Just read through all the posts. Seems that its a bug that the dev of the mod is aware of. Just gotta wait for a fix.
BotSpawn
Moved
Total Downloads: 11,694 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Great mod. Thank you for this. One request is multiple kits (random) support. Thanks again.
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Perhaps list any mods that might affect bots? Which version of Oxide are you running? Nav Mesh and AI settings could be a factor too.
I would love for these clothes wearing auto-turrets to be a bit more mobile. -
No bots will spawn, activated harbor 1 and 2, and ... bot.count show me 2 bots for 10 seconds exactly after reload, and after that shows me 0 bots on !
Any idea what im doing wrong? (fixed, was 2 versions behind with oxide)Last edited by a moderator: Nov 1, 2017 -
"Respawn_Timer": 60 what? seconds? minutes?
Added a kit with clothes and weapon, bot is droping random stuffs, where i can control the loot table? (using alphaloot) -
Hello. Here I am back. I just realized that the bots did not move, they stayed on the spot. You know why ?
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First we set navgrid on in our server.cfg
Code:# Spawn scientists? +nav_grid 1
Code:{ "Options": { "Animal_Safe": true, "APC_Safe": true, "Bots_Drop_Weapons": true, "Cull_Default_Population": true, "Ignore_Animals": true, "Ignore_HumanNPC": true, "NPC_Retaliate": false, "Peace_Keeper": true, "Remove_BackPacks": true, "Reset": true, "Reset_Timer": 1800, "Suicide_Timer": 120, "Supply_Enabled": false, "Turret_Safe": true }, "Zones": { "AirDrop": { "Activate":false, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "Bot_Firing_Range": 20, "BotHealth": 100, "BotName": "randomname", "Bots": 5, "Disable_Radio": true, "Kit": "bot1", "Murderer": false, "Radius": 100 }, "Airfield": { "Activate": true, "Bot_Accuracy": 4, "Bot_Damage": 0.4, "Bot_Firing_Range": 20, "BotHealth": 100, "BotName": "randomname", "Bots": 5, "Disable_Radio": true, "Kit": "bot1", "Murderer": false, "Radius": 100, "Respawn_Timer": 600 },
And finally, our BotSpawn.json data looks like this (untouched).
Code:{ "CustomProfiles": {} }
Try these settings and hopefully the Scientists will work for you too. Other than that, I've no idea.Last edited by a moderator: Nov 2, 2017 -
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im updated and they are dropping weapons when its set to false
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My murderers are moving , but not runing anymore after last night update !
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Hey guys,
Not ignoring you - oxidemod decides not to notify me of new posts every so often.
Put simply, this plugin is a glorified spawn button.
I haven't written the AI so nine times out of ten if the AI isn't moving/firing/whatever, it's caused by something in the AI code, rather than the plug needed fixed or updated.
Additional features/controls/options are for me to fix but a few of them are in stalemate.
Weapon drop, for example, no longer works because of changes to the relevant hook.
No Weapon Drop (outdated) for Rust | Oxide , for example, has been decommissioned for this reason so I'll have to either find a workaround or remove the feature.
Regarding health, I noticed that seems to be no longer working.
I need to check but max health used to be 4/500 (FP limitation).
If that's changed the same is true - workaround or remove; Although I have an idea how I'd work around that.
In short, there are things I need to do, but when it comes to the core AI there are things I just can't do.
It's a little disappointing, I know, but I think we just have to make do with BotSpawn being a bit of a botch until the AI development warrants a rewrite. -
Hello. For my part, the plugin works since the last update. Surely grace or because of the disappearance of zombies.
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Could someone help me if possible ?
Code:Failed to initialize plugin 'BotSpawn v1.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.Loaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 Unloaded plugin BotSpawn v1.2.6 by Steenamaroo No previous version to rollback plugin: BotSpawn
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Same pb as before
Code:Failed to initialize plugin 'BotSpawn v1.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.Loaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 Unloaded plugin BotSpawn v1.2.7 by Steenamaroo No previous version to rollback plugin: BotSpawn