^^ Yup, that's AI_dormant.
Last update should prevent them warring between each other.
Bets are off for anything that Rust spawned, but if cull is enabled Rust should no longer spawn scientists or murderers.
BotSpawn
Moved
Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Thanks for the update.
If you want to be able to kill Bots with melee weapons or set it via other mods comment out lines 145 - 151.
Updated Oxide, the mod and regenerated the json (setting all to active) still not moving.
Oxide.version 2.0.3676
ai_dormant is True
nav_grid is True
nav_disable is False -
Tried this?
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Did that, not moving. I'll restart a clean instance give me 5.
Okay made a new map with just botspawn loaded, not moving
No other mods running.
Same settings as before. I will attach my json. I did turn radio on to hear them.
It does have rust.io running, I have that in the setup.Last edited by a moderator: Oct 28, 2017 -
No good.
It could be you, it could be me....but if I can't replicate it I can't fix it.
I updated Rust tonight but just to confirm, is everyone on this?
(28/10/2017 02:00:59) Protocol: 2027.152.1
Build Date: 10/26/2017 22:33:59
Unity Version: 2017.1.2f1
Changeset: 23539
Branch: main
Oxide Version: 2.0.3676 -
config file.
[DOUBLEPOST=1509153447][/DOUBLEPOST]I am running a newer version:
Build Date: 10/28/2017 00:40:20
Unity Version: 2017.1.2f1
Changeset: 23556
Branch: MainAttached Files:
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...stupid rust. lol
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thats the one that has stopped them moving
mine were chasing me yesterday, now standing and shooting -
I am also getting the issue. My bots are not moving around, and if I enable murderers they completely replace my bots and don't use the loot I want them to.
EDIT: Also did fresh restart to try and reload nav mesh. Didn't help at all.
[DOUBLEPOST=1509157079][/DOUBLEPOST]Also only the murderers are moving for me. -
Seems like this is how it is in most recent rust update.
Anyone know if animals are responsive? I'm not at my server. -
only the animals and zombies from RadTownAnimal spawns.
should have known. as soon as devs say they are going to or have fixed something (Ai) its gonna be dead in the water -
Thanks Pookins,
I've a busy weekend but I'll get back into this when I can. -
Now, when the computer dies, the weapons in their hands will drop. This will cause the player to brush the objects indefinitely. Is there any way to solve the problem? The previous version is that the computer can not drop objects
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"I'm not aware of a fix for weapon drop right now.
As soon as I have one, I'll push an update." -
Thank you very much, the powerful developer. Sorry, my English is poor
I have an idea, BOT weapons are random, clothing can be customized. So they are like a team. But weapons are different, they have personalities. Then drop, can be controlled. Then I try to modify the code
/ / if (zone.Kit! = "default")
{/ /
(/ / entity.inventory.Strip);
/ / Kits?.Call ($GiveKit, entity, zone.Kit);
} / /
//mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm * * *
If (zone.Kit = = default) {
Foreach (Item item in entity.inventory.containerWear.itemList) {
Item.Remove ();
}
Kits?.Call ($"GiveKit", entity, zone.Kit);
}
//mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm * * *
Entity.health = zone.BotHealth;
Void UpdateRecords (BasePlayer player)
{
Foreach (VaR BOT in TempRecord.NPCPlayers)
{
If (bot.Value.botID = player.userID)
{
Foreach (Item item in player.inventory.containerBelt.itemList)
{
Item.Remove ();
}
//mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm * * *
Foreach (Item item in player.inventory.containerWear.itemList)
{
Item.Remove ();
}
(/ / player.inventory.Strip);
/ / Kits?.Call ($GiveKit, player, zone.Kit);
//mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm * * *
TempRecord.NPCPlayers.Remove (bot.Key);
Return;
}
}
}
It would be nice to have an independent cleaning switch set up.
[DOUBLEPOST=1509164164][/DOUBLEPOST]I think this fall should be stripped. Then, direct brush package. For your reference. -
I notice this is set:
IsStopped for the bots
and globally ai.think is false
I however have not figured out how to fix these two things.Attached Files:
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when install botspawn the murderer do not die with machetes or spear etc.
Last edited by a moderator: Oct 28, 2017 -
murderers are not botspawn (unless you changed config to true) they are from Game devs, make sure godmode is not on !
no problems killing them normally. -
bots not moving.. need some help
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