BotSpawn

Moved

Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018

5/5, 81 likes
  1. After suffering a year of problems with Clan forge I changed to a host (streamline) where i have full ftp access. you will have to open a ticket with clan forge to see if nav grid and nav mesh settings are correct...........good luck with that
     
  2. your configs are outdated, backup your /config/botspawn.json and /data/botspawn.json and then delete it, reload your plugin BotSpawn and let it create a new BotSpawn config.
    change the config how u wish it and reload your plugin BotSpawn again, and enjoy it
     
  3. I cant delete this file.
    [​IMG]
     
  4. Can you modify it or it is just read-only?
    Having control over /data and /config folders is more or less essential so I'd consider changing providers,
    but if you can edit the file, I'll upload a default config so you can paste the contents in the meantime.
     
  5. I can modify that file, pls upload default config.
     
  6. Oh you can? Great. Try renaming it to BotSpawnOld.json or something, then reload plug.

    If that fails I'll upload next time my server's live, or some kind soul might beat me to it. ;)
     
  7. Unfortunately i cant change name of that file. It would be great if you can upload that file.
     
  8. I found i had the same problem (when hosted by Multiplay) the configs would revert to *default when i restarted the server, I also had the problem that the plugins would not actually be updated even though assured that they had been, , there is also the problem that only *approved plugins can be used,
    Change to a host that gives you full control over your server,
     
  9. Sorry if this has been asked.
    I installed the plugin and I didn't do the kits(Not sure if you 100% have to)
    I am on the Happis map and I enabled every location and also was at the Launch Site and nothing spawned for almost 20 min.

    Dose this work on hapis and also i got no errors in the console at all.
     
  10. change providers Bandit3n multiplay is shit
     
  11. It's written to work at any of the conventional procedural monuments, listed in the overview.
    If they appear on other maps then it should work there too, as the monuments are detected by name.

    You do, of course, have to set "Activate : true" for your chosen monuments.


    If none of the default monuments works you can simply create your own custom locations. See overview.

    Kits are not necessary.
     
  12. Hi I just downloaded your Botspawn and the bot are working and roaming and Killing me. BUT I can not kill them is there a setting I am missing. ?
     
  13. Are you using any PVE plugins?

    If so, there is advice a few pages back in this thread.
     
  14. You cannot kill them with "ent kill", in case of that was the question ;)
     
  15. Seems like the NPCs are not dropping a weapon anymore, even if I set "Wipe_Belt": false.
     
  16. Correct - See overview.
     
  17. So i loaded the config again and redid the stuff I set every area to Activate true and Murderer true and at the Launch site in Happis I added 30 bots. I have not see any load even after reloading the plugin.
    Not going to past the whole config here but this is what I have for Launchsite
    "Launchsite": {
    "Activate": true,
    "Aggression_Range": 20,
    "Bot_Accuracy": 4,
    "Bot_Damage": 0.4,
    "Bot_Firing_Range": 20,
    "BotHealth": 100,
    "BotName": "randomname",
    "Bots": 30,
    "Disable_Radio": true,
    "Kit": "default",
    "Murderer": true,
    "Radius": 100,
    "Respawn_Timer": 60

    And the top is
    "Options": {
    "Allow_Rust_Loot": true,
    "Animal_Safe": true,
    "APC_Safe": true,
    "Cull_Default_Population": true,
    "Ignore_Animals": true,
    "Ignore_HumanNPC": true,
    "NPC_Retaliate": false,
    "Peace_Keeper": true,
    "Remove_BackPacks": true,
    "Reset": true,
    "Reset_Timer": 300,
    "Suicide_Timer": 300,
    "Supply_Enabled": false,
    "Turret_Safe": true,
    "Wipe_Belt": true


    I am not able to see any bots when nocliping or walking around the area.
     
  18. Hey,
    tbh I haven't tested on anything other than procedural, although I don't see why it wouldn't work if it's the same Launch Site.
    There is a console command 'bot.count' which will tell you if there are bots.

    If it doesn't just work, I'd go with a custom location.

    Same thing - Just with one more manual step.
    The profile will be stored in /data rather than /config.

    Edit : You know to reload the plugin after config changes?
     
  19. O yea on the reload for sure....
    I did bot.count at F1 and I get nothing back.
    xide.grant user ClumsyZombie botspawn.allowed has also been done.
     
  20. The response is printed in server window, or you can see it through RCON.
    It won't print in the f1 window.