BotSpawn

Moved

Total Downloads: 11,691 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. I was just splitting hairs anyway, I have no qualms with my serv running "only" 150 fps. :p
     
  2. It'd be easy enough to do a double-check, so ground is found then we check again beneath that,
    but I'd rather code a better option that intentionally does, or doesn't, spawn bots in the tunnels.

    I'd considered the idea of 'claiming' and customising the Rust bots which already spawn there - That's always an option, but I think I'd rather go manual.

    It's just another thing I haven't gotten around to looking at. ;)
     
  3. Guys on Rustafied stream yesterdays claimed that Chinook drops the crates only at monuments. At least I am spawning bots at monuments anyway, so there is stuff to do there. That said, probably some bot event similar to supply drop wouldn't hurt. Hard to imagine what tho. 15 minutes... spawning random bots on top wouldn't do much... they tend to be asleep for a second after being spawned.
     
  4. (12:28:11) | 221 FPS
    (12:30:48) | 219 FPS
    (12:30:57) | 218 FPS
    (12:31:06) | Unloaded plugin BotSpawn v1.5.2 by Steenamaroo
    (12:31:07) | Loaded plugin BotSpawn v1.5.2 by Steenamaroo
    (12:31:14) | 189 FPS
    (12:31:19) | 165 FPS
    (12:31:36) | 66 FPS
    (12:32:29) | 14 FPS

    BotSpawn was loaded in without murderers at 12:28-12:31 ..after adding murderers and reloading, FPS are trending down and staying at around 20 FPS
     
  5. Interesting. I'm not seeing this trend, after about two hours.
    Upon loading BotSpawn with 70 bots I see a drop from maybe 230 to 200 or so, but that's exactly what I'd have expected before the last update.
    It was hovering around 180 for half an hour or so but has settled at 200 ish. Again, just what I'm used to.

    @winterharp or anyone else who is seeing the above pattern, I wonder is there something specific that we can rule out?
    Can you troubleshoot within BotSpawn - disabling kits/skins etc, for example?
    Do you see any relevant console errors?
    I guess it could be specific to some monument or area of the map? Maybe disable BotSpawn profiles systematically?

    Would you also mind attaching a document containing your plugin list and any custom startup script parameters?
     
  6. i'm fairly new at running a server but i'll do any testing i possibly can that would help to figure this out, the above test was done with 10 bots at each monument (before the update i ran BotSpawn with 15 at each monument and 1 stronger murderer at supply drops), after the last test i dropped bots down to default (5 per monument) and this is what i see:


    (12:45:16) | 220 FPS
    (12:45:41) | 223 FPS
    (12:45:51) | Loaded plugin BotSpawn v1.5.2 by Steenamaroo
    (12:45:57) | 194 FPS
    (12:46:25) | 154 FPS
    (12:46:44) | 85 FPS
    (12:46:53) | 95 FPS
    (12:47:08) | 103 FPS
    (12:47:16) | 112 FPS
    [DOUBLEPOST=1523034111][/DOUBLEPOST]also, i havent given murderers any kits, everything is default, no errors in console at all ..i will try disabling them one monument at a time to see what happens
     
  7. Thank you. :)

    I just upped mine so that each default monument is enabled. That's 115 bots.
    I'm seeing FPS go as low as 130 now, but it's mostly averaging 170/180.

    To be honest, I don't think I've ever had that many bots. It could simply be that the bots are more intensive after this update and people with large numbers of them are seeing the impact?
     
  8. yeah i would agree with that, like i said, before i had 15 at each monument but that just seems not possible now without major lag issues ..if all else fails i will balance the number of murderers spawned (more at large monuments, less at small) until i get to a point i'm comfortable with
     
  9. try this ai_dormant set to true
    ai_dormant true

    if no player in the near they are inactiv, if comes player near they active again

    it help us with the server FPS
     
  10. If I'm not mistaken, Facpunch increased the scientist count. Wouldn't that increase the load?
     
  11. @KrisBendix i would think it would too, so the question would be where is the happy balance now?
     
