I get RPC error when I kill a bot
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and this came out on console, need help thx~
Code:NullReferenceException: Object reference not set to an instance of an object
BotSpawn
Moved
Total Downloads: 11,693 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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I use this plugin to run all my zombies at selected radtowns........I have used " kits " plugin to make kits for each zombie and made different zombies for each rad town....as far as how they look and made each zombie at different rad towns, easier or harder to kill. I used to use the HumanNPC or whatever its called to manage my zombies but it was much more difficult and i had constant issues with them warping all over and other.
BUT my issue is this....I need a way to make the zombies harder to kill and a way to randomize the loot they drop. There must be a way, even if ( suggestion ) the dev talks to one of the better loot config plugin devs and work together to make this even a better plugin. One of the ways to make the bots harder to kill would be to put in a resistance to say guns or range damage. ( my players got smart and made a heli base to kill my zombies and farm the gear loot drops) I also question what is the max health that can be applied to the zombies? 500? or can it be increased? Secondly the "damage" input confuses me, because it used to be 0.x in damage but now i see that just " 1" is used as normal? so does this mean if i put a 2 its 2x the damage of 1? or ? and can i put it at 1.5 ? i noticed on other inputs u cant use the decimal anymore.
Thanks in advance ........and you have a great plugin, i hope to see many more improvements and updates.....
PS oh is there also a way for you to put in the sounds for my bots like the FP Zombies? I know that the other bots make that radio sounds ( which u cant turn off even if u set the setting to off FYI ) -
list of prefabs used for zombies if you want to do something
Code:(17:08:11) | 5696 - assets/prefabs/npc/murderer/gloweyes.item.prefab (17:08:11) | 5697 - assets/prefabs/npc/murderer/gloweyes.wearable.prefab (17:08:11) | 5698 - assets/prefabs/npc/murderer/murderer.population.asset (17:08:11) | 5699 - assets/prefabs/npc/murderer/murderer.prefab (17:08:11) | 5700 - assets/prefabs/npc/murderer/murderer_corpse.prefab (17:08:11) | 5701 - assets/prefabs/npc/murderer/sound/breathing.asset (17:08:11) | 5702 - assets/prefabs/npc/murderer/sound/breathing.prefab (17:08:11) | 5703 - assets/prefabs/npc/murderer/sound/death.asset (17:08:11) | 5704 - assets/prefabs/npc/murderer/sound/death.prefab
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BotSpawn changes the setting for NPCs damage if you have Bots on Peacekeeper. Remove lines 145-151 to avoid that:
if (configData.Options.Peace_Keeper)
{
var heldMelee = info.Weapon as BaseMelee;
var heldTorchWeapon = info.Weapon as TorchWeapon;
if (heldMelee != null || heldTorchWeapon != null)
info.damageTypes.ScaleAll(0);
}//prevent melee farming with peacekeeper on
I have developed a standalone NPC damage controller but it was rejected as it is a direct rip off of DMPlayers (Repurposed for NPC). PM me if you want a copy. -
hahaha i run over most of 80 bots on my serv .. so fun ..
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what program do you use to open .json(im new to oxide so can someone please be kind and help me out here. also what do you have to do to get the Human AI to have Guns. thanks
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My bots are not moving ever since the plugin got updated. Anyone able to help me? @Steenamaroo
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Sorry man, I've got no news for you.
Won't be at a server until tomorrow night, though, so who knows....
In the mean time, reports are the Murderers are working well. -
Hi, I cant seem to find it anyone know how to make bots spawn on my own foundations? The teleport to nearest land.
Thanks in advance. -
Hi, the bots can't use foundations, they can use floors a couple of levels up though, e.g. on top of a tower.
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Fraid not...I haven't seen that yet.
Botspawn default firing distance is 20m, which is a bit stupid for melee murderers, but I found they were dealing damage from miles away with their melee attack.
I just set murderer profiles to 1m firing range for a normal melee attack. -
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Fair man. Plenty of ups and downs in this thread.
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Should make random world spawns for murderers seperate from the monuments. Would be way cool to have scientists in the monuments and murderers out and about in the world.
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That's already possible.
Just leave all the default locations as scientist then create a custom location centre-map with a huge radius and set it to 'murderer'.