#Repost
@Reneb can you pls add the Function for animals to farm ores by attacking the rocks

Build
Build, spawn, plant, upgrade, deploy anything the way that you want it.
Total Downloads: 21,173 - First Release: Nov 8, 2014 - Last Update: Jul 26, 2018
- 4.9/5, 50 likes
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Where could I find a full list of IDs please ?
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I do not use this plugin (HumanNPC), I am looking for the list of IDs used for /plan (for Build plugin)
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[DOUBLEPOST=1436198709][/DOUBLEPOST] -
Is there a permission for this plugin? I don't like being in the owner seat and would like to assign this to a group or choice users.
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Wulf Community Admin
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can't go up in the chat anymore i guess?
probably will need to move it to console then when i can. -
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Reneb updated Build with a new update entry:
plant resources sent to console instead
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Great, but I can't plant crystals
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do crystals exist anyway? cause it's possible you can't plant it because they partially removed it or something like that
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Hey together,
first of all, I love this plugin - for me as a npc town and player hub creator it is just awesome to build proper cities - only one thing I noticed.
Planted trees disapear after a server restart.
I only noticed this as I added some huge trees to my camp for a better atmosphere but I was pretty sad when I logged in a day after and all those trees were gone.
Any way to "perma-save" plants I placed on the map?
Second question: It happens pretty often for me that I click multiple times by mistake, so instead of spawning one wolf I suddenly have 50ish running around or instead of one tree I suddenly end up with 10 trees stackd into each other, any way to "deactivate" the automatic multispawning so I HAVE to click mutiple times to spawn multiple resources?
Would be cool to have a chat (or also console) command for that, basically the only part where the multi-click is usefull is the erase function - at least for me ^^
Kind Regards
7th -
Reneb updated Build with a new update entry:
multiple spawning time config
[DOUBLEPOST=1436529332][/DOUBLEPOST]
So when a server starts it will erase animals and resources/trees that are too much (can't find the correct words ...) so your trees will be saved but they will randomly get erased on the server start (so all might stay, or all might get erased, or only part of them ... it's random ...) they said in the latest patch that they fixed that so people could build hidden in the trees and stuff like that, but i believe they didnt fix it, so you will have to wait for them to fully fix it so trees can be saved and respawn as they were before the server shutdown. -
Do you have any plans on implementing a way to attach doors to doorways? I mean, it would come in especially handy when it comes to mounting a door on a doorway that was placed in an illegal position—as in conflicting with a collider (e.g. rocks, terrain, etc.); it's a pain in the ass to drag a door placed elsewhere to a certain doorway, using the Telekinesis plugin.
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Reneb updated Build with a new update entry:
added wall to door sockets
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Ha awesome, thank you mate...
Talking about optimazions, one more thing that makes me rage the one or other time...
For any reason I can not add a regular foundation on an existing triangle one, possible to add that?
The other way around works fine, only if I start with a triangle its a little tricky.
You rock mate.
Regards
7th -
This is normal, i never was able to find the correct rotation for it :/
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Should be 60°, shouldn't it?
Ah well, there's worse so it's not the end of the world, but sometimes, only sometimes this is a real problem for my unusual buildings ^^
Anyways, thanks again for many awesome plugins, maybe I should rename my server from RUSTafari to RenebFari
Maybe I'll do so once my ferries are working ^^
Regards
7th