No idea, It works fine for me, after the change I made. Haven't had any issues reported to me about it since the fix. Did you create a new spawn file after the change or keep using the old one?
Custom Spawn Points
Create custom spawn points for your server
Total Downloads: 3,683 - First Release: May 29, 2015 - Last Update: Jun 30, 2017
- 4.73333/5, 15 likes
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Code:
spawns.config SpawnsDatabaseFile [Oxide] 12:13 PM [Error] Failed to call hook 'ccmdSpawnFile' on plugin 'CustomSpawnPoints' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 12:13 PM [Debug] at Oxide.Plugins.CustomSpawnPoints.ccmdSpawnFile (.Arg arg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 > spawns.config SpawnsDatabaseFile [Oxide] 12:13 PM [Error] Failed to call hook 'ccmdSpawnFile' on plugin 'CustomSpawnPoints' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 12:13 PM [Debug] at Oxide.Plugins.CustomSpawnPoints.ccmdSpawnFile (.Arg arg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 > spawns.config SpawnsDatabaseFile [Oxide] 12:13 PM [Error] Failed to call hook 'ccmdSpawnFile' on plugin 'CustomSpawnPoints' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 12:13 PM [Debug] at Oxide.Plugins.CustomSpawnPoints.ccmdSpawnFile (.Arg arg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Same... Any fix?
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Reneb updated Custom Spawn Points with a new update entry:
1.0.1
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Code:
[9/24/2015 10:07:41 AM] [Oxide] 10:07 AM [Error] Failed to call hook 'OnServerInitialized' on plugin 'CustomSpawnPoints v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
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most likely your configs are not set properly and it tries to load wrong spawns, or you dont have the spawns plugin.
usually you don't have only thing line but a whole line with detailed debug that helps understanding more why it bugged. -
i set .. but affter resert its not work .. can u tell me wht wrong ?
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you need to write the configs, using spawns.config doesn't edit the config file. it only sets for the current game, then after a server restart it uses the default configs again.
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[Oxide] 22:35 [error] can not be called Hook widget "OnServerInitialized'CustomSpawnPoints V1.0.1 '(the NullReferenceException: Object reference not set to an instance of an object)
Last edited by a moderator: Sep 28, 2015 -
I still don't understand why people are still drowning above the water with this plugin. I need this plugin for my server type, but can't handle the drowning bug :\
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Its possible that with the new update this plugin might be broken
Cant fix the plugin ATM sorry
You will have to not use it for the moment -
that whole 0f, 0f, 0f, 0f fix that another user posted actually fixes it
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so it should work aigan ? no drowning players ?
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See this thread pls:
Solved - Can't upgrade foundations and heli+turrels non functional | Oxide -
Reneb updated Custom Spawn Points with a new update entry:
1.0.2
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Reneb updated Custom Spawn Points with a new update entry:
1.0.3
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Code:
[Oxide] 8:51 PM [Debug] at Oxide.Plugins.CustomSpawnPoints.LoadSpawns () [0x00 000] in <filename unknown>:0 at Oxide.Plugins.CustomSpawnPoints.OnServerInitialized () [0x00000] in <filena me unknown>:0 at Oxide.Plugins.CustomSpawnPoints.DirectCallHook (System.String name, System. Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho d, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Error plugin
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I have 7 spawn points saved in a file named Spawns.
When I saved the Spawns file it says 7 spawns saved.
When I type "spawns.config Spawns" in console ... it says 5 spawns loaded.
How do I get the 7 to work? -
Having issues with the spawn file not working after a server restart? any ideas what i can do to fix this? like which files i can edit in the backend to auto load it when the server restarts players are spawning under the ground after restarts?