EventManager
Moved
Total Downloads: 10,607 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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here is my todo list XD, it is not empty ^^:
https://trello.com/b/LBjepOAv/oxide-2 -
Reward Shop doesn't work: error message appears This reward doesn't exist
After one player won DM: All players have hung over the arena and broke, falling from a height. No one was sent to the previous place.
All plugins are up to date. -
I had to rewrite my kits list after last update, check to make sure all rewards and kit names are correct in your json.
I occasionally get bugs too, I reload my event manager after every arena and seems to work fine -
Reneb updated Event Manager with a new update entry:
1.1.3
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tried the arena plugins tonight for first time in ages and these 2features dont seem to be working - Save & TP Back players home
- Save & Redeem players inventory
[DOUBLEPOST=1439477828][/DOUBLEPOST]i had to remove the arena deathmatch zone as well afterwards as well couldnt spawn kits anywhere until i removed the whole zone -
hmm this is so fucking annoying --'
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yeah not sure what is causing it
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most likely there was an error in your console because for me both worked.
or you died at the end of the arena. -
Reneb updated Event Manager with a new update entry:
1.2.0
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Code:
oxide.reload EventManager [Oxide] 8:41 AM [Info] Unloaded plugin Event Manager v1.2.0 by Reneb [Oxide] 8:41 AM [Info] Loaded plugin Event Manager v1.2.0 by Reneb [Oxide] 8:41 AM [Info] [Event Manager] Registered event game: Deathmatch [Oxide] 8:41 AM [Error] Failed to call hook 'CreateOrUpdateZone' on plugin 'ZoneManager v2.0.28' (FormatException: Unknown char: F) [Oxide] 8:41 AM [Debug] at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZoneManager+ZoneLocation..ctor (Vector3 position, System.String radius) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZoneManager.CreateOrUpdateZone (System.String ZoneID, System.String[] args, Vector3 position) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Code:
[8/14/2015 4:07:24 PM] [Oxide] 4:07 PM [Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) [8/14/2015 4:07:24 PM] [Oxide] 4:07 PM [Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) [8/14/2015 4:07:24 PM] [Oxide] 4:07 PM [Error] Failed to run a 0.20 timer in 'EventManager v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) [8/14/2015 4:07:51 PM] [Oxide] 4:07 PM [Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) [8/14/2015 4:07:51 PM] [Oxide] 4:07 PM [Error] Failed to call hook 'SelectSpawnfile' on plugin 'EventManager v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) [8/14/2015 4:07:51 PM] [Oxide] 4:07 PM [Error] Failed to run a 0.20 timer in 'EventManager v1.2.0' (NullReferenceException: Object reference not set to an instance of an object)
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I'll push an update so this will not show as an error, but will just ignore the selectspawnfile -
Reneb updated Event Manager with a new update entry:
1.2.1
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Seems to be constantly running auto-launcher; even after using event.end or event.close
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ha, didnt make a command to stop the auto lancher.
do
oxide.reload EventManager
to reset everything ^^ -
Is there a way to tie a Kit to a spawnfile? For instance, one of my arenas is Shotguns/Pistols/No armor and I'm always having to manually swap the kits. Also, is there a way to do a spawnfile rotation (a vote list option?)? Manually swapping spawnfiles feels like playing with 8tracks! I want it to go through a rotation automatically so people can farm tokens and buy rewards
As for game mode ideas, the one we're always talking about is Team Capture the Flag (and personally I'd like to see King of the Hill).
Just some notes; thanks a lot Reneb this mod has been a lot of fun!Last edited by a moderator: Aug 14, 2015 -
the kit i'm not sure , actually not sorry
but the spawnfile yes, for the same gametype you can have multiple spawnfile
you would onlyhave to create multiple zones manually to prevent players from destroying your arenas , and building stuff on them. -
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autolauncher is able to do that normally.
Code:[ { "closeonstart": "false", "gametype": "Deathmatch", "maxplayers": "10", "minplayers": "2", "spawnfile": "deathmatchspawnfile1", "timelimit": "1200", "timetojoin": "30" }, { "closeonstart": "false", "gametype": "Deathmatch", "maxplayers": "10", "minplayers": "2", "spawnfile": "deathmatchspawnfile2", "timelimit": "1200", "timetojoin": "30" }