  12. 3-6 bots per monument for me and having 200+ fps.
     
  13. It would be good to know how many, if any, default rust Scientists you guys have.
    Unless they're on by default I don't have any, but I'm not up to speed. Can anyone clue me in here?
    [DOUBLEPOST=1523035433][/DOUBLEPOST]
    +1. If any of you do not specify ai_dormant in your startup script then it would have been true prior to the last update and is false now.
    It would be worth manually setting it to true to see if there's a measurable impact. I imagine there would be!

    Edit: I just set ai_dormant True and reloaded BotSpawn. 240 FPS straight away and holding.
    That is the max I'd ever really see.
     
  14. i've not turned them on either and i don't know if they're on by default, is there a command to check if any are spawned? also i have removed 25 bots now and server FPS hovers around 125-150
     
  15. I haven't enabled them manually. Seems random. I had ~5 in the military tunnel. Had a decent fight down there actually. And then they spawn sometimes around the junk piles. I guess it then depends how many junk piles there are on the server.
     
  16. @winterharp I'm not sure about the default Rust bots, but would you mind doing
    ai_dormant True into console or RCON, then doing oxide.reload BotSpawn ?
     
  17. (13:27:26) | 131 FPS
    (13:27:31) | 126 FPS
    (13:27:43) | aimanager.ai_dormant: "True"
    (13:27:48) | 236 FPS
    (13:27:56) | 231 FPS

    well now.. that might've been it all along!
     
  18. oxide.version

    Code:
    Protocol: 2078.160.1
    Build Date: 04/05/2018 15:54:00
    Unity Version: 2017.1.3f1
    Changeset: 26385
    Branch: release
    Oxide.Rust Version: 2.0.3871
    
    Right now with these settings my server is stable for the most part, but this is still VERY conservative for what my server use to be.
    Code:
    {
      "Options": {
        "Animal_Safe": true,
        "APC_Safe": true,
        "Ignore_Animals": true,
        "Ignore_HumanNPC": true,
        "NoBotsVBots": true,
        "Remove_BackPacks": false,
        "Suicide_Timer": 600,
        "Supply_Enabled": true,
        "Turret_Safe": false
      },
      "Zones": {
        "AirDrop": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": "false",
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": "false",
          "Radius": 100,
          "Roam_Range": 100,
          "Weapon_Drop": "false",
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Airfield": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 15,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 400,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Dome": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "GasStation": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "GasStation1": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Harbor1": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 15,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 200,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Harbor2": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 15,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 200,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Junkyard": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 15,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 200,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Launchsite": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 15,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 400,
          "Respawn_Timer": 300,
          "Roam_Range": 200,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Lighthouse": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Lighthouse1": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Lighthouse2": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "MilitaryTunnel": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "PowerPlant": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 15,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 200,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "QuarryA": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "QuarryB": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "QuarryC": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Radtown": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Satellite": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "SuperMarket": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 2,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "SuperMarket1": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Trainyard": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 15,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 200,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Warehouse": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Warehouse1": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Warehouse2": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 3,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 100,
          "Respawn_Timer": 300,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        },
        "Watertreatment": {
          "Activate": true,
          "Allow_Rust_Loot": true,
          "Bot_Accuracy": 3,
          "Bot_Damage": 1,
          "BotHealth": 100,
          "BotName": "Scientist",
          "Bots": 5,
          "Disable_Radio": false,
          "Keep_Default_Loadout": false,
          "Kit": [],
          "Murderer": false,
          "Peace_Keeper": false,
          "Radius": 200,
          "Respawn_Timer": 120,
          "Roam_Range": 100,
          "Weapon_Drop": false,
          "Wipe_Belt": true,
          "Wipe_Clothing": true
        }
      }
    }
    
