BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. Yes it's working now, thank you. Is there anyway to make a monument spawn with bots that have multiple kits? Chosen randomly?
     
  2. Only through adding multiple custom profiles at that location.
     
  3. More progress.
     
  4. You should make dropping kit items optional as I'd rather not players be able to loot the kits, just the random loot that is generated.
     
  5. Hey,
    There's an option for belt-wipe and no reason to put anything in the main container unless you want it to be available as loot,
    so really all that's left is clothing/armour.
    Next V will have an option for clothing_wipe too.

    Changing

    Code:
    if (configData.Options.Wipe_Belt)
    corpse.containers[2].Clear();
    to

    Code:
    if (configData.Options.Wipe_Belt)
    {
    corpse.containers[1].Clear();
    corpse.containers[2].Clear();
    }
    should work if you want a quick-fix in the meantime.
     
    Last edited by a moderator: Dec 24, 2017
  6. Is anyone in a position to test something with two or more players?
    If so, please PM. :)
     
  7. FYI, saw this in my console:

    Code:
    (14:01:18) | Rocket Scientist[8871542/76561190001741756] was killed by Blunt
    (14:01:18) | Rocket Scientist[8872161/76561190005957251] was killed by Blunt
    (14:01:41) | [Death Notes] Dome Patroller killed a Stag with a No Weapon from 7.76m.
    (14:01:48) | [Death Notes] [CT] Walmart Policy killed a Boar with a Bolt Action Rifle (4x Zoom Scope) from 40.54m.
    (14:02:00) | [Death Notes] [CT] Walmart Policy killed a Stag with a Bolt Action Rifle (4x Zoom Scope) from 90.54m.
    (14:03:02) | Failed to run a 2.00 timer in 'BotSpawn v1.3.6' (ArgumentException: An element with the same key already exists in the dictionary.)
      at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].Add (UInt64 key, System.String value) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey9.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  8. Got that one noted and fixed - Thanks for reporting.
     
  9. How i can this Disable in Chat?
    Not everyone sees this? Only the "Killer"
    [​IMG]
     
  10. Your image attachment hasn't worked, but BotSpawn doesn't display any public messages.
    Most likely you're looking for Death Notes ?
     
  11. oh my mistake..

    Yes i mean the Death Notes :)
     
  12. thx for help <3
     
  13. Is it possible to customize things in bots? Those:
    Code:
    Allow_Rust_Loot
     
  14. Not yet, but the fact that the bot corpses are now proper rust loot containers means being governed by the existing loot-plugins probably isn't far away. :)
     
  15. Great, I and my players are already waiting:)
     
  16. Did you say (in post above) this one was fixed ? started getting this error today although plugin seems to be working


    (01:57:05) | Failed to run a 2.00 timer in 'BotSpawn v1.3.6' (ArgumentException: An element with the same key already exists in the dictionary.)

    at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].Add (UInt64 key, System.String value) [0x00000] in <filename unknown>:0


    at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0


    at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey9.<>m__0 () [0x00000] in <filename unknown>:0


    at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  17. Edit:
    Yes, that's addressed but not released.
    I think the error is happening when kit name + bot ID are recorded. (kit on corpse workaround).
    I didn't add a line of code to remove that record on-death, so I'm assuming we're getting two bots with the same ID if the plugin runs for a period of time?

    If I'm right, all it means is some bot somewhere died and his kit wouldn't have been available for looting.
     
  18. Hello

    I have big problem. I have rust server at Multiplay Game servers (clan forge), and bots spawn plugin does not work. I have set everything up and there are no bots.
    [​IMG]
    [​IMG]

    [​IMG]