Thanks mate, works a treat. Much appreciated by myself and everyone on my server haha
EventManager
Moved
Total Downloads: 10,607 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Corpses don't seem to be getting cleared at all, despite the settings for the zone. How do I fix this, as it causes a great deal of lag as the arena goes through?
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this is because zone manager doesn't erase the corpses anymore.
need to fix that. -
Trying out this mod now on my server. I have a quick question... is there a way to automatically schedule an arena? Or does an admin need to be on all the time to run them?
Also, if only a single player enters an event, can it automatically cancel and give no reward when it's started?
[DOUBLEPOST=1434120998,1434109986][/DOUBLEPOST]So I created a little script for TimedExecute to automate the deathmatch:
Code:{ "EnableTimerOnceCommands": "true", "EnableTimerRepeatCommands": "false", "OnceCommands": [ { "command": "say '<color=orange>Deathmatch</color> Next registration in 5 minutes!'", "seconds": 1 }, { "command": "event.game Deathmatch", "seconds": 298 }, { "command": "event.open", "seconds": 300 }, { "command": "say '<color=orange>Deathmatch</color> will start in 5 minutes! Use /event_join to join!'", "seconds": 300 }, { "command": "say '<color=orange>Deathmatch</color> will start in 4 minutes! Use /event_join to join!'", "seconds": 360 }, { "command": "say '<color=orange>Deathmatch</color> will start in 1 minute! Use /event_join to join!'", "seconds": 540 }, { "command": "event.start", "seconds": 600 }, { "command": "say '<color=orange>Deathmatch</color> Starting for 10 minutes. Registration closing in 1 minute! Use /event_join to join!'", "seconds": 600 }, { "command": "event.close", "seconds": 660 }, { "command": "say '<color=orange>Deathmatch</color> 9 minutes remaining.'", "seconds": 660 }, { "command": "say '<color=orange>Deathmatch</color> 8 minutes remaining'", "seconds": 720 }, { "command": "say '<color=orange>Deathmatch</color> 7 minutes remaining'", "seconds": 780 }, { "command": "say '<color=orange>Deathmatch</color> 6 minutes remaining'", "seconds": 840 }, { "command": "say '<color=orange>Deathmatch</color> 5 minutes remaining'", "seconds": 900 }, { "command": "say '<color=orange>Deathmatch</color> 4 minutes remaining'", "seconds": 960 }, { "command": "say '<color=orange>Deathmatch</color> 3 minutes remaining'", "seconds": 1020 }, { "command": "say '<color=orange>Deathmatch</color> 2 minutes remaining'", "seconds": 1080 }, { "command": "say '<color=orange>Deathmatch</color> 1 minute remaining'", "seconds": 1140 }, { "command": "event.end", "seconds": 1200 }, { "command": "say '<color=orange>Deathmatch</color> is over!'", "seconds": 1201 }, { "command": "reset.oncetimer", "seconds": 1202 } ], "RepeaterCommands": [] }
Edit 2: Fixed missing commaLast edited by a moderator: Jun 12, 2015 -
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Fantastic plugin! the only issue I'm seeing is that some players dont respond into the arena. what setting do I have incorrect?
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anyone know the item names for blueprints so i can add them into the reward system?
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When i want to make an automatic (every 3h) what i must change? First set this true and then? I don't understand the timers :/ -
Attached Files:
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thank you...now i understand
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sry again....what are tokens meaned? never hear that in rust
The winner reward tokens and then he can buy an kit?
and what can i set?
Get players inventory saved before joining arena to get it back after event? -
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can i give the winner of the dm tokens too?
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Yes you can do that
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hmm but plugin kits cant be loaded in. (no source) but it is in the plugins. Also tried restart
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Huh I'm confused
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this one
Code:4:26 AM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.RustLegacy' in plugin 'Kits' 4:26 AM [Error] Assembly referenced by Kits plugin does not exist: Facepunch.ID.dll 4:26 AM [Error] Assembly referenced by Kits plugin does not exist: Facepunch.MeshBatch.dll 4:26 AM [Error] Assembly referenced by Kits plugin does not exist: Google.ProtocolBuffers.dll 4:26 AM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.RustLegacy' in plugin 'Kits' 4:26 AM [Error] Assembly referenced by Kits plugin does not exist: Facepunch.ID.dll 4:26 AM [Error] Plugin failed to compile: Kits (leaving previous version loaded) 4:26 AM [Error] Assembly referenced by Kits plugin does not exist: Facepunch.MeshBatch.dll 4:26 AM [Error] Plugin failed to compile: Kits (leaving previous version loaded) 4:26 AM [Error] Assembly referenced by Kits plugin does not exist: Google.ProtocolBuffers.dll 4:26 AM [Error] Plugin failed to compile: Kits (leaving previous version loaded)
also zone manager :/Last edited by a moderator: Jun 30, 2015 -
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