I think I got it I had to do custom spawns and it is working just going to have to make some changes and add some custom spawns.
I need to find out how to get deathnotes to not go crazy later.
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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"Wipe_Belt": true/false (This will wipe belt on-death, to prevent weapon-farming)
Then with "Wipe_Belt": false it should drop a weapon, shoudn´t it?
But it does not. -
Sadly, weapon drop is no longer a thing.
"Active item will not be dropped - It will remain in the belt."
If you use "Wipe_Belt" then belt contents, including the active weapon, will be wiped.Last edited by a moderator: Dec 28, 2017 -
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is kit set to "default" ?
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"Allow_Rust_Loot": true,
"Animal_Safe": true,
"APC_Safe": true,
"Cull_Default_Population": true,
"Ignore_Animals": true,
"Ignore_HumanNPC": true,
"NPC_Retaliate": false,
"Peace_Keeper": true,
"Remove_BackPacks": false,
"Reset": true,
"Reset_Timer": 300,
"Suicide_Timer": 300,
"Supply_Enabled": false,
"Turret_Safe": true,
"Wipe_Belt": false
"Launchsite": {
"Activate": true,
"Aggression_Range": 30,
"Bot_Accuracy": 5,
"Bot_Damage": 0.5,
"Bot_Firing_Range": 30,
"BotHealth": 300,
"BotName": "randomname",
"Bots": 1,
"Disable_Radio": false,
"Kit": "default",
"Murderer": false,
"Radius": 300,
"Respawn_Timer": 600
}, -
kit is default.
Kits
If you give a bot a kit, it will retain the kit on death.
Active item will not be dropped - It will remain in the belt.
Default Scientists/Murders will have nothing in their inventory except default Rust random loot.
Belt_Wipe only affects kitted bots.
Updated overview to make that clearer. -
Anyone want to do some testing?
I need a few people who have time to properly test and help me track down circumstances causing a few errors.
PM please. -
Can you verify for me the Water Treatment plant works? Maybe the bots dispersed, but I'm not seeing any of them there as expected. -
No probs. Thanks for the reply.
Yes, water treatment is working fine. -
Steenamaroo I can help you test if you still need. Sorry I'm too damn stupid to figure out how to PM here lol.
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Thanks @kurtk84
I PMd you. -
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@Steenamaroo are there a way to add more loot with Rust loot to default scientists? maybe just more slots with that random loot, like Murderers give u. now scientists give u 0-3 slots filled with random loot, murderers 2-5(i use default murderers, not from ur plugin). any chance to make this adjustable(for variety of modified servers)?
[DOUBLEPOST=1514646877][/DOUBLEPOST]as feedback - nothing changed, they go straigt N-NE =]
ah, and now they use melee weapons too(default ones)
sad that default's dont drop any weapon now. -
Hey Artasan,
I'm sure there's plenty we can do now that Rust gives random loot to these corpses but, if I'm honest, I haven't really looked into it yet.
It's certainly on the horizon.
Yes, the lack of weapon drop for default bots (or any bot) is annoying, but I'm looking into ways to over ride this, amongst other things.
Thanks for the feedback. -
All of my players keep getting the following error - rpc error in onprojectileattack - then get disconnected. I haven't seen any resolution for this other than 'update oxide', but it looks like the latest version is from May 2016. I am renting a server from Survival Servers, and they have Oxide installed. Any help would be appreciated.
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I think some users of LootConfig for Rust | Oxide had this issue.
The most recent LootConfig update says "murderer fix", so make sure it's up to date.
If that fails, try unloading it.Last edited by a moderator: Dec 30, 2017 -
I have a question, i have pve on and wan't to use botspawn but when i shoot the bots it does damage to me for obvious reasons cause the pve is on lol.Now what i wan't to know is, what can i do so it does not do damage??
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Scroll back through this thread.
I don't use PVE plugins and can't support them, but others have offered information on the topic. -