what i had to do was build wall around the city and copy it that way... i dont have too much experience w the plugin but it helped me

Copy Paste
Copy and paste your buildings to save them or move them
Total Downloads: 21,515 - First Release: Apr 3, 2015 - Last Update: Jun 14, 2018
- 5/5, 83 likes
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miRror updated Copy Paste with a new update entry:
3.5.8
[DOUBLEPOST=1519697941][/DOUBLEPOST] -
Any way to move a building slightly?
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Pasting puts most of it in the ground? fix for that?
[DOUBLEPOST=1519972308][/DOUBLEPOST] -
Hi
Since last patch. As soon as I try to copy something, the server crashes -
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that is the log. Then tell me what I should have broken, please
CopyPaste.cs(212,65): warning CS0618: `UnityEngine.Quaternion.ToEulerAngles()' is obsolete: `Use Quaternion.eulerAngles instead. This function was deprecated because it uses radians instead of degrees'
CopyPaste.cs(212,138): warning CS0618: `UnityEngine.Quaternion.ToEulerAngles()' is obsolete: `Use Quaternion.eulerAngles instead. This function was deprecated because it uses radians instead of degrees'
CopyPaste.cs(227,95): warning CS0618: `UnityEngine.Quaternion.ToEulerAngles()' is obsolete: `Use Quaternion.eulerAngles instead. This function was deprecated because it uses radians instead of degrees'
CopyPaste.cs(371,112): warning CS0618: `UnityEngine.Quaternion.ToEulerAngles()' is obsolete: `Use Quaternion.eulerAngles instead. This function was deprecated because it uses radians instead of degrees'
CopyPaste.cs(901,25): warning CS0168: The variable `ex' is declared but never used
CopyPaste.cs(918,40): warning CS0618: `UnityEngine.Quaternion.EulerRotation(UnityEngine.Vector3)' is obsolete: `Use Quaternion.Euler instead. This function was deprecated because it uses radians instead of degrees'
CopyPaste.cs(932,37): warning CS0618: `UnityEngine.Quaternion.EulerRotation(UnityEngine.Vector3)' is obsolete: `Use Quaternion.Euler instead. This function was deprecated because it uses radians instead of degrees' -
mhh ok. Old files of stored buildings deleted. And plugin and server are running error-free again
*Happy*
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[DOUBLEPOST=1520539999][/DOUBLEPOST]I don't want plugin to break down your save files, so in thought. -
I was hoping to allow placed sedans in Fortify to be exported and pasted in Rust. The prefab "assets/content/vehicles/sedan_a/sedan_a_white.prefab" comes up as not found. Any way around this?
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Please include the copy of blueprints.
I have an internal server store. I sell the initial drawings for scrap metal. Do not save drawings in vending machines. + after insertion in the machine objects are displayed instead of their drawings
https://i.imgur.com/Ds33nAg.pngLast edited by a moderator: Mar 12, 2018 -
seems turrets recyclers and few other things nolonger paste with even if copied seems bit strange...not even placed in fortify works with it
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miRror updated Copy Paste with a new update entry:
3.5.9
[DOUBLEPOST=1520940033][/DOUBLEPOST]
[DOUBLEPOST=1520940049][/DOUBLEPOST] -
version 3.5.9 not working...
Exception while starting compiler v1.0.0.94: (ArgumentException: Key duplication when adding: PUBLIC)
at System.Collections.Hashtable.PutImpl (System.Object key, System.Object value, Boolean overwrite) [0x00000] in <filename unknown>:0
at System.Collections.Hashtable.Add (System.Object key, System.Object value) [0x00000] in <filename unknown>:0
at System.Collections.Specialized.ProcessStringDictionary.Add (System.String key, System.String value) [0x00000] in <filename unknown>:0
at System.Diagnostics.ProcessStartInfo.get_EnvironmentVariables () [0x00000] in <filename unknown>:0
at Oxide.Plugins.PluginCompiler.CheckCompiler () [0x00000] in <filename unknown>:0 -
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Price Fixed
But inventory... =(
https://i.imgur.com/yAoLih9.png