Same here!
Still after 180 update
Custom Spawn Points
Create custom spawn points for your server
Total Downloads: 3,683 - First Release: May 29, 2015 - Last Update: Jun 30, 2017
- 4.73333/5, 15 likes
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Can not get custom spawn to work after update
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@PlayerKnownAsRay It works (just now installed and used it). I don't think it's documented in the overview, had to go through every page of this discussion, but in RCON you have to type:
spawns.config [filename]
after you set and save the spawn file in-game. -
In regards to
Custom Spawn Points for Rust | Oxide
I was seeking information on how to disable Entity detection radius? I want to set spawns on top of foundations but cannot because of this.
I have tried setting the radius to 0 but this does not help,
Thanks in advance. -
The WelcomeTP plugin has disappeared and I need something that I can set as a first time login spawn for a "Welcome Center" building. Is there anyway to do that with this one for first time connection ONLY. I am using the paid random spawns plugin for normal spawning
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Wulf Community Admin
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Thank Wulf -
Wulf Community Admin
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Ah, thats why
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Hello, I have a problem Every time I put the radius to 0 in the .conf file it automatically goes back to 10. Does anyone have an idea?
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I'm not getting a spawns.json file, but when I /spawns open and show, I can see all the spawn points I set.
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Upon server startup I get:
Code:Spawns v2.0.35 by Reneb / k1lly0u on startup Failed to call hook 'OnPluginLoaded' on plugin 'CustomSpawnPoints v1.1.1' (NullR eferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomSpawnPoints.LoadSpawnpoints () [0x00000] in <filename u nknown>:0 at Oxide.Plugins.CustomSpawnPoints.OnPluginLoaded (Oxide.Core.Plugins.Plugin p lugin) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.DirectCallHook (System.String name, System. Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth od, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg s) [0x00000] in <filename unknown>:0
Possibly related plugins installed:
Code:CustomSpawnPoints v1.1.1 by Reneb / k1lly0u NoBackpacks v1.0.3 by hoppel NoDeathScreen v0.1.1 by Wulf/lukespragg NoSleepers v0.4.1 by Wulf/lukespragg NoWeaponDrop v1.0.1 by FujikuraOther errors on startup (probably not related to this) [code]Build v1.2.5 by Reneb & NoGrod, repeatedly spams: Can't remove MeshFilter because Imposter (Script) depends on it Can't remove MeshRenderer because Imposter (Script) depends on it
Code:Duplicate permission registered 'portals.use' (by plugin 'Portals')
Code:Setting parent to entity that hasn't spawned yet! (net is null) Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.3836' (Null ReferenceException: Object reference not set to an instance of an object) at BaseEntity.SetParent (.BaseEntity entity, UInt32 boneID) [0x00000] in <file name unknown>:0 at WorldItem.ParentBecoming (.BaseEntity ent) [0x00000] in <filename unknown>: 0 at BaseCorpse.TakeChildren (.BaseEntity takeChildrenFrom) [0x00000] in <filena me unknown>:0 at BasePlayer.CreateCorpse () [0x00000] in <filename unknown>:0 at BasePlayer.OnKilled (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Die (.HitInfo info) [0x00000] in <filename unknown>:0 at BasePlayer.Die (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0 at BasePlayer.Hurt (.HitInfo info) [0x00000] in <filename unknown>:0 at BaseCombatEntity.OnAttacked (.HitInfo info) [0x00000] in <filename unknown> :0 at BasePlayer.OnAttacked (.HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.RustCore.IOnBasePlayerAttacked (.BasePlayer player, .HitInf o info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob ject,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global ization.CultureInfo culture) [0x00000] in <filename unknown>:0
ThanksLast edited by a moderator: Feb 25, 2018 -
The errors thrown up by death by arrow disappeared when I unloaded NoSleepers. Using CorpseDuration instead.
Got the same errors when using KillFeed. Using DeathNotes instead, had to add a message for "Arrow" in config.
Still need help with Build errors and Portals errors, will ask in those channels. -
Any update on this?
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I get this error when loading my server:
Code:Failed to call hook 'OnPluginLoaded' on plugin 'CustomSpawnPoints v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomSpawnPoints.LoadSpawnpoints () [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.OnPluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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hey guys, getting this error since last update game ,
Code:[Error] Failed to call hook 'OnPluginLoaded' on plugin 'CustomSpawnPoints v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomSpawnPoints.LoadSpawnpoints () [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.OnPluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Apr 22, 2018 -
I managed to fix the NRE on server startup. Here is a snippet, starting at line 14.
Code:..... private List<Vector3> spawnPoints = new List<Vector3>(); private List<Vector3> remainingPoints = new List<Vector3>(); private bool initialized; private bool started; //added #endregion #region Oxide Hooks void OnServerInitialized() { started = true; //added LoadVariables(); if (Spawns) LoadSpawnpoints(); } void OnPluginLoaded(Plugin plugin) { if (!initialized && started && plugin?.Title == "Spawns") //modified LoadSpawnpoints(); } object OnPlayerRespawn(BasePlayer player) .....
Greetings -
Getting this error upon server restarts.
Code:07:00 [Error] Failed to call hook 'OnPluginLoaded' on plugin 'CustomSpawnPoints v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomSpawnPoints.LoadSpawnpoints () [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.OnPluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Apr 22, 2018 -
Please put in an option to spawn at custom spawn points when a player dies. Let's say I have 2 pvp arena's in different areas of the map. I want dead players to have to option to choose any one of the spawn points I add in, as well as the default RANDOM