animalList = new Dictionary<string, string>();
foreach (var str in GameManifest.Current.pooledStrings)
{
if (str.str.Contains("autospawn/animals"))
{
var animalPrefab = str.str.Substring(41);
animalList.Add(animalPrefab.Remove(animalPrefab.Length - 7), str.str);
}
}
ah right, this plugin is still referencing the old animal prefabs. @Ryan please fix. they changed the locations for prefabs like over 6 months ago. cheers!

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,153 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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Hey Ryan, never had a problem until i attempted to deploy large wooden boxes, i got spammed with unknown errors and was kicked: photo below
BTW this was not on FunRust, i connected Via IP so old server displayer
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Looks more like you got anything else installed, or even corrupted files on client, what does cause this. -
When i try /animal bear i get this.
Invalid Argument 1:For more informations say: /buildhelp -
[DOUBLEPOST=1517963029][/DOUBLEPOST] -
I am using 1.1.93
I uninstall the plugin, delete the json file, install the plugin again and now it works ??. -
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This is a mistakeļ¼
Can't remove MeshFilter because Imposter (Script) depends on it
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How do I stop command spawn? Everytime I right click, I spawn stuff >_<
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Is it possible to place extra monuments like the waterwell? I tried using the numbers in prefabsniffer, but it doesn't give the right name (counts for everything in the list)
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Hello,
is there a new ResourceID list? i mean like tree,ore and somth like that cant finde them :> -
Hello. On next week i will start updating the plugin
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Hi all, guys. I've readed almost all pages in this thread, and can't found a way to save /plant'ed trees between server restarts. Can anyone help me please?
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