
Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,173 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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animals still work here
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Tell me how, Do I something wrong?
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How i can remove a /plant 1 tree ?
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Then right click on it, like when you place it. -
by a tree 1 it does not work
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That problem is, its fly in the air ^^
[DOUBLEPOST=1437576608,1437495134][/DOUBLEPOST]- I cant remove with erase plant type 1
- /buildhelp resources i do not get the list
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Is it possible to change the key used for building? right clicking mouse gives way too often more than 1 item
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Code:
(13:19:23) | [Oxide] 10:19 AM [Error] Plugin failed to compile: Build (leaving previous version loaded) (13:19:23) | [Oxide] 10:19 AM [Error] Build plugin failed to compile! (13:19:23) | [Oxide] 10:19 AM [Error] Build.cs(562,90): error CS1061: Type `GameObjectRef' does not contain a definition for `targetObject' and no extension method `targetObject' of type `GameObjectRef' could be found. Are you missing an assembly reference?
Last edited by a moderator: Jul 23, 2015 -
[7/23/2015 5:41:24 PM] [Oxide] 5:41 PM [Error] Error while compiling Build.cs(562,90): error CS1061: Type `GameObjectRef' does not contain a definition for `targetObject' and no extension method `targetObject' of type `GameObjectRef' could be found. Are you missing an assembly reference?
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seems like the code changed.
Unless someone fixes it for me i won't be able to fix this for 3 weeks. -
@Wulf I would do anything if you fixed this. Please
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Code:
[Oxide] 2:15 AM [Error] Build plugin failed to compile! [Oxide] 2:15 AM [Error] Build.cs(562,90): error CS1061: Type `GameObjectRef' does not contain a definition for `targetObject' and no extension method `targetObject' of type `GameObjectRef' could be found. Are you missing an assembly reference? [Oxide] 2:15 AM [Error] BlueprintManager plugin failed to compile! [Oxide] 2:15 AM [Error] BlueprintManager.cs(267,141): error CS0176: Static member `ItemManager.itemDictionary' cannot be accessed with an instance reference, qualify it with a type name instead [Oxide] 2:16 AM [Error] BlueprintManager plugin failed to compile! [Oxide] 2:16 AM [Error] BlueprintManager.cs(267,141): error CS0176: Static member `ItemManager.itemDictionary' cannot be accessed with an instance reference, qualify it with a type name instead
Version 1.0.19 -
So anyway to add other deployables on a foundation like the tier 2 furnace? I dont like the fact it cant be placed on a foundation
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Wulf Community Admin
Attached Files:
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wulf u are a legend dude
[DOUBLEPOST=1437675799][/DOUBLEPOST]works great wulf thanks heaps -
Yeah, thanks for the update <y>
Regards -
We laud him a warmhearted man to:Wulf
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Reneb updated Build with a new update entry:
thx to wulf for the fix