BotSpawn

Moved

Total Downloads: 11,694 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. remove config/data/lang and try again.
     
  2. i cant get bots to spawn but murderers are spawning no issues but not at same time
     
  3. Where are we at with versions?

    I had no issues tonight with the following

    Protocol: 2032.153.1
    Build Date: 11/03/2017 16:19:51
    Unity Version: 2017.1.2f1
    Changeset: 23688
    Branch: main
    Oxide Version: 2.0.3705
     
  4. yeah same version I will try deleting it all and reloading it
     
  5. deleting all config / data / lang botspawn files and reloading botspawn plugin resolved the problem, ty Steenamaroo
     
  6. Cool cool! Thanks for posting back. :)

    I'm half expecting some errors to be thrown OnEntityTakeDamage....
    We'll see how that goes. :p
     
  7. soon as I disabled murderes the bots spawned in
    [DOUBLEPOST=1509755276][/DOUBLEPOST]cant get them both to spawn in at same time
     
  8. Hey me again. Good news is that bots are moving and no problems have occured to me anymore.
    But i wanna ask if you could add something.
    A command to make bots spawn where you are looking? Am not sure if i asked this before but is this possible?
     
  9. I could add that - It would work exactly the same as 'toplayer', where there'd have to be an existing profile for you to call so that all the options are set to something.
    Is that what you're looking for?
     
  10. Yeah exactly like that just that they spawn where ever am looking or right at me "I prefer where am aiming"
     
  11. Cool. toplayer is probably useful to you in the mean time but I'll look at adding the above to the next release. :)
     
  12. And about the zombie Thingy. I just gave them the range to spawn 4000 "My mapsize is 4000" But its pretty hard to find the. Ive put the amount to 10. "Do they spawn all around split up or in a group somewhere?
     
  13. I think I've erroneously suggested this for full-map coverage in the past.

    Is a '4k' map 4000m x 4000m ?
    If so, you'd want your radius to be 2000.

    The bots will spawn in random places within that radius but they do still seem to head off in the same direction, eventually, if nothing distracts them.
     
  14. Bots on my server initially have 50-60 health, although I bet 150. But this loss of health is compensated for by the unintended damage of the first 4x - 5 bullets
    Players do not understand what's going on and complain
     
  15. I'm sorry, I don't follow. What's the issue?
     
  16. Yesterday the bots worked, today not. Errors.
     
    Last edited by a moderator: Nov 4, 2017
  17. Hey @Steenamaroo ,

    I have a few suggestions / questions.

    Is it possible to add to the config a weapon drop chance percentage?
    Say we want to allow the bots to have a 5% chance of dropping their weapon upon death. Incentive for killing them. Would it be possible to do this in a future update?

    On that same note, how about making a list of weapons that the scientists can pick from with a % chance of them having that weapon?
    Semi Pistol: 70%,
    Pump Shotgun: 20%,
    MP5: 7%,
    Assault Rifle: 3%,
    Rocket Launcher: 0%,
    Crossbow: 0%

    Maybe have all available weapons and we can add the percentage to them as long as it adds up to 100%

    One more thing, could we have the ability to spawn murderers and scientists independently? For example, Launch Site: 3 murderers configured independently (health, respawn time etc) & and 1 scientist configured independently (health, respawn time etc).
     
  18. ok, @Steenamaroo

    so, I've tested these bots with the new update today.

    It seems that they still drop weapons, sometimes. Its not every time which is better but obviously the option is still broken for me. setting is set to false.

    Also, they are dropping backpacks sometimes. setting is set to false

    I even deleted everything (.cs, config, lang) and started from scratch to test at 1 monument before I set it all back up again.
    I still get the same issue with backpacks and weapons.

    :) Not sure if I'm the only one that is having this problem. I haven't seen anyone say anything yet since the last update.
    [DOUBLEPOST=1509789149][/DOUBLEPOST]Also getting a 0.0 Timer error ? None of my timers are at 0.0 ...

    Code:
    (02:48:34) | [Oxide] 02:48 [Error] Failed to run a 0.00 timer in 'BotSpawn v1.2.7' (NullReferenceException: )
    (02:48:34) | [Oxide] 02:48 [Stacktrace]   at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at Oxide.Plugins.BotSpawn+<OnEntitySpawned>c__AnonStorey6.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  19. For me they are also dropping weapons...