BotSpawn

Moved

Total Downloads: 11,694 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. lol! I'll keep you in mind when testing new features. :p
    Good luck.
     
  2. I'm always up for a crash test.
     
  3. I think the airdrop feature is set to True. That might be the error. Ill turn it off and see if that is caused by this.

    as far as the backpacks. that might be the cause, haven't tested that to be sure. but more concerning.... is the weapon drops. is there a definite way of fixing this ?
     
  4. i noticed that since the last update bots are leaving monuments and wandering around the map. It won't be bad if they won't shoot at sleepers though...
     
  5. Airdrops should be working but I wanted to check if that's where your error was coming from to be sure. I'll look into it. :)

    Ignore sleepers could be a config option - I'll add to to-do list, thank you.

    Weapon drop is being looked at.
    I have a request in for a hook to address it.
    If that isn't approved I'll try something else.
     
  6. sleep in the wild u deserve to be killed - cant blame the bots for that :)
     
  7. I don't want them to leave monuments on my own server. I know that it's better to sleep inside houses without windows, but not every new player has to do that. Moreover they are supposed to protect monuments not wander around map.
     
  8. Are bots moving now? I know they weren't during the last update.
     
  9. They are.
    [DOUBLEPOST=1509840359][/DOUBLEPOST]Tedlil, the bots have always wondered off.
    I've never had any control over their position once they are spawned.

    The global reset timer is there to put them back where they are meant to be, for this reason.
     
  10. "Disconnected: RPC Error in OnProjectileAttack" keeps happening to all my players... I re-installed my server and everything. Why does this keep happening? Only started after they added those dumb zombies...
     
  11. whether it is possible to make the bots using Custom Locations spawn in tunnels and buildings? now they throw them at the top
     
  12. So reporting back in. Murderers are behaving "properly". As far as kits go. They use the weapon you give them. They use the attire you give them. The loot you put in the kit is lost and the clothing is not lootable. They work just like the stock murderers. I also haven't been able to locate a weapon. So I think that is lost as well.
     
  13. they can not use the flame thrower((
     
  14. Haven't seen that.
    Ensure that oxide version is up to date.

    Negative. Right now the bots will spawn on the highest available terrain at the spawn point. I.E. not in tunnels.
     
  15. can create a setting for custom locations to spawn in the building?
     
  16. I'm getting an error on my server when I change from the default kit to my custom one "abot'. I only have 5 things in the inventory, beans, bandages, water bottle, anti-rad, and scrap.
    Error msg in Rcon:
    oxide.reload BotSpawn
    Unloaded plugin BotSpawn v1.2.7 by Steenamaroo
    Calling 'OnServerInitialized' on 'BotSpawn v1.2.7' took 673ms
    Loaded plugin BotSpawn v1.2.7 by Steenamaroo
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    NullReferenceException: Object reference not set to an instance of an object
    Any help is appreciated.
     
  17. If you don't have a weapon in the belt you'll need to add one.
    Make sure nothing else is in the belt.
     
  18. Using the latest version and Scientists are still dropping their weapons. Well the pump shotgun for sure.
     
  19. is there anyway i can use this for the murderer NPC's but have them only spawn in at night? Would make for some interesting night play
     
  20. At home he does not move. What to do thank you?