
Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,156 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
-
Remove all? urgent!!!
Use net_env.prefabLast edited by a moderator: Sep 8, 2017 -
/buildgrade 4 all
is not working FOR ALLLLLLLLL its working like SELECT :/ -
a new list no one?
-
The command /animal doesn't seem to work
-
finde :
Code:void InitializeAnimals() { animalList = new Dictionary<string, string>(); foreach (var str in GameManifest.Current.pooledStrings) { if (str.str.Contains("autospawn/animals")) { var animalPrefab = str.str.Substring(41); animalList.Add(animalPrefab.Remove(animalPrefab.Length - 7), str.str); } } }
change it to this:
Code:void InitializeAnimals() { animalList = new Dictionary<string, string>(); foreach (var str in GameManifest.Current.pooledStrings) { if (str.str.Contains("rust.ai/agents")) { if (str.str.Contains("-") || str.str.Contains("_")) { continue; } var animalPrefab = str.str.Substring(str.str.LastIndexOf("/") + 1).Replace(".prefab", ""); if (animalPrefab.Contains(".")) { continue; } animalList.Add(animalPrefab, str.str); } } }
-
I made the change, uploaded. Still get the same error. Even tried reloading, althought it already did when i uploaded, but still nochange.
-
Trying to rotate gives me the following message in rcon:
(20:53:17) | StringPool.GetNumber - no number for string UpdateConditionalModels
(20:53:17) | NetworkData.Write - no handler to write System.Object[] -> System.Object[]
It's on all building parts. -
-
-
I noted that when running the resource listing my console would over run the screen OR it would not run at all because the list was so big... so I started looking at a way to fix this and hope that @Reneb will incorporate my changes.
First is a screen capture from BeyondCompare that shows Renebs code on the left and mine on the right and then below that a code snippet if you want to grab and use. For the code snippet the command change is minor but if you want to see a mining.pumpjack only then you type /buildhelp resources mining and then your list is narrowed to only prefabs that are prefixed by mining. You may also use /buildhelp resources pumpjack.
Code:else if (args[0].ToLower() == "resources") { int i = 0; var filtr = ""; if (args[1].ToLower() != "") { filtr = args[1].ToLower(); } SendReply(player, "======== Commands ========"); SendReply(player, "/plant \"Resource ID\""); SendReply(player, "Please check in your console to see the full list"); if (filtr == "") { SendEchoConsole(player.net.connection, "======== Prefab List ========"); } if (filtr != "") { SendEchoConsole(player.net.connection, string.Format("=== Prefab List - filter: {0} ===", filtr)); } foreach (string resource in resourcesList) { if (filtr == "") { SendEchoConsole(player.net.connection, string.Format("{0} - {1}", i, resource)); } else { if (resource.IndexOf(filtr) > 0) { SendEchoConsole(player.net.connection, string.Format("{0} - {1}", i, resource)); } } i++; } }
Last edited by a moderator: Oct 1, 2017 -
i always use /plant with their specified numbers like /plant 293 or something...
i know that the console output is too long for the ingame console window.
You eather can look then into your rust_data (CLIENT) folder and read the full output log.
Or , that what u use lately - plugin called "PrefabSniffer"
u can lookup all the assets and prefabs or "Just" the ones used by build plugin with their numbers -
Where to find full plant ID list?
-
PrefabSniffer for Rust | Oxide
type in the console prefabs build -
for a while now and i dont know if it is just me but whenever i want to make an animal it doesnt show up when i do /buildhelp animals the animal list is empty??
-
Please help driving me insane!
I'm running rust server on Gameservers.
I have installed the latest server version
Installed Oxide 2.0
installed python and javascript for plugins
I inserted plugin files in rust>oxide>plugins and the log shows them loading correctly.
I have also restarted the server twice now but none of the commands seem to work i type Build.builder and nothing build help
/build help nothing happens at all
[DOUBLEPOST=1507482830][/DOUBLEPOST]You type commands into chat interface instead of console.... solved. -
Hello.
I tried to use, I have permission (ex. I can use /plant Lantern), but I cant deploy animal...
I tried:
/animal horse
/animal Horse
/animal "horse"
/animal "Horse"
...but its didnt work :/
Message:
Invalid Argument 1: For more informations say: /buildhelp animals -
Doing /build foundation crashes the player with the new update.
-
/build crash