Have you tried without the quotes around the 1?[DOUBLEPOST=1420932029][/DOUBLEPOST]Nevermind, just checked the sourcecode, wouldn't make a difference. I don't see however how everyone can use the command though, I guess it will need some debugging and testingCode:"authlevel": 1![]()

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,056 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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tried adding a tree waited ages and it didnt appear we are admins it said "you have planted a tree" whats up thanks
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the tree spawns but you need to disconnect/reconnect to see it ... strange bug, never found a way to fix it. (it didnt bug before ...)
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Will there be a Foundation Triangle option?
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Not sûre, if Someone Else makes it probably, but i'm not good enough to make it
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Not good enough?
guessing it's pretty hard to get the Triangle piece to work right?
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I'm not good in math ... So yeah, close might look into it one day, but i dont have time to look into it, exept if Someone shows me how to
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think we might need a update for this one dude plant tress and spawning animals have stopped working or the bld foundation etc
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Thx for noticing i Will look into it
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Reneb updated Build with a new update entry:
fix for new version
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I know you just updated this yesterday and I have not used it before, however when I load it I get this error and I don't understand where or how to track the error (otherwise I would do so and feedback).
Code:[Oxide] 10:25 AM [Info] Loaded plugin Build (v0.5.2) by Reneb(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)[Oxide] 10:25 AM [Error] Failed to initialise plugin build (unprotected error in call to Lua API (attempt to index a nil value))(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)[Oxide] 10:25 AM [Debug] at NLua.Lua.PanicCallback (LuaState luaState) [0x00000] in <filename unknown>:0at (wrapper native-to-managed) NLua.Lua:PanicCallback (KeraLua.LuaState)at (wrapper managed-to-native) KeraLua.NativeMethods:LuaSetTable (intptr,int)at KeraLua.Lua.LuaSetTable (IntPtr luaState, Int32 index) [0x00000] in <filename unknown>:0at NLua.LuaLib.LuaSetTable (LuaState luaState, Int32 index) [0x00000] in <filename unknown>:0at NLua.Lua.SetObject (System.String[] remainingPath, System.Object val) [0x00000] in <filename unknown>:0at NLua.Lua.SetObject (Int32 reference, System.String field, System.Object val) [0x00000] in <filename unknown>:0at NLua.LuaTable.set_Item (System.String field, System.Object value) [0x00000] in <filename unknown>:0at Oxide.Lua.Utility.TableFromConfig (Oxide.Core.Configuration.DynamicConfigFile config, NLua.Lua lua) [0x00000] in <filename unknown>:0at Oxide.Lua.Plugins.LuaPlugin.LoadConfig () [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0at Oxide.Lua.Plugins.LuaPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
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i guess a simple:
oxide.reload build
should fix that -
Tried many times, also tried re-downloading directly from here and back to the server, different FTP clients, still same issue..
I don't even know how to tell whether it is a plugin (code) issue or if the issue lies in some error on my server? -
i have actually no idea lol :x
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Makes two of us xD
Thanks for the work though, wish I could understand/write myself, would love to contribute as I have a few different ideas for plugins but feel bad asking and asking with nothing to offer in return. -
If you have ideas you can still say
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its working great now just for some reason the animals are stuck in one spot they use to move around once u spawned them in
[DOUBLEPOST=1422843881,1422761397][/DOUBLEPOST]it seems to havce stopped working again on me it wont load anymore it seems to be on and off for some reason
[DOUBLEPOST=1422844064][/DOUBLEPOST] -
Don't suppose someone could give me a few IDs for trees? The chathandler keeps listing them as spam and not letting them post. (oddly even after I set it to false)
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Hopefully they Will fix that soon