closeonstart": "false",
          "gametype": "Deathmatch",
          "maxplayers": "10",
          "minplayers": "2",
          "spawnfile": "battlesim",
          "timelimit": "1200",
          "timetojoin": "30"
        },
        {
          "closeonstart": "false",
          "gametype": "Deathmatch",
          "maxplayers": "10",
          "minplayers": "2",
          "spawnfile": "shoothouse",
          "timelimit": "1200",
          "timetojoin": "30"
        },
        {
          "closeonstart": "false",
          "gametype": "Deathmatch",
          "maxplayers": "10",
          "minplayers": "2",
          "spawnfile": "Martin",
          "timelimit": "1200",
          "timetojoin": "30"
        },
        {
          "closeonstart": "false",
          "gametype": "Deathmatch",
          "maxplayers": "10",
          "minplayers": "2",
          "spawnfile": "Rokaroo",
          "timelimit": "1200",
          "timetojoin": "30"
        }
       
      ],
      "AutoEvents - Interval between 2 events": 120,
      "Default - Game": "Deathmatch",
      "Default - Spawnfile": "shoothouse",
      "Messages - Error - Multiple players found": "Multiple players found",
      "Messages - Error - No players found": "No players found",
      "Messages - Event - Begin": "Event: {0} is about to begin!",
      "Messages - Event - Cancelled": "The Event was cancelled!",
      "Messages - Event - Closed": "The Event entrance is now closed!",
      "Messages - Event - End": "Event: {0} is now over!",
      "Messages - Event - Join": "{0} has joined the Event!  (Total Players: {1})",
      "Messages - Event - Left": "{0} has left the Event! (Total Players: {1})",
      "Messages - Event - MaxPlayersReached": "The Event {0} has reached max players. You may not join for the moment",
      "Messages - Event - MinPlayersReached": "The Event {0} has reached min players and will start in {1} seconds",
      "Messages - Event - Opened": "The Event is now open for : {0} !  Type /event_join to join!",
      "Messages - Event Error - Already Closed": "The Event is already closed.",
      "Messages - Event Error - Already Joined": "You are already in the Event.",
      "Messages - Event Error - Already Opened": "The Event is already open.",
      "Messages - Event Error - Already Started": "An Event game has already started.",
      "Messages - Event Error - Close&End": "The Event needs to be closed and ended before using this command.",
      "Messages - Event Error - No Games Undergoing": "An Event game is not underway.",
      "Messages - Event Error - No SpawnFile": "A spawn file must first be loaded.",
      "Messages - Event Error - Not In Event": "You are not currently in the Event.",
      "Messages - Event Error - Not Registered Event": "This Game {0} isn't registered, did you reload the game after loading Event - Core?",
      "Messages - Event Error - Not Set": "An Event game must first be chosen.",
      "Messages - Event Error - SpawnFile Is Null": "The spawnfile can't be set to null",
      "Messages - Permissions - Not Allowed": "You are not allowed to use this command",
      "Messages - Reward - Current": "You have {0} tokens",
      "Messages - Reward - Doesnt Exist": "This reward doesn't exist",
      "Messages - Reward - Help": "/reward \"RewardName\" Amount",
      "Messages - Reward - Message": "You currently have {0} for the /reward shop",
      "Messages - Reward - Negative Amount": "The amount to buy can't be 0 or negative.",
      "Messages - Reward - Not Enough Tokens": "You don't have enough tokens to buy {1} of {0}.",
      "Messages - Reward - Reward Description": "Reward Name: {0} - Cost: <color={4}>{1}</color> - {2} - Amount: {3}",
      "Messages - Status - Closed & End": "There is currently no event",
      "Messages - Status - Closed & Started": "The Event {0} has already started, it's too late to join.",
      "Messages - Status - Open": "The Event {0} is currently opened for registration: /event_join",
      "Messages - Status - Open & Started": "The Event {0} has started, but is still opened: /event_join",
      "Settings - authLevel": 1
    }
     