    I use to have 600 more zombies on my server pre-update and now I can hardly have 300 without the entire server rubber banding
    Code:
    spawn.reportloot (autospawn/resource/loot)
        Population: 256/256ores (autospawn/resource/ores)
        Population: 614/614collectable-food-mushroom (autospawn/collectable/mushrooms)
        Population: 818/819collectable-resource-hemp (autospawn/collectable/hemp)
        Population: 819/819collectable-resource-stone
        Population: 1637/1638plant-corn (autospawn/collectable/corn)
        Population: 102/102plant-pumpkin (autospawn/collectable/pumpkin)
        Population: 102/102v2_temp_forest (autospawn/resource/v2_temp_forest)
        Population: 568/568v2_temp_forest_small (autospawn/resource/v2_temp_forest_small)
        Population: 568/568v2_tundra_forest (autospawn/resource/v2_tundra_forest)
        Population: 529/529v2_tundra_forest_small (autospawn/resource/v2_tundra_forest_small)
        Population: 669/675v2_arctic_forest (autospawn/resource/v2_arctic_forest)
        Population: 93/93v2_arctic_forest_snow (autospawn/resource/v2_arctic_forest_snow)
        Population: 597/597v2_arid_cactus (autospawn/resource/v2_arid_cactus)
        Population: 871/871v2_arid_palms_dense (autospawn/resource/v2_arid_forest)
        Population: 265/266v2_arid_palms_light (autospawn/resource/v2_arid_forest)
        Population: 151/151v2_arid_palms_superdense (autospawn/resource/v2_arid_forest)
        Population: 1562/1565junkpiles
        Population: 248/512driftwood (autospawn/resource/driftwood)
        Population: 514/516logs_dry (autospawn/resource/logs_dry)
        Population: 283/283logs_snow (autospawn/resource/logs_snow)
        Population: 523/523logs_wet (autospawn/resource/logs_wet)
        Population: 718/718ores_snow (autospawn/resource/ores_snow)
        Population: 205/205ores_sand (autospawn/resource/ores_sand)
        Population: 205/205v2_temp_beachforest_small (autospawn/resource/v2_temp_beachforest_small)
        Population: 65/65collectable-resource-wood
        Population: 410/410v2_temp_field_small (autospawn/resource/v2_temp_field_small)
        Population: 1141/1141v2_arid_palm_beach (autospawn/resource/v2_arid_forest)
        Population: 175/175v2_temp_field_large (autospawn/resource/v2_temp_field_large)
        Population: 73/73v2_temp_forest_deciduous (autospawn/resource/v2_temp_forest_deciduous_large)
        Population: 1260/1260v2_temp_forest_small_deciduous (autospawn/resource/v2_temp_forest_deciduous_small)
        Population: 1260/1260junkpiles_water
        Population: 82/82Rowboat.Population
        Population: 41/41Murderer.Population
        Population: 288/256Bear.Population
        Population: 20/20Boar.Population
        Population: 49/51Chicken.Population
        Population: 29/31Horse.Population
        Population: 20/20Stag.Population
        Population: 30/31Wolf.Population
        Population: 20/20Zombie.Population
        Population: 49/51
    Also, the Murderers now freeze in place and it takes up to a minute sometimes before they start moving, BUT if you walk up to them they will hit you while standing in place. I don't know if this is a side effect of the Rust update. I remember they talked about making Scientists take longer before they start shooting you, but I don't know if this somehow affected Murderers.
     
  19. Well, it seems the AI is just much more intensive now, then.
    I guess the people who didn't see an improvement when unloading BotSpawn must have a lot of Rust default bots, or bots from other plugins.

    Can anyone tell me, is ai_dormant still easy to exploit, picking off motionless bots from 2-300 meters?
    If so, I'll investigate the possibility of having a custom-distance equivalent built right into BotSpawn.
     
  20. yes its easy to exploit over 200meters they stay still and dont move if we attack them it would nice if we can moddify ai_dormant to 300-400 meter