EventManager

Moved

Total Downloads: 10,607 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. So I take it need to stand in the location I want then enter the console command?
     
  2. yes you have to
     
  3. if i set like 2 event.zone radius', does one ovverride the other? how do i remove it, if they dont override?
     
  4. If you are editing the same zone it overrides.
     
  5. thanks, PaiN, buddy :)
     
  6. No Problem ;)
     
  7. Hello. First of all, i would like to thank you for this great plugin. My server loves this :)

    But there seems to be a problem. A few days ago, m-Teleportation was updated because when you teleported, you had the "stats" of the zone you teleported out of. When the deathmatch arena ends, everyone who gets teleported out has still the restrictions of the deathmatch zone. They cannot build, they cannot gather anything and so on.

    Could you please look into this problem and fix it? I really would apreciate it.

    BTW, the server is running the newest Oxide and Rust version and the newest Plugins installed.
     
  8. yes this is a known issue, you should look at the zone manager plugin.
    seems like rust changed something that made all zone related plugins bug.
    well basically only Zone Manager needs to be fixed, but i can't, and others that have tried failed.

    So all plugins with zones can't be used safelly for the moment.
     
  9. Hey, Plugin kicks ass! Love it!
    Just wondering if there is way to stop people from /home then entering an event/zone /event_join that i've made through "event manager" and "zone manager"
    then because they have /home with a countdown of say 10secs before joining the event it will tp them out of the event WITH the kit for the event.
    I have made it so you can't tp when inside the zone/event, but because they have /home BEFORE entering the event, it doesn't stop them :(

    I know i can make it so the countdown for/home is shorter but because of lag believe it or not you can still copy /event_join then type /home with a countdown of .5 seconds STILL paste /event_join and it tp's you out of the event to your home with the kit.
    Plus people don't want others to beable to tp away from fights so quick.

    If we can find a fix for this i will marry you.

    Cheers
    -Scott
     
  10. you will have to ask @Mughisi to add this check to the home system ;)
     
  11. Thanks for the reply Reneb =P

    I'll get in contact with Mughisi

    Thanks champ!
     
  12. hello we are using this plugin for our events . we did some edits to it so it would fit us perfectly . but was wondering with the new gui added . can you do score boards on the side so we can do team death match , Free for all , Search and Destroy . and we can set a kill counter so first player to 30 kills wins or first team to get 30 kills wins ? .
     
  13. Noted in my todo list
     
  14. Im actually having problem with player redeeming rewards with tokens, any one else experiencing the same?
     
  15. Since todays update
    Code:
    [Oxide] 7:13 AM [Error] EventManager plugin failed to compile!
    [Oxide] 7:13 AM [Error] EventManager.cs(174,71): error CS1061: Type `Item' does not contain a definition for `isBlueprint' and no extension method `isBlueprint' of type `Item' could be found. Are you missing an assembly reference?
     
  16. Wulf

    Wulf Community Admin

    Try the attached version below. Fixed a lot of compile warnings as well.
     

    Attached Files:

  17. You are a god amongst men haha Thanks
     
  18. Reneb updated Event Manager with a new update entry:

    1.1.2

     
  19. Reneb whilst your around is it at all possible to add a function to kill the player after an event, there is an issue with tp and zones that seems like no one wants to fix where when players are tped out of a zone the conditions of the zone go with them. The only way I've been able to find around this is to have the players kill themselves after leaving a event but there's always a couple who don't do then have a cry later because they can't build and there body de spawns. I thought an easy solution would be to kill the players at the end of a event instead of tp them back to where they were.
    Can you help me out?
    Thanks
     
  20. the best way would be to fix it ...
    but i can't, cause i'm not at home, i'm just posting fixes that people kindly made while i'm gone.