Build

Build, spawn, plant, upgrade, deploy anything the way that you want it.

Total Downloads: 21,056 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018

4.9/5, 50 likes
  1. has anyone been able to get this plugin to load at all
     
  2. No, still not working for me either.
     
  3. Same ... Ill wait for next rust update to see if it still bugs.
     
  4. Reneb updated Build with a new update entry:

    fixed plugin not working

     
  5. It seems to be erroring with:
    Code:
    [Oxide] 7:16 PM [Error] Failed to initialise plugin build (unprotected error in call to Lua API (attempt to index a nil value))
    [Oxide] 7:16 PM [Debug]   at NLua.Lua.PanicCallback (LuaState luaState) [0x00000] in <filename unknown>:0
      at (wrapper native-to-managed) NLua.Lua:panicCallback (KeraLua.LuaState)
      at (wrapper managed-to-native) KeraLua.NativeMethods:LuaSetTable (intptr,int)
      at KeraLua.Lua.LuaSetTable (IntPtr luaState, Int32 index) [0x00000] in <filename unknown>:0
      at NLua.LuaLib.LuaSetTable (LuaState luaState, Int32 index) [0x00000] in <filename unknown>:0
      at NLua.Lua.SetObject (System.String[] remainingPath, System.Object val) [0x00000] in <filename unknown>:0
      at NLua.Lua.SetObject (Int32 reference, System.String field, System.Object val) [0x00000] in <filename unknown>:0
      at NLua.LuaTable.set_Item (System.String field, System.Object value) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Utility.TableFromConfig (Oxide.Core.Configuration.DynamicConfigFile config, NLua.Lua lua) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPlugin.LoadConfig () [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Feb 7, 2015
  6. shutdown the server
    update build.lua
    delete data/build.json
    restart the server
     
  7. is there any way to make the animals walk around when u spawn them in they use to in a earlier version
     
  8. ai.move true
    ai.think true
    ???
     
  9. i dont see any settings for that in the config file
    [DOUBLEPOST=1423266243][/DOUBLEPOST]turned them both on in console but no luck animals still just stand there after spawning them in the world ones are moving around fine
     
  10. Wulf

    Wulf Community Admin

    Temporary build compatible with Oxide builds 266+.
     

    Attached Files:

  11. My 1st plugin crash since oxide update. All others works. And i took your Temporary build.
    Code:
    [Oxide] 9:12 PM [Info] Loaded plugin Build v0.5.3 by Reneb
    [Oxide] 9:12 PM [Error] Failed to initialise plugin build (unprotected error in call to Lua API (attempt to index a nil value))
    [Oxide] 9:12 PM [Debug]   at NLua.Lua.PanicCallback (LuaState luaState) [0x00000] in <filename unknown>:0
      at (wrapper native-to-managed) NLua.Lua:panicCallback (KeraLua.LuaState)
      at (wrapper managed-to-native) KeraLua.NativeMethods:LuaSetTable (intptr,int)
      at KeraLua.Lua.LuaSetTable (IntPtr luaState, Int32 index) [0x00000] in <filename unknown>:0
      at NLua.LuaLib.LuaSetTable (LuaState luaState, Int32 index) [0x00000] in <filename unknown>:0
      at NLua.Lua.SetObject (System.String[] remainingPath, System.Object val) [0x00000] in <filename unknown>:0
      at NLua.Lua.SetObject (Int32 reference, System.String field, System.Object val) [0x00000] in <filename unknown>:0
      at NLua.LuaTable.set_Item (System.String field, System.Object value) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Utility.TableFromConfig (Oxide.Core.Configuration.DynamicConfigFile config, NLua.Lua lua) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPlugin.LoadConfig () [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
      at Oxide.Lua.Plugins.LuaPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0
      at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Feb 7, 2015
  12. oxide.reload build
     
  13. Same error
     
  14. this one seems to need updating when u get a chance
     
  15. anyway to get the animals to move around once u spawn them in still cant get them to move or do anything
    [DOUBLEPOST=1423519785][/DOUBLEPOST]spawning animals and trees are working fine but bld commands dont spawn anything in
     
  16. Code:
    [Oxide] 10:17 AM [Error] build: LuaScriptException while calling cmdBuild: [string "build.lua"]:311: attempt to index field 'Library' (a nil value)
       at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
       at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
       at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
       at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:
     
    Last edited by a moderator: Feb 10, 2015
  17. [2/10/2015 12:31:38 PM] [Oxide] 12:31 PM [Error] Failed to initialise plugin build (unprotected error in call to Lua API (attempt to index a nil value))

    Any idea? Latest version and latest oxide.
     
  18. oxide.reload build
    But as shown in Last post it possible that the plugin doesnt work i didnt have time to fully test it since the update