  4. This plugin seems to make the zone have True or False with a capital at the start. This stops it from working if it has a capital
    [DOUBLEPOST=1439693235][/DOUBLEPOST]Also it seems every time i reload the event plugin it changes the Deathmatch zone "Enter_message", "Leave_Message" to False
    [DOUBLEPOST=1439708977,1439690703][/DOUBLEPOST](19:08:37) | [Oxide] 5:08 PM [Error] Failed to call hook 'ccmdEventminPlayers' on plugin 'EventManager v1.2.1' (NullReferenceException: Object reference not set to an instance of an object)
     
  5. You dont have the latest version of zone manager
     
  6. Could you add, more kits for each arena, instead of only one? For example, one arena is better for ak47, but other is better for bolt or shotgun. If I rename the kit deathmatch, does not work :/ Please, add on the config file, a variable like "customkit".

    Code:
    "AutoEvents - Config": [
        {
          "closeonstart": "false",
          "gametype": "Deathmatch",
          "maxplayers": "10",
          "minplayers": "2",
          "spawnfile": "deathmatchspawnfile",
         "customkit": "deathmatch",
          "timelimit": "300",
          "timetojoin": "30"
        },
        {
          "closeonstart": "false",
          "gametype": "Deathmatch",
          "maxplayers": "30",
          "minplayers": "0",
          "spawnfile": "sniperspawnfile",
          "customkit": "sniper",
          "timelimit": "300",
          "timetojoin": "0"
        }
      ]
    And sometimes, when some people are playing the event, when they are killed, they tp out of the event, not to the event spawns, why?

    Thanks
     
  7. Hi Reneb, whenever I reload the plugin it wipes my EventManager.json config and replaces it with the default. Its not a big issue for me, I just cant setup my auto-events.
     
  8. Hi,

    Got a problem with : Save & TP Back players home - Save & Redeem players inventory

    Just doesn't work, players are respawning nude randomly on the map.

    Got all plugins freshly updated.
     
  9. This seems to be happening on the first death of a new round when using event.launch. In my experience, players have to leave the event and rejoin it once every new event.

    Same; I am also having this issue with ItemConfig, so I thought it was me and didn't report it; but I'm experience this as well.

    I asked about that earlier he said not possible. I think a custom kill limit would be nice.

    That last line seems to be reporting the same thing mentioned earlier in my own post as well, so 3 people experiencing same thing.
     
  10. Also have the spawn outside of arena bug. It's only a issue when I have a decent arena kit as players take it home and then I have to go and despawn it.

    I actually replied to say You can set custom kill limit, I've got mine set to 20 kills, I believe I changed in the arenadeathmatch config? I'll check when I get home. I just can't set a custom limit for the auto arena
     
  11. Hey Reneb,

    if I look over to Kits and NPC updates, how much work would it be to create a "Reward NPC"?
    One, where players can go to, use it and get a Interface to choose their rewards, most likely with a display about token a player has and how much something is.
    I would love to create a tavern with a minstrel NPC like a hub for arena fighters.

    Some signs with Ranking and actual champions and next to all a NPC who offers rewards through that system.

    Oh I would love that! I bet others as well ^^


    Regards
     
  12. trying to update the EventSpawnfile for the Autolauncher, but everytime i oxide.reload EventManager it's overwriting my custom file and putting the default .json in there; what am i doing wrong?
     
  13. I think the auto config system bugs i néed to fix the plugin
     
  14. Reneb updated Event Manager with a new update entry:

    1.2.2


    [DOUBLEPOST=1440396934][/DOUBLEPOST]I havent been able to reproduce the fact that we need to use multiple times /event_join
    please download the latest plugins
    and report to me if it happens again, and try to explain as detailed as possible how/when/why it happenned
     
  15. hi. plugin does not read edited messages form config :(
     
  16. Download the latest version.
     
  17. i got it ;) and nothing
    if it is my bad.. send PM to me

    EDIT: yes its my bad.. sorry man :( all works fine and better than before
     
    Last edited by a moderator: Aug 24, 2015
  18. is there a way to stop chat advertisement? evne tho i use event.end and event.close it still keeps advertising and tells my players to type /event_join.
     
  19. oxide.reload EventManager
    forgot to make an end command for the auto events ^^
     
  20. the strange thing is, i dont use the auto events. i use the manual