And yes i tried but still there is a distance problem that fucks everything

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,173 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
-
Right clicking is working like holding right click to build fast. This is an issue when trying to place one object.
-
hey reneb when i set the timer to 9999 and reload it doesnt seem to be working its mass spawning instantly if i do anything above 1
-
Reneb updated Build with a new update entry:
fix for the timer?
-
i just did 9999.0 reloaded plugin it only seems to work for a few seconds then it starts mass spawning still
-
Hello, Reneb. Thanks for the plugin.
I have a question... After loading the plugin, the config file just says this:
"Config": {
"Pressed time before multiple spawns (seconds)": 1.0
}
Then, if I use the /build command it says that I dont have permissions to use it. What can I do ?
Thanks.
Best regards from Chile. -
Hi! It's a old thing, but i want to share! When i make with /build a triangle foundation, i can't make a foundation (normal-square)
/build foundation.triangle and on it /build foundation ... doesen't work! With that i want to build a round tower! -
What I do sometimes, I build the foundatin I need offshore and copy/paste it to the area I need it...
Regards
7th -
Reneb updated Build with a new update entry:
fixed the button pressed time and ...
[DOUBLEPOST=1436606123][/DOUBLEPOST]This is basically my problem with foundation.triangle to foundation
the rotation is good but not the position
This is the code that you can uncomment in the plugin if you want to try finding the good position yourself:
Code:var FTtoFloor = new Dictionary<Vector3, Quaternion>(); //THIS ONE WORKS WELL FTtoFloor.Add(new Vector3(0f, 0f, -1.5f), new Quaternion(0f, 1f, 0f, -0.0000001629207f)); // THOSE TWO HAVE A POSITION PROBLEM BUT THE ROTATIONS ARE GOOD FTtoFloor.Add(new Vector3(0.75f, 0f, 1.299038f), new Quaternion(0f, 0.5000001f, 0f, 0.8660254f)); FTtoFloor.Add(new Vector3(-0.75f, 0f, 1.299038f), new Quaternion(0f, 0.4999998f, 0f, -0.8660255f)); FloorTriangleType.Add(SocketType.Floor, FTtoFloor);
-
Hey Buddy...
Weird thing with the triangles, as you know I am a noob in code but I assume that the "(0f, 0f, -1.5f)" means you already try to move the triangle 1.5m away from the regular foundation, right?
Can you confirm I can "ignore" those messages when plugin is loaded:
Code:[Oxide] 11:16 AM [Info] Build was compiled successfully in 1020ms [Oxide] 11:16 AM [Info] Loaded plugin Build v1.0.16 by Reneb Socket_Base[] [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/a/support_female - -0.5000002 0.4999999 -0.4999999 -0.5000001 - -1.5 0 4.887621E-07 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/a/floor_a - 0 1 0 -1.629207E-07 - 0 0 0 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/a/ground_a - -0.7071068 -2.304046E-07 2.304047E-07 -0.7071067 - 0 0 0 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/a/floor_female - 0 -3.258414E-07 0 -1 - 0 0 0 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/c/support_female 1 - 0.1830126 0.6830127 -0.6830128 0.1830126 - 1.5 0 -2.384186E-07 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/c/floor_c - 0 0.5000001 0 0.8660254 - 0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/c/ground_c - -0.3535535 0.6123723 -0.6123724 -0.3535535 - 0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/c/floor_female - 0 0.8660253 0 -0.5000002 - 0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/b/support_female 2 - -0.6830127 -0.1830129 0.1830129 -0.6830126 - 5.364418E-07 0 2.598076 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/b/floor_b - 0 0.4999998 0 -0.8660255 - -0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/b/ground_b - -0.3535532 -0.6123725 0.6123726 -0.3535531 - -0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] floor.triangle/sockets/b/floor_female - 0 -0.8660256 0 -0.4999997 - -0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] ================ Socket_Base[] [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/a/support_female - -0.5000002 0.4999999 -0.4999999 -0.5000001 - -1.5 0 4.887621E-07 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/a/floor_a - 0 1 0 -1.629207E-07 - 0 0 0 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/a/ground_a - -0.7071068 -2.304046E-07 2.304047E-07 -0.7071067 - 0 0 0 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/terrain - -0.7071068 0 0 0.7071068 - 0 -1 1.055 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/b/support_female - -0.6830127 -0.1830129 0.1830129 -0.6830126 - 5.364418E-07 0 2.598076 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/b/floor_b - 0 0.4999998 0 -0.8660255 - -0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/b/ground_b - -0.3535532 -0.6123725 0.6123726 -0.3535531 - -0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/c/support_female - 0.1830125 0.6830127 -0.6830128 0.1830125 - 1.5 0 -2.384186E-07 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/c/floor_c - 0 0.5000001 0 0.8660254 - 0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] foundation.triangle/sockets/c/ground_c - -0.3535535 0.6123723 -0.6123724 -0.3535535 - 0.75 0 1.299038 [Oxide] 11:16 AM [Info] [Build] ================ [Oxide] 11:16 AM [Warning] CallHook 'OnServerInitialized' on plugin 'Build' took: 1307ms
Regards
7th -
timers working awsome now dude cheers nice work
-
hello. 22 pages of support here, just have to ask, who has access to this? is there a permission to set or is it owner/mod only?
-
if u edit the plugin file and search for authlevel u can set it to level 1 or 2
-
Reneb updated Build with a new update entry:
oxide permission, authlevel config
-
oh wow. nice @Reneb !!!
-
awesome work reneb
-
Do you know how to remove a bush ? Because I don't know
-
You will see, bushes are not single objects but it causes an area to green up, so you cant remove single bushes as well.
If you hit the right positin, you might be able to remove an area bush thingy but I never managed that so far...
Regards
7th -
bushs have no collisions so it's not possible to point stuff to it. Never really looked into it, but it might be indeed hard to remove them.
-
If you can please make it removeable it would be great