BotSpawn
Moved
Total Downloads: 11,691 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Hi. After the last server update, I think Facebunch did change some code, because my peacekeeper zombies are not moving and they do not attack. Also my animals stopped moving...
EDIT: Sorry, my bad, I had nav_disable set to "true". All good now. Thanks for the plugin.Last edited by a moderator: Apr 2, 2018 -
What does
"Ignore_Animals": true/false
"Ignore_HumanNPC": true/false
mean? -
BotSpawn bots will/will not attack bears/wolves/boar
and
BotSpawn bots will/will not attack 'players' from Human NPC - Core plugin -
This is an amazing plugin, however I'm having some struggles -_-. I have two issues;
1) How would I add a kit to my bot(s)?
2) Everytime I kill a bot, Me and my friends get kicked for "RPC Error in OnProjectileAttack"
I've tried unloading every plugin on my server, and just running BotSpawn, however I still get kicked with "RPC Error in OnProjectileAttack". I have no idea what's going on, as it seems like it's not another plugin conflicting it ;(. -
[DOUBLEPOST=1522700832][/DOUBLEPOST]Is the Warehouse monument the Mining Outposts? -
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"Murderer": true, -
I have a problem with BotSpawn and the mod "Vanish". I get always this console message, when i'm in range and in vanish
Code:(09:37:35) | Calling hook OnNpcPlayerTarget resulted in a conflict between the following plugins: BotSpawn - 0 (Single), Vanish (False (Boolean))
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That's not really a problem, as such.
That just means BotSpawn is telling bots not to ignore you, but Vanish is telling bots the opposite, or vice verse.
The warning is letting you know that two plugins are trying to carry out the same (or opposite) thing.
Having said that, I didn't think that warning would show anymore with up to date versions.
What version of BotSpawn are you running? -
An update is coming. Any news on a possible perma-fix for that kick problem we had?
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Anyone else's server extremely laggy ever since the new update? I even changed my bots to single digit amounts and it still lags the whole server
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Maybe the default scientists get spawned?
I will check mine now. Will see.
[DOUBLEPOST=1522973019][/DOUBLEPOST] -
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Thanks for the reports, fellas. I'll try to figure out what's causing it.
Are you both on Oxide 2.0.3871 ? -
Hello, I am also in the same case as you. I put the server in Oxide for Rust Experimental. Since this morning and the server update, with this plugin, my server encounters a lot of backtracking. I disabled all plugins, and reset 1 to 1, and these botspawn involved.