Updated Prefabs 16th July:
Using http://oxidemod.org/plugins/prefabsniffer.1938/ @Goldenclaw112

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,163 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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Attached Files:
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Does anyone know what the purple crate that can spawn skinned items is? I can't remember it, and can't find it in the list...
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So I'm trying to get roofs to place on foundations, how do i do that?
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I downloaded the Build.cs file, do i put it in my oxide config file with all the plugins or somewhere else?
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This plug is just soo awesome. Tysm Reneb for giving us this!
So is there a way of mass spawning in, lets say, square foundations without them overlapping/spawning in eachother? I'm trying to build a 50x50 that i can copy, transport and paste whereever I want. But without the duplicate squares (per slot kinda thing).
Does anyone know a solution to the issue I have, or do I literally have to do a slingle click spawn? XD -
/animal bear /animal "bear" no work
teach me -
Ok so I keep trying the /buildhelp resources command but it only shows 261 - 388 in the console. Any way to fix this? Or can someone post a list for me?
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Last edited by a moderator: Aug 12, 2017 -
Wow, I can't believe I missed this. I was looking through the thread and couldn't find anything before. Thank you very much for pointing this out. -
Hey all! Great plugin, I just can't seem to figure out how to make walls all 'one way' (ie, soft side out/in) when doing a long string at once. They flip and flop and I have to rotate with the hammer. I'm trying the rotate command to no avail. Any pointers?
Thanks! -
/Animal doesn't work anymore. No matter which animal we try to spawn it says "Invalid Argument 1: For more informations say: /buildhelp animals
That error doesn't help at all. We've tried spawning everything from deer to wolves to chickens and nothing works. Some of the items that should work when using /Deploy don't seem to work either. Like the Recycler. Any ideas?
Any help would be greatly appreciated. -
{
animalList = new Dictionary<string, string>();
foreach (var str in GameManifest.Current.pooledStrings)
{
if (str.str.Contains("autospawn/animals"))
{
var animalPrefab = str.str.Substring(41);
animalList.Add(animalPrefab.Remove(animalPrefab.Length - 7), str.str);
}
}
}
this part of the code still has the OLD animal prefab location
change it to this:
void InitializeAnimals()
{
animalList = new Dictionary<string, string>();
foreach (var str in GameManifest.Current.pooledStrings)
{
if (str.str.Contains("rust.ai/agents"))
{
if (str.str.Contains("-") || str.str.Contains("_")) { continue; }
var animalPrefab = str.str.Substring(str.str.LastIndexOf("/") + 1).Replace(".prefab", "");
if (animalPrefab.Contains(".")) { continue; }
animalList.Add(animalPrefab, str.str);
}
}
}
[DOUBLEPOST=1502984082][/DOUBLEPOST]Please add player.prefab to /animal. technically players are animals. also its a lot more convenient to do /animal player instead of digging up prefab logs and doing /plant xxx -
Trying to plant decorative palm trees, but /plant isn't working
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anyone know if this is possible or crazy?
4100 - assets/content/vehicles/truck_cabin/truck_cabin.prefab -
Loving this plugin. Hoping Reneb has the foundation.steps ready in the next update!
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yes it would be awesome if u could snap the spawned items into place instead of randomly spawning them all over i could build an elevator
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Can i give a npc a Chat command like /info that the player dont need to use commands?
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anyone work out how to spawn animals?
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will there be an update for this plugin? I love it but a lot of prefabs not spawning after latest rust update