
Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,056 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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No, still not working for me either.
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Same ... Ill wait for next rust update to see if it still bugs.
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Reneb updated Build with a new update entry:
fixed plugin not working
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It seems to be erroring with:
Code:[Oxide] 7:16 PM [Error] Failed to initialise plugin build (unprotected error in call to Lua API (attempt to index a nil value)) [Oxide] 7:16 PM [Debug] at NLua.Lua.PanicCallback (LuaState luaState) [0x00000] in <filename unknown>:0 at (wrapper native-to-managed) NLua.Lua:panicCallback (KeraLua.LuaState) at (wrapper managed-to-native) KeraLua.NativeMethods:LuaSetTable (intptr,int) at KeraLua.Lua.LuaSetTable (IntPtr luaState, Int32 index) [0x00000] in <filename unknown>:0 at NLua.LuaLib.LuaSetTable (LuaState luaState, Int32 index) [0x00000] in <filename unknown>:0 at NLua.Lua.SetObject (System.String[] remainingPath, System.Object val) [0x00000] in <filename unknown>:0 at NLua.Lua.SetObject (Int32 reference, System.String field, System.Object val) [0x00000] in <filename unknown>:0 at NLua.LuaTable.set_Item (System.String field, System.Object value) [0x00000] in <filename unknown>:0 at Oxide.Lua.Utility.TableFromConfig (Oxide.Core.Configuration.DynamicConfigFile config, NLua.Lua lua) [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPlugin.LoadConfig () [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 7, 2015 -
shutdown the server
update build.lua
delete data/build.json
restart the server -
is there any way to make the animals walk around when u spawn them in they use to in a earlier version
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ai.move true
ai.think true
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i dont see any settings for that in the config file
[DOUBLEPOST=1423266243][/DOUBLEPOST]turned them both on in console but no luck animals still just stand there after spawning them in the world ones are moving around fine -
Wulf Community Admin
Temporary build compatible with Oxide builds 266+.
Attached Files:
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My 1st plugin crash since oxide update. All others works. And i took your Temporary build.
Code:[Oxide] 9:12 PM [Info] Loaded plugin Build v0.5.3 by Reneb [Oxide] 9:12 PM [Error] Failed to initialise plugin build (unprotected error in call to Lua API (attempt to index a nil value)) [Oxide] 9:12 PM [Debug] at NLua.Lua.PanicCallback (LuaState luaState) [0x00000] in <filename unknown>:0 at (wrapper native-to-managed) NLua.Lua:panicCallback (KeraLua.LuaState) at (wrapper managed-to-native) KeraLua.NativeMethods:LuaSetTable (intptr,int) at KeraLua.Lua.LuaSetTable (IntPtr luaState, Int32 index) [0x00000] in <filename unknown>:0 at NLua.LuaLib.LuaSetTable (LuaState luaState, Int32 index) [0x00000] in <filename unknown>:0 at NLua.Lua.SetObject (System.String[] remainingPath, System.Object val) [0x00000] in <filename unknown>:0 at NLua.Lua.SetObject (Int32 reference, System.String field, System.Object val) [0x00000] in <filename unknown>:0 at NLua.LuaTable.set_Item (System.String field, System.Object value) [0x00000] in <filename unknown>:0 at Oxide.Lua.Utility.TableFromConfig (Oxide.Core.Configuration.DynamicConfigFile config, NLua.Lua lua) [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPlugin.LoadConfig () [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 7, 2015 -
oxide.reload build
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Same error
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Reneb updated Build with a new update entry:
Update for latest Oxide version
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this one seems to need updating when u get a chance
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Reneb updated Build with a new update entry:
fix for rust update
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anyway to get the animals to move around once u spawn them in still cant get them to move or do anything
[DOUBLEPOST=1423519785][/DOUBLEPOST]spawning animals and trees are working fine but bld commands dont spawn anything in -
Code:
[Oxide] 10:17 AM [Error] build: LuaScriptException while calling cmdBuild: [string "build.lua"]:311: attempt to index field 'Library' (a nil value) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:
Last edited by a moderator: Feb 10, 2015 -
[2/10/2015 12:31:38 PM] [Oxide] 12:31 PM [Error] Failed to initialise plugin build (unprotected error in call to Lua API (attempt to index a nil value))
Any idea? Latest version and latest oxide. -
oxide.reload build
But as shown in Last post it possible that the plugin doesnt work i didnt have time to fully test it since the update