already killing them with axes and spears , no problem at all,
BotSpawn
Moved
Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
-
heard a player say the bots "exploded" ? at the same time this happened.
Code:(21:56:33) | [Oxide] 21:56 [Error] Failed to run a 306.00 timer in 'BotSpawn v1.2.6' (NullReferenceException: ) (21:56:33) | [Oxide] 21:56 [Stacktrace] at (wrapper managed-to-native) UnityEngine.Component:get_transform () at Oxide.Plugins.BotSpawn+<SpawnSci>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 (21:57:26) | [Oxide] 21:57 [Warning] Calling 'OnNpcPlayerTarget' on 'BotSpawn v1.2.6' took 2124ms [GARBAGE COLLECT]
-
Calling 'OnNpcTarget' on 'BotSpawn v1.2.6' took 966ms [GARBAGE COLLECT] ????
-
@Steenamaroo Feature Request:
Great plugin, thank you. I mean a REALLY great plugin.
At some point in the future (I realise you have a lot on your plate), would it be possible to integrate Rewards and Economics so that players are rewarded for scientist kills?
Rewards for Rust | Oxide
ServerRewards for Rust | Oxide
Economics for Rust | Oxide
Thanks. -
Combined with rewards, Server rewards already does that, not sure about the others
Take a look at the Rewards config, "NPCKill_Reward": 50.0 -
Hello, im having a problem with botspawn because rust loads it in but the commands for the plugin doesnt work anymore. can anyone please help me with this. it started when i added in new custom kits for the ai.
-
Code:"Options": { "ActivityReward_Enabled": true, "CustomPermissionMultiplier_Enabled": false, "DistanceMultiplier_Enabled": true, "Economincs_TakeMoneyFromVictim": false, "HappyHour_Enabled": false, "NPCReward_Enabled": true, "PrintToConsole": true, "ServerRewards_TakeMoneyFromVictim": true, "UseClansPlugin": true, "UseEconomicsPlugin": false, "UseFriendsPlugin": true, "UseServerRewardsPlugin": true, "VIPMultiplier_Enabled": true, "WeaponMultiplier_Enabled": true, "WelcomeMoney_Enabled": true }, "Rewards": { "ActivityReward": 25.0, "ActivityRewardRate_minutes": 30.0, "autoturret": 150.0, "bear": 35.0, "boar": 15.0, "chicken": 15.0, "HappyHour_BeginHour": 15.0, "HappyHour_DurationInHours": 1.0, "HappyHour_EndHour": 18.0, "helicopter": 250.0, "horse": 15.0, "human": 50.0, "NPCKill_Reward": 50.0, "stag": 15.0, "WelcomeMoney": 250.0, "wolf": 30.0 },
-
bots do not change the level of health
Code:"BotHealth": 350,
Attached Files:
-
-
A couple questions about the plugin. I think I'm doing something wrong with the murderers. They're still chucking their weapons. And with my 4k map the "smalluments" are 3 and 3. I don't know if that's a thing on most maps. I haven't left my server in a while since I've been spending most of my time trying to get the server to a point where it runs itself. And I know that's really not a thing.
-
-
so what does Bot_Damage do damage to you or the bot?
[DOUBLEPOST=1509319172][/DOUBLEPOST]and yes you may be right i seem to kill them very easy now.... need to fix this asap please because i made a boss class npc and good loot so if its easy thats not good.. -
Can anyone tell me why these bots dont come closer than what you see in the above screenshot? (about 15m-20m) -
The Plugin developer is aware of this, but there may not be any simple fix as it is most likely an issue with a component he is relying on rather than his code directly. I suspect you will need to ride this out for a week till FacePunch resolved this. Or perhaps Wulf will find a fix in the Oxide core code. In both cases enjoy the halloween event, but for now BotSpawn has turret mode bots. ;-)
This parameter controls the number of spawning Halloween NPC:
halloween.murdererpopulation #
where # is the number. GrumpyOldTimers set it to a huge number and it was worse than Black Friday on the roads. Server got laggy due to so many of them. But it can be good fun. Enjoy the event for what it is, and roll with the current bump in the road. it will pass. -
I'm not sure if there's any truth to this, but I was told by players the bots can go through objects like walls and rocks and also shoot through them. Not sure this is actual as I haven't seen it.
-
My wife was attacked through a wall by a pig last night... so it seems collisions are not being resolved. Always surround your base with an exterior foundation tile to avoid animals having snacks. I've seen animals walking in and out of rocks, so it seems the NPC collision logic from FacePunch is broken. I was able to use the door/shutter hack to get into said rock. I did let the server admin know as this will get exploited. So it is not this plugin, it is Facepunch not handling collisions cleanly.
-
Is anyone else having issues with their bots not moving? They just stopped at some point today. No idea what happened.
-
-